Klutz's Map Emporium
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hi nerds
Matchmaker maps
Tournament Standard
Stickleback Ridge (August 1v1 pool)
5km * 5km
Adaptive Alpine Valley
10km * 10km
Finished, uploaded
Frozen Firefight
15km * 15km
Thermal Springs (July 2v2 pool)
10km * 10km
Unfinished, uploaded
Mangrove Delta (Aiming for all pools, future 3v3 and 4v4 TMM included)
20km * 20km
Desolation (Aiming for 2v2 and 3v3 pool, all testers welcome)
15km * 15km
Unfinished, not uploaded
Other maps
Finished, uploaded
Paradise Survival
20*20km hard 'protect the objective' wave survival
https://youtu.be/8YMnjnSqYKYGrand Barrens Survival
20*20km hard 'protect the objective' wave survival
Dreadnought Chasm (Request by Jordy_)
40*40km waterworld
Unfinished, uploaded
Unfinished, not uploaded
Concepts and Pending Requests
-empty for now-
I am currently taking all kinds of feedback, ideas and requests.
Hope you enjoy my maps!
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@Swkoll you are lucky I did not know Dreadnought Chasm existed when I was submitting my map for Summer Invitational.
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WIP of Frozen Firefight, a 15x15km map, currently 3v3 (thanks Jip for ice textures)
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Nice stuff
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those maps are so good,need to ask someone and push them somehow
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that is art
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Thanks to a lot of help and advice, I managed to finish Frozen Firefight a lot quicker than expected. It's 7.9 MiB on the map vault. Please host games on it so I know how it plays, it should be suitable for everything from 2v2 to 4v4.
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What am I working on this month?
- Decals on Desolation
- Decals on Mangrove Delta
- Lighting on Frozen Firefight
Uploaded
Forest Nothing, requested by Archsimkat based off the AoE map of the same name, a 10x10 map with Crazyrush starts and no mexes but 700k mass reclaim worth of tree groups (recently uploaded v2 which fixes a lag issue)
Works in Progress
Talon Crater, a 5v5 15x15 map aiming for the 2v2 TMM pool
Sketches
Pockmarked Plains, 7.5x7.5, volcanic open map
Rackham Harbour, 5x5, choke + naval map with Loki-style civilian bases
Plastic Isthmus, 7.5x10
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Uploaded:
Adaptive Alpine Valley
10km x 10km with adaptive settings for 1v1 and 2v2, featuring invincible civilians.
(Images taken on v.0001 which does not have the field rock reclaim present on v.0002)
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Lessons learned from Settling Scores
- Just because a map can be played 1v1, doesn't mean you should put it in the pool of a 1v1 tournament
- A delayed map may eventually be good, but a bad map debut is bad forever
- Everyone will dislike a map at first
- Nobody cares how groundbreaking your map is if the gameplay is atrocious
- Stop putting mass spots every 5 metres
- Stickleback should be my new standard going forward
- Don't be afraid to ask for help from pros
- Not map related, but $100 for hours of content for hundreds of people is actually a pretty good deal
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have you fixed that alpine valley pathing ?
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Yes! Arch did a very good job of chasing me up on that.
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Uploaded:
Auburn Canyon
7.5 km x 7.5 km 1v1, featuring usage of some of the new props, is now on the map vault with 50% finished decals and is eagerly awaiting playtesting.
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Just thought this looked nice.
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pink ones just look like weir candy that have fallen on a weird green table, doesn't feel like bushes or trees.
The orange ones are nice -
Floralis
5km x 5km 1v1, featuring more of the new props. Mostly finished. Uploaded and eagerly awaiting playtesting.
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You're doing gods work Captain.
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Tamara Pass
10km x 10km 2v2. Going back to basics with this one. Very unlike me to upload a map that actually has finished decals, but there you go, I guess I'm growing. Thanks to Arch and Jip for lots of help on this one.
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Wow, Capitan realy wonderfull work...the map pleases the eye
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Amazing work dude. Really wish I knew how to do this but I am glad you do. Just incredible.