Novax needs to be nerfed, here's why.
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@nooby said in Novax needs to be nerfed, here's why.:
If it is not OP why are they built so often in higher level 1200+ rating ~ 1700 avg rating sentons games? There is almost always one or more built. There is never t3 arty built. It is also common to see two or three from one team.
It's not op because you can shield every mex and your air grid on setons for the same cost it takes to build a novax, but you can do so multiple minutes later, making it effectively much cheaper.
Or phrased differently: When a team is playing well against a novax, it has basically no impact for a long time, maybe ever.The problem is the "playing well" part, and the apm it requires, because if even one teammate doesn't shield their mexes/power in time, the novax will have lots of targets.
But still, if you let your opponent spent 36k on a building that really doesn't do much for minutes after it is finished, and you don't win the game with your ~4 Battleship / 100 ASF advantage, that's kinda on you.
Making a novax is like spamming subs or harms: It gets worse as a strategy the better your opponent is, but that doesn't make it fun gameplay.
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just remove it or make something that can shot them down and you have to rebuild them. Easy.
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Novax is literally useless on half or more of the maps in the game if anything smd related can shoot it down, please stop suggesting LOUD 80x80 map gameplay solutions to FAF
At that point remove novax and give UEF a flying atlantis for their air t4 substitute
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Atlantis with some tiny wings superglued to it would be fire though
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@nooby said in Novax needs to be nerfed, here's why.:
Whats wrong with just decreasing its damage and allowing it to take advantage of ajacency for firerate increase.
Make the unit so that once surrounded by 4 t3 pgens it is as powerfull as it is now, but without them it is much weaker. This increases cost by 10K mass, time to build and makes it harder to defend the control center.
Whats wrong with it is that it'll nerf a unit that doesn't needs nerfing
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@cheeseberry said in Novax needs to be nerfed, here's why.:
It's not op because you can shield every mex and your air grid on setons for the same cost it takes to build a novax, but you can do so multiple minutes later, making it effectively much cheaper.
On Setons, Novax takes to move from air spot to first mid mex about 1 minutes 15 secundes. And air spot to air spot 2min 15sec.
t2 UEF engie, without move time, needs about 1 min 40 sec to build shield.
Novax gets through t2 UEF shield in 45-60 sec, depending if it was "loaded".
To protect all mexes on (half) of Setons, with two shields, you need about 77 t2 UEF shields. With more than six t3 power generators to power those. Let's say seven pgens.
77 shields at 46200 mass, pluss 7 pgens 22680 mass makes a total of 68880 of mass. Notice that we need to add shields for protecting power and the price of engineers all over the map. And 77 is kind of perfect putting in place. With other buildings, we probably need more.
We need about two times more mass to counter Novax passively, and we need it very fast. Depending on how much mass we waste on engis, we need to start building shields before novax is ready.
And as already expained earlier, Novax would still find some units to target and would still be able to scout.
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@nooby said in Novax needs to be nerfed, here's why.:
If it is not OP why are they built so often in higher level 1200+ rating ~ 1700 avg rating sentons games? There is almost always one or more built. There is never t3 arty built. It is also common to see two or three from one team.
T3 arty isn’t built on sentons cuz game enders get built in air base and you can’t reach air base without putting T3 arty in range of battleships. Otherwise what do you shoot at? SMDs? Better off winning pond and killing that while also killing 2 bases. 72k mass better spent in navy.
I haven’t seen a novax built in any yudi sentons I watched in probably a whole year. I’d say novax punches above its weight in sentons because of the fact it can always gain utility by assisting in navy, the time it takes for a novax to pay back for itself by killing shielded mexes is probably close to 10 minutes once all factors come together and that’s not deciding games. You also do not deny or win reclaim so the pay off isn’t as good as you might think.
The logic is fairly similar to navy. 36k mass in battleships are gonna turn a tide and pay off while expressing more map control and doing more long term damage than a novax. The major usage case is what you said, using them to help snipe shields once a mavor is up. That’s not a case that justifies a big nerf. I don’t really care if it gets something that requires pgen adjacency or energy to fire but the unit is gonna be totally garbage with a mass cost increase unless it gets some sort of stat boost alongside it.
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@wikingest said in Novax needs to be nerfed, here's why.:
@cheeseberry said in Novax needs to be nerfed, here's why.:
It's not op because you can shield every mex and your air grid on setons for the same cost it takes to build a novax, but you can do so multiple minutes later, making it effectively much cheaper.
On Setons, Novax takes to move from air spot to first mid mex about 1 minutes 15 secundes. And air spot to air spot 2min 15sec.
t2 UEF engie, without move time, needs about 1 min 40 sec to build shield.
Novax gets through t2 UEF shield in 45-60 sec, depending if it was "loaded".
To protect all mexes on (half) of Setons, with two shields, you need about 77 t2 UEF shields. With more than six t3 power generators to power those. Let's say seven pgens.
You don’t need 2 t2 shields to deny a novax. It’s wasting its time if it’s killing a t2 shielded mex. You can rebuild the mex it kills in like 20 seconds while it goes to waste time at a new mex. You have 36k extra mass (or I guess 30k if you account for the shields to shield mexes)
This just sounds like you over-respond and the enemy tricks you into making a novax efficient. I’d go so far as to say making a 2nd novax if this is how u responded is actually a mistake from the enemy and only closes an advantage they got you to gift them.
You also don’t need t2 shields protecting power or any concentration of infrastructure, a t3 shield or two and you’re basically totally safe (unless ur air but then you hardly need more than 5).
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It has been explained plenty of time, that the one with Novax is behind on mass.
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Decrease the damage by a considerable amount and allow it to fire non-stop without reloading.
Just a constant beam.
And let it hit air units...? Why? Because it's above them. And, it would make it a more viable Air unit for the UEF since, it still lacks a good Air T4.
Also, there seems to be a bug with it in which it cancels its volley when you manually target it.
I can't replicate it but it does happen to me often.Shields blink off, I tell sat to target it, and it stops firing... Weird.
~ Stryker
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@ftxcommando please stop being so confrontation to direct comments. Respect my statement and piss off
Just remove it if you cant cope and accept suggestions
Btw literally no one plays 80km on LOUD fyi -
Btw literally no one plays 80km on LOUD fyi
@Azraeel FTX's point about LOUD and FAF having different sized maps is an important one, even if the size difference is not that of 20x20 vs 80x80, but 20x20 vs 40v40.
Allowing SMDs to be able to shoot down sats (like LOUD with a second weapon) would keep it relevant as a means of keeping players from expanding since it would cost so much to cover such a large area with anti nuke, as well as LOUD players tending to rush mobile SMDs which would not be able to shoot down sats. But in FAF a whole 20x20 would be covered with antinukes by the time a player reasonably has time to make a sat. The result is that adding the LOUD sat nerf to FAF would have a very different result. This even goes beyond map size differences, apparently LOUD balances Novax in an entirely different way (no weapon, many sats) which results in the balance of the two not being remotely comparable.
So with the reasoning not to not copy LOUD evident (its a whole different game.), the discussion goes back to whether this would be good for FAF. If Novax spam was an issue i would agree that it needs to be nerfed in some way, but even if that was the case this would not be by allowing SMD's to shoot them. A better nerf (imo), would be to reduce the shooting time or damage. Allowing SMD's to shoot sats would make them totally useless and would make it unnecessary to react them, whereas a stat nerf would still require shielding of exposed units but give the opponent more time to react to the threat.
Furthermore, from the perspective of any new players it would be quite confusing to see a nuke defense shoot a sat but for some reason not consume an anti nuke. This seems like, even if it was good for balance, an idea that the game team would not approve of due it not being intuitive. But Jip or anyone is welcome to correct me if i am wrong about that.
just remove it
Why? It adds an interesting element to the game and is far more interesting than no brain arty spam. Currently the only time many are used at once is when Farms is bored and decided to troll. Otherwise you only ever make 1 or 2 to force shields and kill exposed units.
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I'm ok with removing the uef expensive air scout to gain the ability for the Atlantis to fly and use it's torps on ground when flying.
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@spikeynoob said in Novax needs to be nerfed, here's why.:
Why? It adds an interesting element to the game and is far more interesting than no brain arty spam. Currently the only time many are used at once is when Farms is bored and decided to troll. Otherwise you only ever make 1 or 2 to force shields and kill exposed units.
Eh, I wouldn’t really call novax that interesting of a unit. I can agree with an adjustment of the unit because it isn’t really that interactive or fun to play against and I don’t like that it’s always compared to t3 arty when that isn’t a part of the roster UEF needs help in. That’s kinda why I’d rather have a design that makes it more focused on the location of the sat center. It could even be a decent unit to help basebreak arty bases that a fatty forced up by building it slightly out of range of the arty base to get a pretty high dps beam that shoots nearly continuously to kill the shielded arty. Have it shoot at current dps at around the range of a t3 arty and lower it/increase it from there. Assuming that’s even possible in the game lua.