Ideas for Mercy changes
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mercies can alredy miss.
sure they're not as easy to dodge as corsairs but they can be dodged.
a cloud of 100 t1 air scouts is always going to distract AA sufficiently to get any snipe you desire.
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Mercies (in their current state) cannot miss or be dodged. The projectiles track much quicker than an ACU moves
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@deribus i can only guess im conflating false memories with the times shields have gotten in the way. some chance to miss would be good. as hard as dodging multiple corsairs/nothas.
AoE good. DoT not.
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If someone can make a mod where the mercy doesn't have an activation and just straight flys into the target and blows up I'd appreciate it. I tried turning down the range of the weapon and it really messes with it in the stock form, I think under 9 range.
If just like the range to be 0 or really short and up the HP.
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can't we nerf it simply by reducing damage? it's got a really nice feel to it.
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It's not really useful as it, nerf the damage it probably won't ever be used
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how about the opposite of a mercy, but still a mercy.... way more health, way less damage, lower mass cost, still explodes and dies with current animation.
i love the feel of the animation and damage, i just wonder if it would still be satisfying if the numbers were flipped.
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What would be the use case of such a unit over T1 bombers?
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How far out can a t1 bomber be relied on to drop a bomb and do damage? Mercy range is 25 irc
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I'm not sure flipping health and damage solves the problem of mercy snipes. The current situation feels oppressive, I think, because any counterplay to mercies needs to be preventative, there is no mitigation possible. Other air snipes give you a small time window to dodge and bring AA or inties to help, but you get no such chance at saving yourself with mercies. And since one can use spread-attack to force air units to clump, requiring many more mercies for a snipe doesn't help with what I described and would only amount to a cosmetic change, at least from this point of view, I think.
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