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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Commander behaves differently with attack move order

    Scheduled Pinned Locked Moved I need help
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    • SaltyElbowS Offline
      SaltyElbow
      last edited by SaltyElbow

      The commander is behaving differently when I give a attack move order; It skips the reclaim (dead mex in screenshot). While my engineers don't. Is this suppose to be like this?

      screen1.png

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      • JipJ Online
        Jip
        last edited by

        Yes - as the commander can shoot at the enemy and engineers can not. A commander has the same attack move of a regular unit.

        A work of art is never finished, merely abandoned

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        • SaltyElbowS Offline
          SaltyElbow
          last edited by

          Is there a way to make the commander behave like an engineer when giving a attack move order? Or can he only reclaim by manually clicking the reclaim?

          QuietJoyQ 1 Reply Last reply Reply Quote 0
          • DeribusD Offline
            Deribus Global Moderator
            last edited by

            Patrol orders on ACUs and SACUs let them auto-reclaim if there are no nearby units

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            • QuietJoyQ Offline
              QuietJoy @SaltyElbow
              last edited by

              @saltyelbow You must use a patrol order and your acu will prioritise killing an enemy over getting reclaim.
              It is common to manually use your acu to grab reclaim as fast as possible.

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