@emperor_penguin said in Your opinion about maps with map-wide assets:
@jip said in Your opinion about maps with map-wide assets:
@valki said in Your opinion about maps with map-wide assets:
If those decals don't matter for gameplay, is it possible for one player to play without the decals while the other does?
In that case, make a normal and high res version of each map where the latter has no or small size decals.
Automatcher only ever downloads normal versions. With a button you can download all high res maps at once.
This was a potential solution I was thinking of too. I provide the maps in the vault with low-quality assets and you can manually replace them with high-quality assets. You could even go up to 16K per texture (that is 300mb / texture) and Supreme Commander would bite, looks brilliant.
I was wondering about this sort of thing as well. If this is viable, perhaps there might be a good way to automate this process either based on connection speed (which could be gauged by the download times for regular maps) or by an in-client option to download low or high data map versions for maps that have both available (low could be the default). Any thoughts on the viability of coding this approach?
I think automating it is too much effort for the niche case that we're talking about. Svenni and me are essentially the only two people that actively use custom assets in maps and then you can take Svenni off the list because he sticks to 4k instead of 8k.
To me this would be as simple as having a check in the map to see if a certain file in the map folder exists, if it doesn't then I can assume that they're using the default (low-res) textures. I could make a decal or a message somewhere that says you can download the high-res textures somewhere else.
That location in turn would be something similar to Google Drive that supports large files. I can automate the entire process so that both 4k, 8k and 16k files are available for you to choose from. Including instructions on how to replace them.
@Tagada I think it is important not to exclude people from the matchmaker in any form. If people have issues downloading assets then that is on us to fix. Or to leave the assets out. That is also why one of the questions is whether these maps are fit for ladder / tmm - as there you don't get to decide what to play.
@harzer99 I'm going to look into using Gimp for the task.
I'd like to note that this has been quite a productive discussion thus far, keep it coming.