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    Ideas for Mercy changes

    Scheduled Pinned Locked Moved Balance Discussion
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    • DeribusD Offline
      Deribus Global Moderator
      last edited by

      Mercies (in their current state) cannot miss or be dodged. The projectiles track much quicker than an ACU moves

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      • C Offline
        cunnismeta @Deribus
        last edited by cunnismeta

        @deribus i can only guess im conflating false memories with the times shields have gotten in the way. some chance to miss would be good. as hard as dodging multiple corsairs/nothas.

        AoE good. DoT not.

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        • veteranasheV Offline
          veteranashe
          last edited by

          If someone can make a mod where the mercy doesn't have an activation and just straight flys into the target and blows up I'd appreciate it. I tried turning down the range of the weapon and it really messes with it in the stock form, I think under 9 range.

          If just like the range to be 0 or really short and up the HP.

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          • C Offline
            cunnismeta
            last edited by

            can't we nerf it simply by reducing damage? it's got a really nice feel to it.

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            • veteranasheV Offline
              veteranashe
              last edited by

              It's not really useful as it, nerf the damage it probably won't ever be used

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              • C Offline
                cunnismeta
                last edited by

                how about the opposite of a mercy, but still a mercy.... way more health, way less damage, lower mass cost, still explodes and dies with current animation.

                i love the feel of the animation and damage, i just wonder if it would still be satisfying if the numbers were flipped.

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                • DeribusD Offline
                  Deribus Global Moderator
                  last edited by

                  What would be the use case of such a unit over T1 bombers?

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                  • veteranasheV Offline
                    veteranashe
                    last edited by

                    How far out can a t1 bomber be relied on to drop a bomb and do damage? Mercy range is 25 irc

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                    • phongP Offline
                      phong
                      last edited by phong

                      I'm not sure flipping health and damage solves the problem of mercy snipes. The current situation feels oppressive, I think, because any counterplay to mercies needs to be preventative, there is no mitigation possible. Other air snipes give you a small time window to dodge and bring AA or inties to help, but you get no such chance at saving yourself with mercies. And since one can use spread-attack to force air units to clump, requiring many more mercies for a snipe doesn't help with what I described and would only amount to a cosmetic change, at least from this point of view, I think.

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                      • phongP Offline
                        phong
                        last edited by

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