Client checkbox for hiding locally blacklisted maps
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I support this option
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That would be awesome if implemented. If not a checkbox, a filter perhaps for maps/number of players etc.
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There should be more options in general, like filtering for game type or unit restrictions.
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Me in support for this idea.
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This sounds like a suggestion fairly simple to implement.
I have some questions around the details: Basically there are two options:
a) You hide each single map manually. (e.g. in the games tab right click on the game card -> blacklist this map) This can lead to quite some work over some time, given the almost infinite amount of astro and gap variations out there. Big advantage: No false positives.
b) You hide games by name using wildcards, e.g. astro, gap , dual. This requires less entries in your blacklist, but could lead to maps falling under a filter unintentionally. -
@Brutus5000 said in Client checkbox for hiding locally blacklisted maps:
This sounds like a suggestion fairly simple to implement.
I have some questions around the details: Basically there are two options:
a) You hide each single map manually. (e.g. in the games tab right click on the game card -> blacklist this map) This can lead to quite some work over some time, given the almost infinite amount of astro and gap variations out there. Big advantage: No false positives.
b) You hide games by name using wildcards, e.g. astro, gap , dual. This requires less entries in your blacklist, but could lead to maps falling under a filter unintentionally.I believe option a) is sufficient for now as there aren't that many different astro craters used commonly. The filter thing mentioned by others would definitely be a step up but also a lot more work to Implement I believe.
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I Like and prefer option a) as well, tho give us a way to also put maps back from the blacklist.
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Open an github issue https://github.com/FAForever/downlords-faf-client You can put money on it if you want to with IssueHunt https://issuehunt.io/r/FAForever/downlords-faf-client
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I already opened an issue for it
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Sounds like a useful addition, although the amount of lobbies open at anyone time waiting to be filled are so few, there's probably not much cost/benefit if the developers have to spend much more than a coffee break worth of time on it.
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Well @Sheikah already started XD but yes since normally all games fit on one site filtering is not really too much of a benifit