@hedgehunter
thanks for posting the log.
First of all, the Uveso AI mod is modified.
info: * AI-Uveso: [siminit.lua, line:2671] - Check FAILED! Directory: AI-Uveso - Missing 89 bytes! (1926259/1926348)
I guess you modified the mod to disable the splitscreen ?
If not, then we may also have byte errors in other mods.
Only if you don't modified it by yourself, delete ALL mods and redownload all mods.
You are still running mods:
modded files from "Antares Unit Pack FAF v2.5" mod
modded files from "T2 T3 Storage FAF Rebalanced" mod
modded files from "Nuclear Repulsor Shields" mod
modded files from "BlackOps FAF: EXUnits" mod
modded files from "2x Resources,Storage,BuildRate,BuildRange" mod
modded files from "All Faction Working link" mod
modded files from "Total Mayhem" mod
modded files from "BlackOps FAF: Unleashed" mod
modded files from "AI-Uveso" mod
modded files from "All Faction Quantum Gate" mod
I have checked these mods and they "should" not crash:
modded files from "Nuclear Repulsor Shields" mod
modded files from "BlackOps FAF: EXUnits" mod
modded files from "Total Mayhem" mod
modded files from "BlackOps FAF: Unleashed" mod
modded files from "AI-Uveso" mod
Please DISABLE these mods before you test again:
modded files from "Antares Unit Pack FAF v2.5" mod
modded files from "T2 T3 Storage FAF Rebalanced" mod
modded files from "2x Resources,Storage,BuildRate,BuildRange" mod
modded files from "All Faction Working link" mod
modded files from "All Faction Quantum Gate" mod
The file adjacencybuffs.lua is modified from 3 mods at the same time and can cause crashes:
Hooked /lua/sim/adjacencybuffs.lua with /mods/antaresunitpack/hook/lua/sim/adjacencybuffs.lua
Hooked /lua/sim/adjacencybuffs.lua with /mods/t2_t3_storage_faf/hook/lua/sim/adjacencybuffs.lua
Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua
(Please disble the mods i mentioned above!)
The file uiutil.lua is modified from 3 mods at the same time and can cause crashes:
Hooked /lua/ui/uiutil.lua with /mods/t2_t3_storage_faf/hook/lua/ui/uiutil.lua
Hooked /lua/ui/uiutil.lua with /mods/nuclearrepulsorshields/hook/lua/ui/uiutil.lua
Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua
Hooked /lua/ui/uiutil.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/uiutil.lua
(Please disble the mods i mentioned above!)
The function AIExecuteBuildStructure failed becasue of a wrong builder assignment for EnergyStorage:
*AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "EnergyStorage", engineer-faction: "UEF"
*AIExecuteBuildStructure: Found template: "EnergyStorage" - Using UnitID: "gmeb311"
*AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "gmeb311"
*AIExecuteBuildStructure: Engineer ("uel0105") has Techlevel (1)
*AIExecuteBuildStructure: TECH1 Unit "gmeb311" is assigned to build TECH3 buildplatoon! ("EnergyStorage")
The modded unit gmeb311 is a Tech3 unit, but was assigned to build from a tech 1 engineer
this is caused by a wrong assigment inside the customunits folder.
(Please disble the mods i mentioned above!)
You have enabled the "FullShare" option, this can crash the game if a player is defeated.
Please disable the option Share units after dead.
You have restricted teleport units
info: RestrictedCategories 1 = "TELE"
Please don't restrict units if you test the game for errors.
Sorian and some other AIs will not work correctly when you remove enhancements from ACU and SACU:
info: restriction.enhancement "TELE"
info: restriction.enhancements {
info: restriction.enhancements 1 = "Teleporter"
info: restriction.enhancements 2 = "TeleporterRemove"
info: restriction.enhancements }
info: restriction.build ((SUBCOMMANDER * Teleporter))
I was not able to make a speed/load analysis due weird time results:
Gametime: 00:01:00 --- Unit: 342 --- Speed: +0 / +0 --- SimSpeed: 33% ( 60 Game = 178 System Seconds )
Gametime: 00:02:00 --- Unit: 759 --- Speed: +0 / +0 --- SimSpeed: 33% ( 60 Game = 177 System Seconds )
Gametime: 00:03:00 --- Unit: 1030 --- Speed: +0 / +0 --- SimSpeed: 66% ( 60 Game = 90 System Seconds )
Gametime: 00:04:00 --- Unit: 1200 --- Speed: +0 / +0 --- SimSpeed: 00% ( 60 Game = 7205 System Seconds )
Gametime: 00:05:00 --- Unit: 1449 --- Speed: +0 / +0 --- SimSpeed: 58% ( 60 Game = 103 System Seconds )
Gametime: 00:06:00 --- Unit: 1656 --- Speed: +0 / +0 --- SimSpeed: 39% ( 60 Game = 152 System Seconds )
Gametime: 00:07:00 --- Unit: 1911 --- Speed: +0 / +0 --- SimSpeed: 57% ( 60 Game = 104 System Seconds )
Gametime: 00:08:00 --- Unit: 2128 --- Speed: +0 / +0 --- SimSpeed: 50% ( 60 Game = 118 System Seconds )
Gametime: 00:09:00 --- Unit: 2240 --- Speed: +0 / -1 --- SimSpeed: 52% ( 60 Game = 115 System Seconds )
Gametime: 00:10:00 --- Unit: 2295 --- Speed: +0 / +0 --- SimSpeed: 48% ( 60 Game = 123 System Seconds )
Gametime: 00:11:00 --- Unit: 2360 --- Speed: +0 / -1 --- SimSpeed: 48% ( 60 Game = 124 System Seconds )
Gametime: 00:12:00 --- Unit: 2248 --- Speed: +0 / -1 --- SimSpeed: 47% ( 60 Game = 127 System Seconds )
Gametime: 00:13:00 --- Unit: 2190 --- Speed: +0 / +0 --- SimSpeed: 49% ( 60 Game = 120 System Seconds )
Gametime: 00:14:00 --- Unit: 2116 --- Speed: +0 / +0 --- SimSpeed: 57% ( 60 Game = 103 System Seconds )
Gametime: 00:15:00 --- Unit: 1979 --- Speed: +0 / +0 --- SimSpeed: 56% ( 60 Game = 105 System Seconds )
Gametime: 00:16:00 --- Unit: 1943 --- Speed: +0 / +0 --- SimSpeed: 56% ( 60 Game = 106 System Seconds )
Gametime: 00:17:00 --- Unit: 2170 --- Speed: +0 / +0 --- SimSpeed: 56% ( 60 Game = 106 System Seconds )
From this log the game runs faster with 1000 units than with 350 units on the first minutes, and
the 4th ingame minute lasted 2 hours in realtime !?!
In Short:
Disable ALL mods when we test the game and search for crashes. (except Uveso-AI mod)
Disable the option "share units after dead"
Do not restrict any units when playing/testing with AI
Don't tab in/out of the game when you test it.
Now you can test again