Game patch 3728
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Changelog has been updated to match commit ca43c5c. You can read it in the first post of this topic.
With thanks to feedback from @Haachamachama , @Fearghal @MadMax and others:
- Fixed kennels to always spawn their first drone
- Fixed build bot count on Cybran ACU
- Fixed various small issues that are quite rare
I am hoping to play a test game later today at 18:00 UTC + 1 (Amsterdam time). It will either be Seton's Clutch or a map gen and there is rank limit: you must be at least 1000+. Aim is to test the game a few more times before the patch set for tomorrow. The last week the branch has been stable - I am not expecting any game breaking bugs .
You can leave feedback on the patch at the FAF Discord in the #game-testing channel or in this topic.
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Walls around t1 pd don't take any fire anymore with patch
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With the developers patch, or the balance patch of last month (November the 26th?)
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I see an option to create unranked games was added. Where, in the UI can I toggle that?
(and thank you. Tis one of those things that is nice for group games where friends are playing friends, or the random -300 wanders in still learning the game)
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It is part of the lobby options
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Impressive, a big thank you to all contributors.
You guys are awesome
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PERFORMANCE, so thx for your effort to keep this game alive and running and make it even better!
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@jip said in Game patch 3728:
With the developers patch, or the balance patch of last month (November the 26th?)
Not sure, whichever changed the hit bones or boxes, duelest has a video over it.
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@veteranashe See this thread: https://forum.faforever.com/topic/3091/are-walled-t1-pd-useless-now
The duelist's findings are useful, but incomplete.
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That was the balance patch then
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Fantastic work ! I think its really impressive and not only honorable that you keep improving the game and add features. Such passion is rarely seen!
Thank you
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That's great
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