FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    1. Home
    2. hedgehunter
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    H
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 2
    • Posts 14
    • Groups 0

    hedgehunter

    @hedgehunter

    0
    Reputation
    2
    Profile views
    14
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online

    hedgehunter Unfollow Follow

    Latest posts made by hedgehunter

    • RE: Game freeze when using Sorian AI

      @uveso Sorian might be an issue, I have tested the Uvesco overwhelm and it seems ok the game runs fine, although I have tried like 5 games only so far.

      posted in Game Issues and Gameplay questions
      H
      hedgehunter
    • RE: Game freeze when using Sorian AI

      @uveso Hi, I have removed the MODS, and removed restrictions you asked but I have added the 3xResources 3xStorage 3xBuildRate 3xBuildRange Build range just to get the game running. Still froze, see the log, not sure if that help as I have limited the issues to 1 MOD (or type of mod).

      https://pastebin.com/8YneF8vy

      posted in Game Issues and Gameplay questions
      H
      hedgehunter
    • RE: Game freeze when using Sorian AI

      @uveso Thanks for the effort you put into this.. 🙂 I paused the game I had to run out so that is what you see there.. 😄 I have removed the split screen hence the size of the file. I have a suspicion that one of the mods is causing the crash but I would like to get them working as I love this setup.. I will disable the mods you mentioned with the other stuff and see. But if all good after I remove stuff what then?

      posted in Game Issues and Gameplay questions
      H
      hedgehunter
    • RE: Game freeze when using Sorian AI

      @uveso here is is a latest log with debug enabled:

      https://pastebin.com/ak1VAgF1

      posted in Game Issues and Gameplay questions
      H
      hedgehunter
    • RE: Game freeze when using Sorian AI

      @uveso Is it normal when debug option is enabled the gameplay screen gets split in 2 after 1 minute, both displaying the same?

      posted in Game Issues and Gameplay questions
      H
      hedgehunter
    • RE: Game freeze when using Sorian AI

      @uveso Sure I will give it a go, thanks for getting back so fast.. 🙂

      posted in Game Issues and Gameplay questions
      H
      hedgehunter
    • RE: Game freeze when using Sorian AI

      @uveso IT has frozen again see the log:

      https://pastebin.com/k4D4Y9g6

      posted in Game Issues and Gameplay questions
      H
      hedgehunter
    • RE: Game freeze when using Sorian AI

      @uveso Thanks for the reply I will give it a try and see, 🙂

      posted in Game Issues and Gameplay questions
      H
      hedgehunter
    • Game freeze when using Sorian AI

      I got occasional freezes, 7 out of 10 games, when using AIX:Sorian AI. I have tried other AI's but this is the best so far I have tried. Here is the log from my last freeze:
      info: Loading custom vault pathC:/ProgramData/FAForever/user/My Games/Gas Powered Games/Supreme Commander Forged Alliance
      info: Mounting sounds in mod: blackopsfaf-unleashed
      info: Mounting sounds in mod: totalmayhem
      info: Prevented loading content that is not allowed: modules.nx2
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\setons miniclutch aix', mounted as '/maps/setons miniclutch aix/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods#2x resources,storage,buildrate,buildrange', mounted as '/mods/#2x resources,storage,buildrate,buildrange/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ai-swarm', mounted as '/mods/ai-swarm/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ai-uveso', mounted as '/mods/ai-uveso/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\all factions', mounted as '/mods/all factions/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\all_faction_quantum_gate', mounted as '/mods/all_faction_quantum_gate/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\antares unit pack (xenos balance v2)', mounted as '/mods/antares unit pack (xenos balance v2)/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\antaresunitpack', mounted as '/mods/antaresunitpack/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-exunits', mounted as '/mods/blackopsfaf-exunits/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\nuclearrepulsorshields', mounted as '/mods/nuclearrepulsorshields/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\rngai', mounted as '/mods/rngai/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\t2_t3_storage_faf', mounted as '/mods/t2_t3_storage_faf/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ultra shields', mounted as '/mods/ultra shields/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\editor.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\effects.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\env.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_de.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_es.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_fr.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_it.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_us.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\lua.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\meshes.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\mods.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\mohodata.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\moholua.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\objects.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\projectiles.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\props.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\schook.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\skins.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\textures.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\gamedata\units.scd', mounted as '/'
      info: DISK: AddSearchPath: 'c:\users\hedge\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\movies', mounted as '/movies/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\sounds', mounted as '/sounds/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\maps', mounted as '/maps/'
      info: DISK: AddSearchPath: 'c:\program files (x86)\thq\gas powered games\supreme commander - forged alliance\fonts', mounted as '/fonts/'
      debug: Current gametime: 00:06:00
      info: Hooked /units/ueb4302/ueb4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_script.lua
      debug: Current gametime: 00:06:30
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:07:00
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:07:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff00096) supplied in a pose update.
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:08:00
      debug: Current gametime: 00:08:30
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      info: CWldSession::DoBeat() unknown entity id (0x2ff00062) supplied in a pose update.
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      info: CWldSession::DoBeat() unknown entity id (0x2ff00009) supplied in a pose update.
      debug: Current gametime: 00:09:00
      debug: Current gametime: 00:09:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff00090) supplied in a pose update.
      debug: Current gametime: 00:10:00
      debug: Current gametime: 00:10:30
      debug: Current gametime: 00:11:00
      debug: Current gametime: 00:11:30
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:12:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff0001b) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00035) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00477) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00479) supplied in a pose update.
      debug: Current gametime: 00:12:30
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:13:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff0028d) supplied in a pose update.
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      info: CWldSession::DoBeat() unknown entity id (0x2ff00452) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff008d0) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0093a) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0093c) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff009a7) supplied in a pose update.
      debug: Current gametime: 00:13:30
      debug: Current gametime: 00:14:00
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:14:30
      debug: Current gametime: 00:15:00
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:15:30
      debug: Current gametime: 00:16:00
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:16:30
      debug: Current gametime: 00:17:00
      debug: Current gametime: 00:17:30
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:18:00
      warning: Error running OnLayerChange script in Entity url0203 at 5b803408: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(608): Game object has been destroyed
      stack traceback:
      [C]: in function SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(608): in function SetWeaponEnabled'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2092): in function SetWeaponEnabledByLabel' ...\gamedata\units.nx2\units\url0203\url0203_script.lua(47): in function <...\gamedata\units.nx2\units\url0203\url0203_script.lua:42> debug: Current gametime: 00:18:30 warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "EnemyUnitsGreaterAtLocationRadius" stack traceback: [C]: in function error'
      ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52>
      ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304>
      (tail call): ?
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus' ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(384): in function `AssignBuildOrder'
      ...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua(271): in function <...r\gamedata\lua.nx2\lua\sim\factorybuildermanager.lua:254>
      debug: Current gametime: 00:19:00
      debug: Current gametime: 00:19:30
      info: Hooked /units/urb4302/urb4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_script.lua
      debug: Current gametime: 00:20:00
      debug: Current gametime: 00:20:30
      debug: Current gametime: 00:21:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff0002e) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0002e) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0008b) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff000a2) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff000a3) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff000b4) supplied in a pose update.
      warning: ACU kill detected. Rating for ranked games is now enforced.
      info: Sending game result: 5 score 1
      info: GAMERESULT : \000score 1
      warning: ACU kill detected. Rating for ranked games is now enforced.
      info: Sending game result: 5 score 2
      info: GAMERESULT : \000score 2
      debug: Current gametime: 00:21:30
      debug: Current gametime: 00:22:00
      debug: Current gametime: 00:22:30
      debug: Current gametime: 00:23:00
      info: Hooked /units/uab4302/uab4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_script.lua
      debug: Current gametime: 00:23:30
      debug: Current gametime: 00:24:00
      info: ren_oblivion true
      info: ren_ui false
      info: CNetTCPBuf::Read(): recv() failed: WSAECONNRESET

      posted in Game Issues and Gameplay questions
      H
      hedgehunter
    • RE: FAF will not connect

      @sheikah Kaspersky, removed it, it is good now, cheers, shitty app it seems, I could not find where it blocks it..

      posted in FAF support (client and account issues)
      H
      hedgehunter