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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    40K Map Tourney Proposal

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    • T Offline
      Tagada Balance Team
      last edited by

      I've played a game vs Turbo on a 40x40 and it was quite boring. The game is usually decided by who gets more map control early on with transports and bombers killing random engies but then the game takes like another 20 min to finish even though 1 player has like 90% of winning at that point.

      N 1 Reply Last reply Reply Quote 6
      • X Offline
        Xayo
        last edited by Xayo

        In case you can't get enough players/interest for a tournament, you could make it a showmatch.

        As I see it there is a lot of interest/anticipation in seeing a high-quality casted match on a 40x40 map, as many people hope it will be an epic clash between battleships and other big toys we rarely see.

        But in my experience (as a 1600 global), it will be an eco sim-city snipefest. When any attack takes hours just to get to the enemy base, overinvesting into a mobile army is often just a bad idea. I would love to be shown that I'm wrong, but I have never seen an interesting or engaging match on a 40x40 map.

        1 Reply Last reply Reply Quote 1
        • N Offline
          Nooby @Tagada
          last edited by Nooby

          @tagada

          A lotst game being boring to watch is definitley something to try and avoid, but I think to stop it being decided early and finished late, more players can gaurantee a more even split of map control

          @H-master
          This is very valid

          Shards, Sentons isle, Hanna Oasis, Tithonium Chasma look more intresting for this reason.

          Even just some showmatches on these maps would be nice. I will see If I can get some sentons players together on Sentons isle

          TauNoob1T 1 Reply Last reply Reply Quote 0
          • TauNoob1T Offline
            TauNoob1 @Nooby
            last edited by

            A lotst game being boring to watch is definitley something to try and avoid, but I think to stop it being decided early and finished late, more players can gaurantee a more even split of map control

            From experience this usually has the opposite effect. More players means more ACUs to find (let alone kill) and on bigger maps that can drag the game on for a long time.

            1 Reply Last reply Reply Quote 0
            • FtXCommandoF Offline
              FtXCommando
              last edited by FtXCommando

              Game balance breaks at 40x40, regardless of players involved. You already see this with you talking about restricting game enders, which is just going to make the game take forever and go -6.

              Probably the last reasonable map size is 30x30, after that it’s pure game ender rush optimization with all other players acting as shields to enable it.

              H-masterH 1 Reply Last reply Reply Quote 5
              • veteranasheV Offline
                veteranashe
                last edited by

                Full share is a bad idea too, long long games

                1 Reply Last reply Reply Quote 0
                • H-masterH Offline
                  H-master @FtXCommando
                  last edited by

                  @ftxcommando said in 40K Map Tourney Proposal:

                  Game balance breaks at 40x40, regardless of players involved. You already see this with you talking about restricting game enders, which is just going to make the game take forever and go -6.

                  Probably the last reasonable map size is 30x30, after that it’s pure game ender rush optimization with all other players acting as shields to enable it.

                  Would this also apply when the map gradually expands like in the campaign?

                  "OPERATION AREA EXPANDED"

                  Check out my maps here:

                  Madness 1 - 10

                  https://forum.faforever.com/topic/480/h-master-s-maps

                  1 Reply Last reply Reply Quote 0
                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    map gradually expanding has scripts determining what makes the map expand which will be abused with bos to leverage it, happens on primus alfa

                    1 Reply Last reply Reply Quote 0
                    • H-masterH Offline
                      H-master
                      last edited by

                      But when it's time based everyone knows when to expect it.

                      Check out my maps here:

                      Madness 1 - 10

                      https://forum.faforever.com/topic/480/h-master-s-maps

                      1 Reply Last reply Reply Quote 0
                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by

                        All I know is that everyone hates time-based maps and when I entertained putting them into ladder I got a universal no about it so I also doubt people will enjoy tournament games with them. And that was even with a notification that would inform people that a map would expand at whatever interval.

                        1 Reply Last reply Reply Quote 0
                        • H-masterH Offline
                          H-master
                          last edited by

                          Yes, I get it. I would also prefer to see what the map is going to be in the final form right away.

                          It's really hard to think of an interesting way to create a 40 by 40 map.

                          Hanna Oasis looks decent though. Haven't played it in a long time.

                          Check out my maps here:

                          Madness 1 - 10

                          https://forum.faforever.com/topic/480/h-master-s-maps

                          1 Reply Last reply Reply Quote 0
                          • N Offline
                            Nooby
                            last edited by

                            if anyone has played any larger maps of higher skill level please do post replays here

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              Blade_Walker
                              last edited by

                              Perhaps an unexplored mapgen 40km would provide new gameplay than just the game-ender rush this size otherways favours

                              also a basic 1.5 x range mod for intel would make it more playable in general, would be nice if this could be the default for 40k, and say 2x for 80k

                              1 Reply Last reply Reply Quote 0
                              • N Offline
                                Nooby
                                last edited by Nooby

                                Intel range is something that could help. If you were to write a balance mod that just "unbroke" the game rather than changed the stats of a hundred units what would you change? Specifically targeting 40K maps here.

                                I am thinking:

                                Nerf infinite range T4 artillery > less range
                                Nerf yolna oss T4 nuke (nuke interval, cost?)
                                Remove paragon
                                Reduce cost / buildtime of anti nuke structure, leave missile untouched
                                Nerf novax (Cost, dps?)
                                Nerf torpedo bombers (health reduction?). Could also buff cruiser health. Countering the T4 torpedo bomber (alwhassa) also becomes an issue, but only very late game.
                                Remove cybran strat stealth. Omni range is too short to prevent these being repeatedley massed for snipes.
                                Buff radar intel range (1.5?)
                                Buff all scout unit vision, radar, omni ranges significantly (1.5?)
                                Buff naval speed globally? 20%?. Battleships should not take 12 mins to arrive to combat. This could have implications with naval micro, but at the larger scales seen on the larger maps may be less important?

                                Does anyone have any other changes? again, trying to change as little as possible.

                                1 Reply Last reply Reply Quote 0
                                • veteranasheV Offline
                                  veteranashe
                                  last edited by

                                  Sounds like your trying to make the game last forever

                                  1 Reply Last reply Reply Quote 0
                                  • FtXCommandoF Offline
                                    FtXCommando
                                    last edited by

                                    The ideas would be to buff the speed of everything so the map functionally becomes 20x20.

                                    1 Reply Last reply Reply Quote 0
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