Update 31.Jul.2022(v103)
- Fix: unit no longer ignore walls. (they will destroy walls now)
- Fix: nuke distance to target was calculated by platoon center position, not launcher position.
- Fix: artillery targets were accidentally sorted by satellite sort function
- Opt: nuke "Jericho attack" now uses all launchers for an attack (was only 1 launcher per target)
- DEV: removed platoon function "IsTargetNukeProtected", it's now calculated from the targetmanager.
- DEV: PLatoonNameDebug does no longer start the LocationRangeManager for other AIs