The unit models are really good!
I have a similar mod called Quantum Resource Generators,
and your units are also named "Quantum Resource Generator".
It's a bit confusing.
The Mod has 3 units, but i am missing support for the Nomads faction.
There is no AI support so the AI will never build those buildings.
(Creating a CustomUnit folder does not work here because the T4EconExperimental
platoon builder only runs for the Aeon faction. see: AIExperimentalBuilders.lua)
Some obsolete files in mod directory:
No one will see these pictures:
Promo2.jpg
PromoArt.jpg
PromoArtSmall.jpg
Some issues inside mod_info.lua:
URL is missing:
url = "https://forum.faforever.com/topic/3514/"
enabled flag is missing:
enabled = true
the placeholder tables are missing (unimportant):
requires = { }
requiresNames = { }
before = { }
after = { }
tsb1401_script.lua
teb1401_script.lua
trb1401_script.lua
The script files for the paragon unit are copied from the original file,
but copyright notes from the original file are removed!
Unknown Displayability: Explodes like a Nuke
This ability string does not exist
No localisation found: Explodes like a Nuke
(no translation tag inside the sting and no translation files inside the mod)
Displayabilities mismatch:
- Unit teb1401 Name: Overlord (Quantum Resource Generator) Ability mismatch!
Missing Ability: "ability_deathaoe"
Unknown Ability: "Explodes like a Nuke"
Please Change "Display.Abilities" in file [teb1401_unit.bp]
Abilities = {
'<LOC ability_deathaoe>Volatile',
},
- Unit trb1401 Name: Monolith (Quantum Resource Generator) Ability mismatch!
Missing Ability: "ability_deathaoe"
Unknown Ability: "Explodes like a Nuke"
Please Change "Display.Abilities" in file [trb1401_unit.bp]
Abilities = {
'<LOC ability_deathaoe>Volatile',
},
- Unit tsb1401 Name: Oohlala (Quantum Resource Generator) Ability mismatch!
Missing Ability: "ability_deathaoe"
Unknown Ability: "Explodes like a Nuke"
Please Change "Display.Abilities" in file [tsb1401_unit.bp]
Abilities = {
'<LOC ability_deathaoe>Volatile',
},
Errors:
WARNING: Error running OnStopBeingBuilt script in Entity trb1401 at 19109808: Invalid bone name "Orb".
stack traceback:
[C]: in function `CreateAttachedEmitter'
...o\mods\t4e paragons\units\trb1401\trb1401_script.lua(24): in function <...o\mods\t4e paragons\units\trb1401\trb1401_script.lua:18>
WARNING: Error running OnStopBeingBuilt script in Entity teb1401 at 19105908: Invalid bone name "Orb".
stack traceback:
[C]: in function `CreateAttachedEmitter'
...o\mods\t4e paragons\units\teb1401\teb1401_script.lua(24): in function <...o\mods\t4e paragons\units\teb1401\teb1401_script.lua:18>
trb1401 and teb1401 are creating an emitter:
CreateAttachedEmitter(self, 'Orb', self.Army, v)
but the anchor bone 'Orb' does not exist in the unit model.
Overall a solid mod with nice unit models.