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    Ideas for Mercy changes

    Scheduled Pinned Locked Moved Balance Discussion
    44 Posts 22 Posters 4.7k Views
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    • MazorNoobM
      MazorNoob
      last edited by

      Make mercies as inaccurate/dodgeable/AoE as other T2 fighter bombers and bump their HP up a bit. Make them essentially equivalent to 1 or 2 regular fighter/bomber passes, but cheaper. It'd make them less cancerous for snipes, therefore they would no longer need to have nil HP which prevents then being used for anything other than anti-exp or snipes.

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      • C
        cunnismeta
        last edited by

        mercies can alredy miss.

        sure they're not as easy to dodge as corsairs but they can be dodged.

        a cloud of 100 t1 air scouts is always going to distract AA sufficiently to get any snipe you desire.

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        • DeribusD
          Deribus Global Moderator
          last edited by

          Mercies (in their current state) cannot miss or be dodged. The projectiles track much quicker than an ACU moves

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          • C
            cunnismeta @Deribus
            last edited by cunnismeta

            @deribus i can only guess im conflating false memories with the times shields have gotten in the way. some chance to miss would be good. as hard as dodging multiple corsairs/nothas.

            AoE good. DoT not.

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            • veteranasheV
              veteranashe
              last edited by

              If someone can make a mod where the mercy doesn't have an activation and just straight flys into the target and blows up I'd appreciate it. I tried turning down the range of the weapon and it really messes with it in the stock form, I think under 9 range.

              If just like the range to be 0 or really short and up the HP.

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              • C
                cunnismeta
                last edited by

                can't we nerf it simply by reducing damage? it's got a really nice feel to it.

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                • veteranasheV
                  veteranashe
                  last edited by

                  It's not really useful as it, nerf the damage it probably won't ever be used

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                  • C
                    cunnismeta
                    last edited by

                    how about the opposite of a mercy, but still a mercy.... way more health, way less damage, lower mass cost, still explodes and dies with current animation.

                    i love the feel of the animation and damage, i just wonder if it would still be satisfying if the numbers were flipped.

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                    • DeribusD
                      Deribus Global Moderator
                      last edited by

                      What would be the use case of such a unit over T1 bombers?

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                      • veteranasheV
                        veteranashe
                        last edited by

                        How far out can a t1 bomber be relied on to drop a bomb and do damage? Mercy range is 25 irc

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                        • phongP
                          phong
                          last edited by phong

                          I'm not sure flipping health and damage solves the problem of mercy snipes. The current situation feels oppressive, I think, because any counterplay to mercies needs to be preventative, there is no mitigation possible. Other air snipes give you a small time window to dodge and bring AA or inties to help, but you get no such chance at saving yourself with mercies. And since one can use spread-attack to force air units to clump, requiring many more mercies for a snipe doesn't help with what I described and would only amount to a cosmetic change, at least from this point of view, I think.

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                          • phongP
                            phong
                            last edited by

                            This post is deleted!
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