Game crash on rehost with same settings

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@foreverandever

I viewed you game log and it looks like you are using a very old version of XtremWars.
And there where many unit an AI errors inside the log.

Please download the latest XtremWars mod from here:
https://forum.faforever.com/topic/364/updated-mods-for-faf-and-vanilla-steam
Start the normal FAF game and activate the mod inside the game (mod manager).

I also saw you where playing against 11 AIs.
If you like you could use my AI. Search for AI-Uveso under the same link i gave you for XtremWars
(you can install it like a normal mod)
My mod can handle all unit mods like XtremWars and Total Mayhem.
(It has also additional debug features to trace down AI errors.)

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Thank you Uveso for your info and advice.
Surely I will try your mod.
I just installed FAF yesterday for the first time version 1.4.4 and i don't know what version was XtremWars, but in was just from FAF 1.4.4 installation.
Until now i have uninstalled default installation of FAF 1.4.4 and custom reinstalled 1.4.6 on partition where steam apps are and after 1 game everything is Ok.

PS: I played before with LOUD: BlackOps, Total Mayhem, Wyvern Battle Pack, they were great but after some time the game crashes. How many mods i can activate?

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XtremWars and Experimentals Wars are not compatible.
All other mods on the page i linked above are working together.
They are all fixed for FAF and they all have AI support.

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Still issues...
I tried a game with mods: AI-Uveso, BlackOps FAF: ACUs, BlackOps FAF: Unleashed, BlackOps FAF: EXUnits, Extreme Wars.
After 1h:43mins the game freeze-no units are moving, game menu is responsive, pause/resume didn't fix.
I tried to Exit to Windows button and screen is black, sound is on, but nothing happend, no error, no exception messages; if i switch to windows(Alt+Tab) and reenter game no error message; no log was generated; process ForgedAlliance CPU = 09%, MEM allocated = 1,1GB.
After i kill the process i receive error

java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See game_14617376.log for more information
at com.faforever.client.game.GameService.lambda$spawnTerminationListener$45(GameService.java:721)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
at java.base/java.lang.Thread.run(Thread.java:832)

I have attached a zip file with all info that i have
Logging file is big: 395MB, compressed 100KB but i cannot upload rar or zip file
client.log
MapInfo.jpg Issue_20210530-1356_Freeze.jpg GameInfo.jpg

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Hello foreverandever,

well a freeze is hard to trace because it does not issue any errors in the log and you don't know what function is causing the freeze.

It would be nice if i could see the game.log.

Can you rename the .zip to .txt and upload it wit the new name ?
Or can you use https://pastebin.com/ to post the logfile ?

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Hello Uveso,

This is the compressed winrar log file
game_14617376.rar.txt

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Hi Uveso,
Another game crash,sadly 😞
Issue_20210531-0006_Freeze_DebugInfo.txt
client.log
client.log.2021-05-30.0.gz.txt
game_14621620.log
ice-adapter.log
Issue_20210531-0006_Freeze_Gameplay.jpg
Issue_20210531-0006_Freeze_GameInfo.jpg
No game finished without freezing for FAF 1.4.6. 😞
What can i do?
Mods loaded: BlackOps FAF: ACUs, BlackOps FAF: Unleashed, BlackOps FAF: EXUnits, Total Mayhem.
It forces me to go back to vanilla.
I will try again FAF without any mods and see what's happend.

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4.7 million lines of log. nice 🙂

Yes, please test the game without mods first.

You can leave my AI mod activated without hesitation. It's stable.

Its also providing an option for endless test games.
Set "DEBUG: Endless game loop" to "Endless play on".
After starting the game it will go to splitscreen and +10 sim speed.
On gameend it will post the gameresult to the game.log and restarts the game.
(Moho game log window can be opened with [F9] by default)

[edit]
I did not found any errors in the log that could causes gamecrashes.
But i saw many AI and some other errors caused from the mods.
We should fix that after you have a stable base game.

Do me a favor when you test the game start the FAF Dev version of the game.
I play always with the Dev version and know the actual version is stable.

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Thank you @Uveso for your fast answer and for the good info.
How to start FAF Dev version?

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FAFdev.png