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    Game freeze when using Sorian AI

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
    16 Posts 3 Posters 1.1k Views
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    • H
      hedgehunter
      last edited by hedgehunter

      I got occasional freezes, 7 out of 10 games, when using AIX:Sorian AI. I have tried other AI's but this is the best so far I have tried. Here is the log from my last freeze:
      info: Loading custom vault pathC:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance
      info: Mounting sounds in mod: blackopsfaf-unleashed
      info: Mounting sounds in mod: totalmayhem
      info: Prevented loading content that is not allowed: modules.nx2
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\setons miniclutch aix', mounted as '/maps/setons miniclutch aix/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods#2x resources,storage,buildrate,buildrange', mounted as '/mods/#2x resources,storage,buildrate,buildrange/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ai-swarm', mounted as '/mods/ai-swarm/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ai-uveso', mounted as '/mods/ai-uveso/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\all factions', mounted as '/mods/all factions/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\all_faction_quantum_gate', mounted as '/mods/all_faction_quantum_gate/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\antares unit pack (xenos balance v2)', mounted as '/mods/antares unit pack (xenos balance v2)/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\antaresunitpack', mounted as '/mods/antaresunitpack/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-exunits', mounted as '/mods/blackopsfaf-exunits/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\nuclearrepulsorshields', mounted as '/mods/nuclearrepulsorshields/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\rngai', mounted as '/mods/rngai/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\t2_t3_storage_faf', mounted as '/mods/t2_t3_storage_faf/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ultra shields', mounted as '/mods/ultra shields/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\editor.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\effects.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\env.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_de.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_es.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_fr.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_it.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_us.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\lua.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\meshes.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\mods.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\mohodata.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\moholua.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\objects.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\projectiles.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\props.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\schook.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\skins.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\textures.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\units.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\users\hedge\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\movies', mounted as '/movies/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\sounds', mounted as '/sounds/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\maps', mounted as '/maps/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\fonts', mounted as '/fonts/'
      debug: Current gametime: 00:06:00
      info: Hooked /units/ueb4302/ueb4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_script.lua
      debug: Current gametime: 00:06:30
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:07:00
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:07:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff00096) supplied in a pose update.
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:08:00
      debug: Current gametime: 00:08:30
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      info: CWldSession::DoBeat() unknown entity id (0x2ff00062) supplied in a pose update.
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      info: CWldSession::DoBeat() unknown entity id (0x2ff00009) supplied in a pose update.
      debug: Current gametime: 00:09:00
      debug: Current gametime: 00:09:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff00090) supplied in a pose update.
      debug: Current gametime: 00:10:00
      debug: Current gametime: 00:10:30
      debug: Current gametime: 00:11:00
      debug: Current gametime: 00:11:30
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:12:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff0001b) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00035) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00477) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00479) supplied in a pose update.
      debug: Current gametime: 00:12:30
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:13:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff0028d) supplied in a pose update.
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      info: CWldSession::DoBeat() unknown entity id (0x2ff00452) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff008d0) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0093a) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0093c) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff009a7) supplied in a pose update.
      debug: Current gametime: 00:13:30
      debug: Current gametime: 00:14:00
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:14:30
      debug: Current gametime: 00:15:00
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:15:30
      debug: Current gametime: 00:16:00
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:16:30
      debug: Current gametime: 00:17:00
      debug: Current gametime: 00:17:30
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:18:00
      warning: Error running OnLayerChange script in Entity url0203 at 5b803408: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(608): Game object has been destroyed
      stack traceback:
      [C]: in function SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(608): in function SetWeaponEnabled'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2092): in function SetWeaponEnabledByLabel' ...\gamedata\units.nx2\units\url0203\url0203_script.lua(47): in function <...\gamedata\units.nx2\units\url0203\url0203_script.lua:42> debug: Current gametime: 00:18:30 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function error'
      ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
      ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304>
      (tail call): ?
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function `AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:19:00
      debug: Current gametime: 00:19:30
      info: Hooked /units/urb4302/urb4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_script.lua
      debug: Current gametime: 00:20:00
      debug: Current gametime: 00:20:30
      debug: Current gametime: 00:21:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff0002e) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0002e) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0008b) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff000a2) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff000a3) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff000b4) supplied in a pose update.
      warning: ACU kill detected. Rating for ranked games is now enforced.
      info: Sending game result: 5 score 1
      info: GAMERESULT : \000score 1
      warning: ACU kill detected. Rating for ranked games is now enforced.
      info: Sending game result: 5 score 2
      info: GAMERESULT : \000score 2
      debug: Current gametime: 00:21:30
      debug: Current gametime: 00:22:00
      debug: Current gametime: 00:22:30
      debug: Current gametime: 00:23:00
      info: Hooked /units/uab4302/uab4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_script.lua
      debug: Current gametime: 00:23:30
      debug: Current gametime: 00:24:00
      info: ren_oblivion true
      info: ren_ui false
      info: CNetTCPBuf::Read(): recv() failed: WSAECONNRESET

      1 Reply Last reply Reply Quote 0
      • UvesoU
        Uveso
        last edited by Uveso

        @hedgehunter

        well the error access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" is more or less caused by me.
        Please install the mod "AI-Uveso" and activate it. you don't need to play against it, just have it activated.
        This will provide the missing EnemyUnitsGreaterAtLocationRadius function.
        (It's caused by Total Mayhem, i accidentally added this for the AI)

        Since your game crashed after an ACU died i guess you have the option share units after dead enabled.
        Please disable the share function, this should prevent at least one root cause.

        Also, if you post a log, please post the full game log from C:\ProgramData\FAForever\logs and paste it on pastebin.com, then only post the link here, thanks.

        H 1 Reply Last reply Reply Quote 0
        • H
          hedgehunter @Uveso
          last edited by

          @uveso Thanks for the reply I will give it a try and see, 🙂

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          • H
            hedgehunter
            last edited by

            @uveso IT has frozen again see the log:

            https://pastebin.com/k4D4Y9g6

            1 Reply Last reply Reply Quote 0
            • UvesoU
              Uveso
              last edited by

              @hedgehunter

              Game freezes have no entry in the game.log so i can't see the cause of the freeze.

              My first guess is the "Antares Unit Pack FAF v2.5".
              Please disable this mod first and try again.

              if you still have crashes or freezes, please disable all mods and test the base game,
              so we can be sure its a mod and not the game itself that is casing problems.

              You can have my AI mod enabled an use the "DEBUG: Endless game loop" Option.
              If you enable it, start the game with 2 AIs for testing.

              After game end SupCom will restart the gamesession and test the next round.
              This way you can see if the game crashes over time without sitting in front of your pc.

              H 2 Replies Last reply Reply Quote 0
              • H
                hedgehunter @Uveso
                last edited by

                @uveso Sure I will give it a go, thanks for getting back so fast.. 🙂

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                • H
                  hedgehunter @Uveso
                  last edited by

                  @uveso Is it normal when debug option is enabled the gameplay screen gets split in 2 after 1 minute, both displaying the same?

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                  • UvesoU
                    Uveso
                    last edited by

                    @hedgehunter

                    yes the splitscreen is normal because i use it to create more CPU load and for observing different start places

                    if you don't like/want it, you can disable it.

                    Just find this line inside the installed Uveso-AI mod:
                    https://github.com/Uveso/AI-Uveso/blob/master/hook/lua/ui/game/gamemain.lua#L50
                    Delete the line:
                    import("/lua/ui/game/borders.lua").SplitMapGroup(true)
                    This will remove the splitscreen.

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                    • H
                      hedgehunter
                      last edited by hedgehunter

                      @uveso here is is a latest log with debug enabled:

                      https://pastebin.com/ak1VAgF1

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                      • UvesoU
                        Uveso
                        last edited by Uveso

                        @hedgehunter

                        thanks for posting the log.

                        First of all, the Uveso AI mod is modified.

                        info: * AI-Uveso: [siminit.lua, line:2671] - Check FAILED! Directory: AI-Uveso - Missing 89 bytes! (1926259/1926348)
                        

                        I guess you modified the mod to disable the splitscreen ?
                        If not, then we may also have byte errors in other mods.
                        Only if you don't modified it by yourself, delete ALL mods and redownload all mods.

                        You are still running mods:

                        modded files from "Antares Unit Pack FAF v2.5" mod
                        modded files from "T2 T3 Storage FAF Rebalanced" mod
                        modded files from "Nuclear Repulsor Shields" mod
                        modded files from "BlackOps FAF: EXUnits" mod
                        modded files from "2x Resources,Storage,BuildRate,BuildRange" mod
                        modded files from "All Faction Working link" mod
                        modded files from "Total Mayhem" mod
                        modded files from "BlackOps FAF: Unleashed" mod
                        modded files from "AI-Uveso" mod
                        modded files from "All Faction Quantum Gate" mod
                        

                        I have checked these mods and they "should" not crash:

                        modded files from "Nuclear Repulsor Shields" mod
                        modded files from "BlackOps FAF: EXUnits" mod
                        modded files from "Total Mayhem" mod
                        modded files from "BlackOps FAF: Unleashed" mod
                        modded files from "AI-Uveso" mod
                        

                        Please DISABLE these mods before you test again:

                        modded files from "Antares Unit Pack FAF v2.5" mod
                        modded files from "T2 T3 Storage FAF Rebalanced" mod
                        modded files from "2x Resources,Storage,BuildRate,BuildRange" mod
                        modded files from "All Faction Working link" mod
                        modded files from "All Faction Quantum Gate" mod
                        

                        The file adjacencybuffs.lua is modified from 3 mods at the same time and can cause crashes:

                        Hooked /lua/sim/adjacencybuffs.lua with /mods/antaresunitpack/hook/lua/sim/adjacencybuffs.lua
                        Hooked /lua/sim/adjacencybuffs.lua with /mods/t2_t3_storage_faf/hook/lua/sim/adjacencybuffs.lua
                        Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua
                        

                        (Please disble the mods i mentioned above!)

                        The file uiutil.lua is modified from 3 mods at the same time and can cause crashes:

                        Hooked /lua/ui/uiutil.lua with /mods/t2_t3_storage_faf/hook/lua/ui/uiutil.lua
                        Hooked /lua/ui/uiutil.lua with /mods/nuclearrepulsorshields/hook/lua/ui/uiutil.lua
                        Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua
                        Hooked /lua/ui/uiutil.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/uiutil.lua
                        

                        (Please disble the mods i mentioned above!)

                        The function AIExecuteBuildStructure failed becasue of a wrong builder assignment for EnergyStorage:

                        *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "EnergyStorage", engineer-faction: "UEF"
                        *AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmeb311"
                        *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmeb311"
                        *AIExecuteBuildStructure: Engineer ("uel0105") has Techlevel (1)
                        *AIExecuteBuildStructure: TECH1 Unit "gmeb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
                        

                        The modded unit gmeb311 is a Tech3 unit, but was assigned to build from a tech 1 engineer
                        this is caused by a wrong assigment inside the customunits folder.
                        (Please disble the mods i mentioned above!)

                        You have enabled the "FullShare" option, this can crash the game if a player is defeated.
                        Please disable the option Share units after dead.

                        You have restricted teleport units

                        info: RestrictedCategories    1 = "TELE"
                        

                        Please don't restrict units if you test the game for errors.
                        Sorian and some other AIs will not work correctly when you remove enhancements from ACU and SACU:

                        info: restriction.enhancement "TELE"
                        info: restriction.enhancements  {
                        info: restriction.enhancements     1 = "Teleporter"
                        info: restriction.enhancements     2 = "TeleporterRemove"
                        info: restriction.enhancements  }
                        info: restriction.build ((SUBCOMMANDER * Teleporter))
                        

                        I was not able to make a speed/load analysis due weird time results:

                        Gametime: 00:01:00 --- Unit:  342 --- Speed: +0 / +0 --- SimSpeed: 33% ( 60 Game = 178 System Seconds )
                        Gametime: 00:02:00 --- Unit:  759 --- Speed: +0 / +0 --- SimSpeed: 33% ( 60 Game = 177 System Seconds )
                        Gametime: 00:03:00 --- Unit: 1030 --- Speed: +0 / +0 --- SimSpeed: 66% ( 60 Game = 90 System Seconds )
                        Gametime: 00:04:00 --- Unit: 1200 --- Speed: +0 / +0 --- SimSpeed: 00% ( 60 Game = 7205 System Seconds )
                        Gametime: 00:05:00 --- Unit: 1449 --- Speed: +0 / +0 --- SimSpeed: 58% ( 60 Game = 103 System Seconds )
                        Gametime: 00:06:00 --- Unit: 1656 --- Speed: +0 / +0 --- SimSpeed: 39% ( 60 Game = 152 System Seconds )
                        Gametime: 00:07:00 --- Unit: 1911 --- Speed: +0 / +0 --- SimSpeed: 57% ( 60 Game = 104 System Seconds )
                        Gametime: 00:08:00 --- Unit: 2128 --- Speed: +0 / +0 --- SimSpeed: 50% ( 60 Game = 118 System Seconds )
                        Gametime: 00:09:00 --- Unit: 2240 --- Speed: +0 / -1 --- SimSpeed: 52% ( 60 Game = 115 System Seconds )
                        Gametime: 00:10:00 --- Unit: 2295 --- Speed: +0 / +0 --- SimSpeed: 48% ( 60 Game = 123 System Seconds )
                        Gametime: 00:11:00 --- Unit: 2360 --- Speed: +0 / -1 --- SimSpeed: 48% ( 60 Game = 124 System Seconds )
                        Gametime: 00:12:00 --- Unit: 2248 --- Speed: +0 / -1 --- SimSpeed: 47% ( 60 Game = 127 System Seconds )
                        Gametime: 00:13:00 --- Unit: 2190 --- Speed: +0 / +0 --- SimSpeed: 49% ( 60 Game = 120 System Seconds )
                        Gametime: 00:14:00 --- Unit: 2116 --- Speed: +0 / +0 --- SimSpeed: 57% ( 60 Game = 103 System Seconds )
                        Gametime: 00:15:00 --- Unit: 1979 --- Speed: +0 / +0 --- SimSpeed: 56% ( 60 Game = 105 System Seconds )
                        Gametime: 00:16:00 --- Unit: 1943 --- Speed: +0 / +0 --- SimSpeed: 56% ( 60 Game = 106 System Seconds )
                        Gametime: 00:17:00 --- Unit: 2170 --- Speed: +0 / +0 --- SimSpeed: 56% ( 60 Game = 106 System Seconds )
                        

                        From this log the game runs faster with 1000 units than with 350 units on the first minutes, and
                        the 4th ingame minute lasted 2 hours in realtime !?!

                        In Short:
                        Disable ALL mods when we test the game and search for crashes. (except Uveso-AI mod)
                        Disable the option "share units after dead"
                        Do not restrict any units when playing/testing with AI
                        Don't tab in/out of the game when you test it.

                        Now you can test again 😉

                        1 Reply Last reply Reply Quote 2
                        • H
                          hedgehunter
                          last edited by hedgehunter

                          @uveso Thanks for the effort you put into this.. 🙂 I paused the game I had to run out so that is what you see there.. 😄 I have removed the split screen hence the size of the file. I have a suspicion that one of the mods is causing the crash but I would like to get them working as I love this setup.. I will disable the mods you mentioned with the other stuff and see. But if all good after I remove stuff what then?

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                          • UvesoU
                            Uveso
                            last edited by

                            @hedgehunter

                            That's exactly what i want to figure out.

                            First we need to know what is crashing your game.
                            Since it's possible that we could have a bug in the main game code (like the share option)
                            we need to disable the mods first.

                            After we know the game itself is running smoothly without errors on your machine ,we can add mod by mod to see which mod is crashing the game.

                            After we know what mod is crashing the game we can try to fix it.
                            In case we can get the permission from the mod author then i will upload it to the other mods that i also maintain.

                            Here is my post with updated mods (most of them are in the vault)
                            https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam

                            H 1 Reply Last reply Reply Quote 1
                            • A
                              AwarE
                              last edited by

                              Wow ...brilliant advice Uveso

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                              • H
                                hedgehunter @Uveso
                                last edited by hedgehunter

                                @uveso Hi, I have removed the MODS, and removed restrictions you asked but I have added the 3xResources 3xStorage 3xBuildRate 3xBuildRange Build range just to get the game running. Still froze, see the log, not sure if that help as I have limited the issues to 1 MOD (or type of mod).

                                https://pastebin.com/8YneF8vy

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                                • UvesoU
                                  Uveso
                                  last edited by

                                  @hedgehunter

                                  As usual the freeze is not shown in the log.

                                  There are still 3 causes for the crash that i can imagine:

                                  Please disable all mods except the AI Uveso Mod.
                                  Select as playing sub AI the "AIx uveso storm" for both players (don't use sorian)
                                  The map "setons miniclutch aix" is unkown to me, please use another one.

                                  So test the game with only the AI-Uveso mod and AI enabled on a different map than "setons miniclutch aix"
                                  Let's see if the game itself is unstable.

                                  In case the game runs without any freeze now, enable mod by mod to see what's causing the issue.

                                  If you still have crashes, start the FAF launcher and host a testgame with the development version of FAF (FAF dev)

                                  H 1 Reply Last reply Reply Quote 0
                                  • H
                                    hedgehunter @Uveso
                                    last edited by

                                    @uveso Sorian might be an issue, I have tested the Uvesco overwhelm and it seems ok the game runs fine, although I have tried like 5 games only so far.

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