Patch 3721 / hotfix 3722 / hotfix 3723 / Patch 3724
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Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot
I don't like this so much. Is there an option to turn it off? It can require an extra click when doing the "assist mex" thing to build storages.
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@cyborg16 There’s an option in the in game settings to turn it off.
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@jip game crashes now
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@p64444 I need more information than this, logs, timestamps, replays, etc.
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Had a gap game crash for all player, it was weird because we could still talk but the debugger popped up
https://replay.faforever.com/15353522Sadly i do not have the error log for it.
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did anyone copy the information of the debugger?
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@jip I am not sure, you may need to ask them
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Incredible, this is much appreciated as my friend and I had some delay and lag issues when selecting units with an engineer suite, upgrading mexes and factories, reclaiming. All that lag has disappeared!
Also loving the new props for the map editor! -
Me and other players on the server had crash today.
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
attempted to read memory at 0x0000005cProgram : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15362291.log /gpgnet 127.0.0.1:18519 /mean 1157.78 /deviation 110.825 /savereplay gpgnet://127.0.0.1:61428/15362291/Gobblerpl.SCFAreplay /country PL /numgames 134Callstack:
Unknown symbol (address 0x0050dfd8)
Unknown symbol (address 0x0068af40)
Unknown symbol (address 0x3a20736f)Last 100 lines of log...
debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000'
info: UI_ApplySelectionSet 1
debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000'
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
debug: Loading module '\000/effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua\000'
debug: Loading module '\000/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua\000'
debug: Loading module '\000/effects/entities/sboohwallibombeffect05/sboohwallibombeffect05_script.lua\000'
debug: Loading module '\000/lua/ui/game/confirmunitdestroy.lua\000'
info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(false)
debug: Loading module '\000/effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua\000'
debug: Loading module '\000/lua/ui/game/unittext.lua\000'
debug: Loading module '\000/effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua\000'
debug: Current gametime: 00:44:00
debug: Loading module '\000/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua\000'
debug: Loading module '\000/units/ual0401/ual0401_script.lua\000'
debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000'
debug: Current gametime: 00:44:30
info: CWldSession::DoBeat() unknown entity id (0x2ff002ff) supplied in a pose update.
warning: playing peace music track 2
warning: Next peace track 3
debug: Loading module '\000/units/xab2307/xab2307_script.lua\000'
debug: Current gametime: 00:45:00
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 1
debug: Loading module '\000/units/xea0002/xea0002_script.lua\000'
info: UI_ApplySelectionSet 2
debug: Loading module '\000/units/xsb2302/xsb2302_script.lua\000'
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
debug: Current gametime: 00:45:30
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
info: UI_MakeSelectionSet 1
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
debug: Current gametime: 00:46:00
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
warning: playing battle music track 5
warning: Next battle track 6
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
debug: Current gametime: 00:46:30
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
debug: Current gametime: 00:47:00
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000'
info: UI_ApplySelectionSet 2
warning: playing peace music track 3
warning: Next peace track 4
debug: Loading module '\000/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua\000'
info: UI_ApplySelectionSet 2
debug: Current gametime: 00:47:30
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/unknown_icon.dds
info: UI_ApplySelectionSet 2
warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed
stack traceback:
[C]: in function `Play'
...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
info: CWldSession::DoBeat() unknown entity id (0x2ff003ec) supplied in a pose update.
debug: Loading module '\000/units/xsb3104/xsb3104_script.lua\000'
debug: Loading module '\000/lua/ui/dialogs/console.lua\000'
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
debug: Loading module '\000/projectiles/aiffragmentationsensorshell02/aiffragmentationsensorshell02_script.lua\000'
warning: playing battle music track 6
warning: Next battle track 1
debug: Loading module '\000/projectiles/aiffragmentationsensorshell03/aiffragmentationsensorshell03_script.lua\000'
debug: Loading module '\000/units/urb4207/urb4207_script.lua\000'
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
debug: Current gametime: 00:48:00
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 1
debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000'
info: UI_ApplySelectionSet 2
info: UI_ApplySelectionSet 2
info: CWldSession::DoBeat() unknown entity id (0x2ff00462) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00466) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00469) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0047d) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0047e) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0047f) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00484) supplied in a pose update.
debug: Current gametime: 00:48:30
info: UI_ApplySelectionSet 1 -
@Gobblerpl Added to the tracker, thank you for reporting it.
@Sukhi Great to hear
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Had a crash today. we cant get through any games since update. here is the info to help get it fixed.
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
attempted to read memory at 0x0000005cProgram : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15366794.log /gpgnet 127.0.0.1:2777 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:63574/15366794/RomanGiant06.SCFAreplay /country US /numgames 0Callstack:
Unknown symbol (address 0x0050dfd8)
Unknown symbol (address 0x0068af40)
Unknown symbol (address 0x1c31c5fb)Last 100 lines of log...
debug: Loading module '\000/units/urb0303/urb0303_script.lua\000'
debug: Current gametime: 00:56:30
debug: Loading module '\000/projectiles/tdfginsu01/tdfginsu01_script.lua\000'
debug: Loading module '\000/units/xss0304/xss0304_script.lua\000'
debug: Current gametime: 00:57:00
debug: Current gametime: 00:57:30
debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000'
debug: Loading module '\000/units/dslk004/dslk004_script.lua\000'
debug: Current gametime: 00:58:00
debug: Current gametime: 00:58:30
debug: Current gametime: 00:59:00
debug: Loading module '\000/units/xsb4203/xsb4203_script.lua\000'
debug: Current gametime: 00:59:30
debug: Loading module '\000/projectiles/sanuallcavitationtorpedo04/sanuallcavitationtorpedo04_script.lua\000'
debug: Current gametime: 01:00:00
info: CWldSession::DoBeat() unknown entity id (0x2ff06fd2) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff070e8) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff070e9) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff070ea) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0712c) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff07175) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff073eb) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff073f4) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff073f6) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff073fb) supplied in a pose update.
debug: Current gametime: 01:00:30
debug: Current gametime: 01:01:00
info: CWldSession::DoBeat() unknown entity id (0x2ff00905) supplied in a pose update.
debug: Current gametime: 01:01:30
debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
debug: Current gametime: 01:02:00
debug: Current gametime: 01:02:30
info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
debug: Current gametime: 01:03:00
debug: Current gametime: 01:03:30
debug: Loading module '\000/units/ueb2401/ueb2401_script.lua\000'
debug: Current gametime: 01:04:00
info: CWldSession::DoBeat() unknown entity id (0x2ff022e2) supplied in a pose update.
debug: Loading module '\000/projectiles/saalosaareautocannon03/saalosaareautocannon03_script.lua\000'
debug: Current gametime: 01:04:30
debug: Current gametime: 01:05:00
debug: Loading module '\000/projectiles/sdftaucannon01/sdftaucannon01_script.lua\000'
debug: Loading module '\000/units/xrb2308/xrb2308_script.lua\000'
debug: Loading module '\000/projectiles/caananodartexgr/caananodartexgr_script.lua\000'
debug: Current gametime: 01:05:30
debug: Loading module '\000/units/zsb9601/zsb9601_script.lua\000'
debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
debug: Current gametime: 01:06:00
debug: Current gametime: 01:06:30
info: CWldSession::DoBeat() unknown entity id (0x2ff009e2) supplied in a pose update.
debug: Current gametime: 01:07:00
debug: Current gametime: 01:07:30
debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff00b53) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff093c2) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff09460) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff09462) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0947c) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0950b) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff09533) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0954f) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff09583) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff09586) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00b4f) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0958b) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff09594) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff09595) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff09598) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0959e) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0959f) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff095a9) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff095ac) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff095bb) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff095bc) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff095bd) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff095be) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff095d1) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00f64) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff0124b) supplied in a pose update.
debug: Current gametime: 01:08:00
debug: Loading module '\000/units/xrb2309/xrb2309_script.lua\000'
debug: Current gametime: 01:08:30
debug: Loading module '\000/units/xsl0401/xsl0401_script.lua\000'
debug: Current gametime: 01:09:00
debug: Loading module '\000/projectiles/caananodartex/caananodartex_script.lua\000'
debug: Current gametime: 01:09:30
debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
debug: Loading module '\000/units/urb2305/urb2305_script.lua\000'
debug: Current gametime: 01:10:00
debug: Current gametime: 01:10:30
info: CWldSession::DoBeat() unknown entity id (0x2ff0026f) supplied in a pose update.
debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
debug: Current gametime: 01:11:00
info: CWldSession::DoBeat() unknown entity id (0x2ff01f17) supplied in a pose update.
debug: Loading module '\000/units/urb4203/urb4203_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff007ae) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff00d55) supplied in a pose update.
debug: Current gametime: 01:11:30
info: CWldSession::DoBeat() unknown entity id (0x2ff0267d) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff027c2) supplied in a pose update.java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073741819. See C:\ProgramData\FAForever\logs\game_15366794.log for more information
at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
at java.base/java.lang.Thread.run(Thread.java:832) -
Thank you for reporting it, it is the same type of crash as the one before you. I've added it to the trace of exception codes!
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Any word on fixing the icons? Thanks.
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@Jip. Like your Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot.
One suggestion. If the option "Highest tech" is selected and the mexus is T3, can it also automatically ring it? Small quality of life improvement. -
@arran FAF added the basic functionality where you can just assist a T2/T3 mex to automatically queue up the ring of storage. Basically, just double click a T2 mex to ring it.
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@archsimkat You cannot do that on a blueprint. Thus you must use a template or manually do it if the structure doesn't exist yet. For @Jip 's function to see use, it must replace the template of T3 mex plus ringed storage all in one click.
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preselection of mex when selection engineer and hovering the cursor over a mass spot
What is the point of this feature? I don't recall ever seeing any community desire for such a feature and it just seems like an extra feature you have to turn off.
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@arran said in Patch 3721 / hotfix 3722 / hotfix 3723:
@Jip. Like your Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot.
One suggestion. If the option "Highest tech" is selected and the mexus is T3, can it also automatically ring it? Small quality of life improvement.That was made by KionX, and I like your suggestion to 'complete' the feature. But not sure if it is possible yet, but we can look at it.
Can you make an issue about it here: https://github.com/FAForever/fa/issues/new
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@archsimkat said in Patch 3721 / hotfix 3722 / hotfix 3723:
preselection of mex when selection engineer and hovering the cursor over a mass spot
What is the point of this feature? I don't recall ever seeing any community desire for such a feature and it just seems like an extra feature you have to turn off.
For players that use keys for everything there is probably little reason to have it. But for players that do not, the majority of us, they can now click and go.
Besides that, ask keyser and kionx.
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I think in general a feature should require some amount of justification before being added. Right now the options menu is very heavily loaded with a ton of features that's even overwhelming to me when I open it. Imagine a new player opening the options menu and trying to figure out what everything means; it's quite the task.
I don't really have any particular issue with this specific feature, but I feel like the bar for adding an option to the stock version of FAF should be a bit higher than "a dev implemented it, so it's in". Is there any restriction to prevent feature bloat that I am not aware of?