I think Point of Reach is the best 1v1 20x20 map. Every transport map has the trans/inty rush problem. On PoR it is likely you can get the opponents island if they take yours, or it is likely you can recover the island with ACU walking or dropping there, or just land units since there is space to set up. The map doesn't have reclaim that you need to spam and manage engineers to get so it is more chill to play than something like crossfire canal or bermuda locket. You can be successful with land/hover spam, ACU drops, raiding with air/frigates, or more chill ecoing into t3 air or big navy. It often results in interesting games to play/watch with ACU drops and battles for each island.
Matchmaker Pool Feedback Thread
Eonnacia, formerly only in the 1500+ pool, has replaced Adaptive Maridia while the latter is being fixed.
I dont think anyone appreciates fullshare abuse. With fullshare abuse I mean going for "extremely risky" ACU plays or even just ctrl k'ing them into enemy armies and not losing much of value because
- the ACU did tons of damage and/or the ACU explosion eliminated enemy threats
- its easy for one player to manage two bases.
Now this might be a hot take, but it's why I believe PoR is a bad map for 4v4 fullshare. The meta is to abuse fullshare to its maximum potential through comdrops, TML acus, or even just ctrl k'ing the acu into enemy navy (each preferably done with one of the acus on the island with two spawns). It easily has the potential to do game-winning amounts of damage while not setting your team back at all if you die. It might even help because it concentrates eco and lack of APM is a complete non-issue.
It seems every time I play this map my opponents know to go for comdrops/TML acus and whether I kill their acu or not, it sets us back a ton while not affecting the enemy team at all. I recall setons not being added to the 4v4 TMM pool because some players know how to play it while others don't, and that this would cause for extremely imbalanced games. From my experience, the same seems to be true for PoR.
Not convinced? See this.
https://imgur.com/a/k4fgTus
profile picture credits to petric
Thank you bully, I was on the edge until your ironclad proof came in.
It’s just one of those maps that suffer from the minimum rating for map selection issue right now I’d say, it’s fine as an introductory 4v4.
are you suggesting it should be in lower rated pools or in higher rated pools? i imagine the team that doesn't have a comdropper will lose either way. makes the map quite unenjoyable imo
profile picture credits to petric
@waffelznoob said in Matchmaker Pool Feedback Thread:
I dont think anyone appreciates fullshare abuse. With fullshare abuse I mean going for "extremely risky" ACU plays or even just ctrl k'ing them into enemy armies and not losing much of value because
- the ACU did tons of damage and/or the ACU explosion eliminated enemy threats
- its easy for one player to manage two bases.
Now this might be a hot take, but it's why I believe PoR is a bad map for 4v4 fullshare. The meta is to abuse fullshare to its maximum potential through comdrops, TML acus, or even just ctrl k'ing the acu into enemy navy (each preferably done with one of the acus on the island with two spawns). It easily has the potential to do game-winning amounts of damage while not setting your team back at all if you die. It might even help because it concentrates eco and lack of APM is a complete non-issue.
It seems every time I play this map my opponents know to go for comdrops/TML acus and whether I kill their acu or not, it sets us back a ton while not affecting the enemy team at all. I recall setons not being added to the 4v4 TMM pool because some players know how to play it while others don't, and that this would cause for extremely imbalanced games. From my experience, the same seems to be true for PoR.
Not convinced? See this.
https://imgur.com/a/k4fgTus
It's one of the cases where I feel like that's one of (if not the) only navy maps that is suitable for the 500-1000 bracket. Like ftx said it's a bit of an map selection algorithm issue. That being said I don't generally like maps where the optimal way to play is toxic regardless of if players have the knowledge to do it or not.
In the end decision to include it is the lesser of two evils if the alternative is to not have a navy map in 500-1000 and instead have players jump into the deep end when they hit 1k rating. I think the main alternative for the pool is flooded tabula, but that feels a bit too reliant on the lower rating players knowing the way of the frig.
Anecdotally I don't mind playing PoR too much tbh, but I've also seen lots of comdrops. Last game I did a sparky drop myself B)