• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

SCTA Project: Balance, Bugfixing, and more!

Scheduled Pinned Locked Moved Modding & Tools
sctatotalnihilation
55 Posts 6 Posters 36.2k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • D
    Dragun101
    last edited by 12 Oct 2020, 20:49

    Beside Wednesday release, and anything last minute messages, about breaking things or balance concerns. This patch which took in consideration the discussions and talks from Sunday Balancing. T2 was adjusted in terms of cost.

    I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

    Project Head and current Owner/Manager of SCTA Project

    1 Reply Last reply Reply Quote 0
    • J
      Jip
      last edited by 13 Oct 2020, 11:46

      Great to see you are putting all this effort into the mod 🙂 . Keep it up!

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 1
      • D
        Dragun101
        last edited by 24 Oct 2020, 13:53

        So factory and assist bug has been fixed. And some clean up. Hopefully factory bug is actually gone now but based on tests and attempts to recreate it. It appears to be.

        I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

        Project Head and current Owner/Manager of SCTA Project

        1 Reply Last reply Reply Quote 0
        • D
          Dragun101
          last edited by 2 Nov 2020, 00:18

          So this been a major update taking in consideration several things from the tournament. Several OTA units now disabled in balance will likelyhood of one or two more in the longrun. The deployment of T3 Development Labs. Do note these Units will still be weaker T3 than Supcom T3's. As one of the major reasonings for this change is the cleaning of the interface, the other unit likely disabled in will be scout hovercrafts. Or Scout Hovercrafts will have counter intel as well omni. That they currently have access to.

          Several factories have been resized, the Air Engineers have been given moderate nerfs. Decoy Commanders are now buildable only in Gantries and are something akin RAS-Combat SACU. The Warriors have gotten some minor nerfs to make them less powerful. Several accuracy and improper targeting issues have been resolved. Furthermore we now have confirmation that in two weeks time, I will be hosting an expedition game. Wherein Postal of TA, the best or second best TA players still playing today, will be facing against F-Odin.

          Additionally units and models from TA Zero have been ported and replacing numerous ARM Units. Looking at around 100 or more unit models replaced entirely now.

          I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

          Project Head and current Owner/Manager of SCTA Project

          1 Reply Last reply Reply Quote 0
          • D
            Dragun101
            last edited by 8 Nov 2020, 22:03

            This weeks updates:
            Cleaning up of several function, hitboxes overhaul and a couple more units disabled in balanced. A complete list will be published eventually. Otherwise transports been work to now able to transport Supcom, T2 and T3. A couple fiddling with hotkeys to make it so less 'units' show up and make hotkeys for certain buildings more usable.

            Big Birtha and Immidator both a rather sigificant range buff added to them. To be try and emulate there original utility in TA. And to remade into of TA strength's. Otherwise just some basic adjustments and reworking.

            I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

            Project Head and current Owner/Manager of SCTA Project

            1 Reply Last reply Reply Quote 0
            • F
              FenixThorn
              last edited by 16 Nov 2020, 12:46

              What's the best to way to play this mod in AI games? Can the AI play as these factions at all? Or is using the Balanced version of the mod and having the AI play a regular faction the only way to go?

              1 Reply Last reply Reply Quote 0
              • D
                Dragun101
                last edited by 16 Nov 2020, 13:30

                Best way is way SCTAFix and Balance enabled. And the ai cannot play a ta faction

                I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                Project Head and current Owner/Manager of SCTA Project

                1 Reply Last reply Reply Quote 0
                • F
                  FenixThorn
                  last edited by 17 Nov 2020, 06:57

                  Awesome! Thanks for the response 😄

                  1 Reply Last reply Reply Quote 0
                  • D
                    Dragun101
                    last edited by 22 Nov 2020, 20:35

                    This week updates:
                    Some reworks of TA Mexes, Hitboxes and standard footprint things. Several new models ported such as new arm warrior and thunder. Additionally somehow missed that core anti-air flak had the wrong model still. So that was replaced. Other units rebalanced and things. Some reversions of some ideas I was testing are now done.

                    I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                    Project Head and current Owner/Manager of SCTA Project

                    1 Reply Last reply Reply Quote 0
                    • D
                      Dragun101
                      last edited by 23 Nov 2020, 21:27

                      So some an emergency bugfix was released also some coding cleaning was done. But now here is an important question and wanting to canvas opanions:

                      SCTA does not have an Engi Mod currently implemented into its balance. And I am back and forth on longrun intending to add one. I have a couple options avaliable to me I could consider. But for now here is the the thing.

                      A TA Factories have same relative BP to a Supcom similarly tiered factory. A Pillar vs TA Pillar Equivalent unassisted draws same amount of mass and takes same amount of time to produce. However I do emphasis phrase a relative.

                      The RAW BP of a TA T2 Factory is around 26-30 BP
                      While RAW BP of Supcom T2 Factory is 40.

                      The TA and Supcom Engies have about same RAW BP count. (12-13)

                      A TA T2 Engi Assisting a TA T2 Factory increases its BP by 50% or 33% (26 to 39). So takes 10 seconds to 5 seconds. At 150 Mass per T2 TA Engineer

                      A Supcom T2 Engineer assisting a Supcom T2 Factory increases BP by slightly more than 25% or 20% depending how you want to look at taking that above mentioned Pillar it goes from 10 seconds to about 7 or 8 seconds. At cost of around 130 an Engineer.

                      This becomes even more notable a T3 Stage as TA Factories go from 26 to 30 or 36 depending. With there T3 Engies at around 18 build power. So about 2/3 or to a half a T3 Factory BP. Additionally they only cost a T1 Engi more in price (50 Mass).

                      I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                      Project Head and current Owner/Manager of SCTA Project

                      1 Reply Last reply Reply Quote 0
                      • D
                        Dragun101
                        last edited by 27 Nov 2020, 21:21

                        This week update is doing a psuedo engimod, for the factories and some reworking. As well as some unit balancing as well. Including there been more cleaning up of code.

                        This week, is important update and love hear feedback given some of these changes are very drastic.

                        I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                        Project Head and current Owner/Manager of SCTA Project

                        1 Reply Last reply Reply Quote 0
                        • D
                          Dragun101
                          last edited by 5 Dec 2020, 14:44

                          So this week update:
                          Brings a pretty massive naval update. Stage 1 Of Naval Rebalancing (i.e. me eyeballing) is now done. Be looking at some test games to adjust then look at the Spreadsheet made by @Harzer99 before I go on to do some more micro adjustments. Otherwise the opening has been redone a bit. You'll notice Commanders have there spawn animations now.

                          I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                          Project Head and current Owner/Manager of SCTA Project

                          D 1 Reply Last reply 6 Dec 2020, 15:37 Reply Quote 1
                          • D
                            Dragun101 @Dragun101
                            last edited by Dragun101 12 Jun 2020, 17:18 6 Dec 2020, 15:37

                            Tomorrow a Big Day for SCTA!
                            The First Exhibition Game: A Clash Across Time (and Franchises!)
                            In one corner, is Postal, he has recently published an interview with Chris Taylor, has agreed to show us noobs, what the old pros, can do.

                            Repping TA, and using his old reliable Core Commander
                            PostalArmy - Imgur (1).png

                            And the mighty CORE arsenal shouldn't be taken lightly, old is not the same as weak. PostalArmy - Imgur.png

                            But us here at FAF we are not without our defenders! After all, we can some show some of these old dogs some new tricks. Represented by Swkoll, one of our finest UEF mains and tournament directors, us at FAF representing Supreme Commander will be putting a solid foot forward.

                            With the Supreme Commander Big Boy, UEF Armored Command Unit in hand, Swkoll will be taking the field, to show his predecessor, that Supreme Commander is not to be taken lightly.

                            Swkoll - Imgur.png

                            Leading the UEF Forces, Swkoll will be showing folks at Total Annihilation that sometimes newer is better. After all shields are nice after all aren't they?

                            Swkoll - Imgur (1).png

                            Who will win in this clash of Titans? New vs Old? Greying or our young hot rods? 10PM EST, December 7th, come and find out!

                            Post v Swkoll.png

                            There will be a Stream by Swkoll of the games on Twitch, while Postal will be doing a replay casting of the games later that week.

                            I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                            Project Head and current Owner/Manager of SCTA Project

                            1 Reply Last reply Reply Quote 3
                            • D
                              Dragun101
                              last edited by Dragun101 11 Dec 2020, 15:49

                              So Postal lost to Swkoll 4 to 0. Congratulations to Swkoll, hope our viewers watched it. I'll be doing an update tomorrow evening. And here is the major things to expect:
                              Code Cleaning has happened.
                              Naval has nearly finished its second round adjustments.
                              After these last adjustments be looking at the Spreadsheet for R3 Adjustments
                              Additional prep will begin in earnest for next set of exhibition games and tournaments. The game Tournament is tentatively set for Middle of January and be once more be a 2v2.
                              Be making new factional avatars as well. Or well TA Face Avatars. Or more specifically they will be designed to fit in as such.

                              https://www.youtube.com/watch?v=1zL_XRafDAQ&ab_channel=Swkoll > Swkoll prospective
                              https://www.youtube.com/watch?v=I3_OQ_zN5XE&ab_channel=TotalAnnihilationReplays > Postal

                              In Postal Stream Game Begin at 36 minute mark

                              I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                              Project Head and current Owner/Manager of SCTA Project

                              1 Reply Last reply Reply Quote 1
                              • D
                                Dragun101
                                last edited by 21 Dec 2020, 23:09

                                Todays updates:
                                The final refactoring of factory code is now done. It might soon be time kill the hideflare function after all these years.

                                No major balance updates really

                                I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                Project Head and current Owner/Manager of SCTA Project

                                1 Reply Last reply Reply Quote 0
                                • D
                                  Dragun101
                                  last edited by 25 Dec 2020, 00:43

                                  Okay: Final update barring major bugs, balancing issues until after new years. Then be one last patch until the next tournament. As of today, all major intended features of FAF are in SCTA.

                                  A psuedo engi mod esque scenerio. Most notably. Furthermore there is some other aspects as well been worked in and done. But today’s big update is Auto DGun! Additionally DGun has been rebalanced slightly its now about 800 energy and the Decoy Commanders 1500 and has gotten several buffs.

                                  A TA Commander with Energy to maintain will put out similar dps vs enemy commanders similar to a Supcom GunCom but less range. Additionally damage vs structures and experimentals has been greatly increased.

                                  I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                  Project Head and current Owner/Manager of SCTA Project

                                  1 Reply Last reply Reply Quote 0
                                  • Dragun101D
                                    Dragun101
                                    last edited by Dragun101 27 Dec 2020, 21:27

                                    So this week/today update includes a few Evolva Models and also being next week update unless bugs or balance issues are noticed. Next Sunday at 11AM EST, the exhibition game, between two of SCTA own playtesters. F-Odin of GB, whose achieved 2k in global and consistency in 1850+ in ladder, vs a former RTS pro who has come to Supreme Commander community only this year, Se7ven, alongside Harzer won the first 2v2 SCTA Tournament.

                                    These games will be casted by own of FAF's Councilor's Jagged Appliance.

                                    In these exhibition games, Se7ven will be playing a TA Faction, using the tricks and knowledge he has gleamed or gathered against F-Odin playing a Supreme Commander faction. Perhaps even playing his Seraphim, and the newly buffed Selen.

                                    Odin v Se7ven.png

                                    I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                    Project Head and current Owner/Manager of SCTA Project

                                    1 Reply Last reply Reply Quote 0
                                    • Dragun101D
                                      Dragun101
                                      last edited by 30 Dec 2020, 14:29

                                      A couple bugfixes and reworks:

                                      ARM Warrior got reworked a bit. To be better.

                                      Wind Generator variance is now 15-35 vs 10-40. So average remains the same.

                                      Coms got bugfixed AGAIN.

                                      Hydros got a BT Increase to help with Hydro rush.

                                      I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                      Project Head and current Owner/Manager of SCTA Project

                                      1 Reply Last reply Reply Quote 0
                                      • Dragun101D
                                        Dragun101
                                        last edited by 9 Jan 2021, 16:52

                                        This week uodate likely xoming out on Monday haven’t felt great this week

                                        I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                        Project Head and current Owner/Manager of SCTA Project

                                        1 Reply Last reply Reply Quote 1
                                        • Dragun101D
                                          Dragun101
                                          last edited by 20 Jan 2021, 19:19

                                          This weekend update or this week update is up now. There were some changes forgot to do, but the ARM Commander by Balth of Brewlan, is now finished and uploaded. It also contains several Volva portings done by my predecessor Axle. And a couple other unit replacements. Now SCTA only has 80 or so building lefts to replace. ARMCOM.png

                                          I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                          Project Head and current Owner/Manager of SCTA Project

                                          1 Reply Last reply Reply Quote 0
                                          • First post
                                            Last post