info: mounting maps from: C:\Users\cristi\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: checking C:\Users\cristi\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: mounting maps from: C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps\ info: Found mod sounds in: BlackOpsFAF-Unleashed info: Found mod sounds in: TotalMayhem info: checking C:\Users\cristi\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods info: checking C:\Users\cristi\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods info: checking C:\ProgramData\FAForever\bin\..\user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps info: checking C:\ProgramData\FAForever\bin\..\gamedata\*.nxt info: checking C:\ProgramData\FAForever\bin\..\gamedata\*.nx2 info: checking D:/Apps/Steam/steamapps/common/Supreme Commander Forged Alliance\gamedata\*.scd info: DISK: AddSearchPath: 'c:\users\cristi\documents\my games\gas powered games\supreme commander forged alliance\maps\waters of isis 6v6 extend', mounted as '/maps/waters of isis 6v6 extend/' info: DISK: AddSearchPath: 'c:\users\cristi\documents\my games\gas powered games\supreme commander forged alliance\maps\waters of ozone.v0002', mounted as '/maps/waters of ozone.v0002/' info: DISK: AddSearchPath: 'c:\users\cristi\documents\my games\gas powered games\supreme commander forged alliance\maps\waters_of_isis_r3.v0004', mounted as '/maps/waters_of_isis_r3.v0004/' info: DISK: AddSearchPath: 'c:\users\cristi\documents\my games\gas powered games\supreme commander forged alliance\maps\zyrenian_islands.v0005', mounted as '/maps/zyrenian_islands.v0005/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\underwater_world.v0001', mounted as '/maps/underwater_world.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\waters of isis 6v6 extend', mounted as '/maps/waters of isis 6v6 extend/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'c:\users\cristi\documents\my games\gas powered games\supreme commander forged alliance\maps\waters of isis 6v6 extend', mounted as '/maps/waters of isis 6v6 extend/' info: DISK: AddSearchPath: 'c:\users\cristi\documents\my games\gas powered games\supreme commander forged alliance\maps\waters of ozone.v0002', mounted as '/maps/waters of ozone.v0002/' info: DISK: AddSearchPath: 'c:\users\cristi\documents\my games\gas powered games\supreme commander forged alliance\maps\waters_of_isis_r3.v0004', mounted as '/maps/waters_of_isis_r3.v0004/' info: DISK: AddSearchPath: 'c:\users\cristi\documents\my games\gas powered games\supreme commander forged alliance\maps\zyrenian_islands.v0005', mounted as '/maps/zyrenian_islands.v0005/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ai-uveso', mounted as '/mods/ai-uveso/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-acus', mounted as '/mods/blackopsfaf-acus/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-exunits', mounted as '/mods/blackopsfaf-exunits/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\blackopsfaf-unleashed', mounted as '/mods/blackopsfaf-unleashed/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\brewlan', mounted as '/mods/brewlan/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\brewlan_units', mounted as '/mods/brewlan_units/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\fa-develop', mounted as '/mods/fa-develop/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\ninjareclaimdrones', mounted as '/mods/ninjareclaimdrones/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\nuclearrepulsorshields', mounted as '/mods/nuclearrepulsorshields/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\orbitalwarsmod', mounted as '/mods/orbitalwarsmod/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\quantumresourcegenerators', mounted as '/mods/quantumresourcegenerators/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\smarttacticalmissiles', mounted as '/mods/smarttacticalmissiles/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\totalmayhem', mounted as '/mods/totalmayhem/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\mods\xtremwars', mounted as '/mods/xtremwars/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\underwater_world.v0001', mounted as '/maps/underwater_world.v0001/' info: DISK: AddSearchPath: 'c:\programdata\faforever\user\my games\gas powered games\supreme commander forged alliance\maps\waters of isis 6v6 extend', mounted as '/maps/waters of isis 6v6 extend/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\modules.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'd:\apps\steam\steamapps\common\supreme commander forged alliance\gamedata\ambience.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\apps\steam\steamapps\common\supreme commander forged alliance\gamedata\editor.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\apps\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\apps\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\apps\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\apps\steam\steamapps\common\supreme commander forged alliance\gamedata\lua.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\apps\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\apps\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\apps\steam\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\apps\steam\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\apps\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\apps\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\apps\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\apps\steam\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\apps\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\apps\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\apps\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\apps\steam\steamapps\common\supreme commander forged alliance', mounted as '/' info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 4c3cb08 debug: SND: Loaded WaveBank 'aeonselect' at 4c3cb08 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 4c3cc38 debug: SND: Loaded WaveBank 'ambienttest' at 4c3cc38 info: IsStreamingWaveBank("/sounds/blackopswb.xwb") => false debug: Wavebank prepared: 4c3cd68 debug: SND: Loaded WaveBank 'blackopswb' at 4c3cd68 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 4c3ce98 debug: SND: Loaded WaveBank 'cybranselect' at 4c3ce98 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 4c3cfc8 debug: SND: Loaded WaveBank 'explosions' at 4c3cfc8 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 4c3d0f8 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 4c3e668 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 4c3f7d0 debug: SND: Loaded WaveBank 'impacts' at 4c3f7d0 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 4c3f900 debug: SND: Loaded WaveBank 'interface' at 4c3f900 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 4c3fa30 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 4c40b98 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 4c41d00 debug: SND: Loaded WaveBank 'seraphimselect' at 4c41d00 info: IsStreamingWaveBank("/sounds/tm_aeonweaponsounds.xwb") => true debug: SND: Loaded WaveBank 'tm_aeonweaponsounds' at 4c41e30 info: IsStreamingWaveBank("/sounds/tm_aircraftsounds.xwb") => false debug: Wavebank prepared: 4c42f98 debug: SND: Loaded WaveBank 'tm_aircraftsounds' at 4c42f98 info: IsStreamingWaveBank("/sounds/tm_cybranweaponsounds.xwb") => false debug: Wavebank prepared: 4c430c8 debug: SND: Loaded WaveBank 'tm_cybranweaponsounds' at 4c430c8 info: IsStreamingWaveBank("/sounds/tm_explosionsounds.xwb") => false debug: Wavebank prepared: 4c431f8 debug: SND: Loaded WaveBank 'tm_explosionsounds' at 4c431f8 info: IsStreamingWaveBank("/sounds/tm_robotsounds.xwb") => false debug: Wavebank prepared: 4c43328 debug: SND: Loaded WaveBank 'tm_robotsounds' at 4c43328 info: IsStreamingWaveBank("/sounds/tm_uefweaponsounds.xwb") => false debug: Wavebank prepared: 4c43458 debug: SND: Loaded WaveBank 'tm_uefweaponsounds' at 4c43458 info: IsStreamingWaveBank("/sounds/tmmm_sounds.xwb") => true debug: SND: Loaded WaveBank 'tmmm_sounds' at 4c43588 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 4c446f0 debug: SND: Loaded WaveBank 'uaa' at 4c446f0 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 4c44820 debug: SND: Loaded WaveBank 'uaadestroy' at 4c44820 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 4c44950 debug: SND: Loaded WaveBank 'uaaweapon' at 4c44950 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 4c44a80 debug: SND: Loaded WaveBank 'uab' at 4c44a80 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 4c450b8 debug: SND: Loaded WaveBank 'ual' at 4c450b8 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 4c451f0 debug: SND: Loaded WaveBank 'ualdestroy' at 4c451f0 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 4c44f80 debug: SND: Loaded WaveBank 'ualweapon' at 4c44f80 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 4c45940 debug: SND: Loaded WaveBank 'uas' at 4c45940 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 4c45bb8 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 4c45598 debug: SND: Loaded WaveBank 'uasweapon' at 4c45598 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 4c45328 debug: SND: Loaded WaveBank 'uea' at 4c45328 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 4c45a78 debug: SND: Loaded WaveBank 'ueadestroy' at 4c45a78 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 4c45460 debug: SND: Loaded WaveBank 'ueaweapon' at 4c45460 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 4c456d0 debug: SND: Loaded WaveBank 'ueb' at 4c456d0 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 4c45808 debug: SND: Loaded WaveBank 'uefselect' at 4c45808 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 4c44bd8 debug: SND: Loaded WaveBank 'uel' at 4c44bd8 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 4c44d10 debug: SND: Loaded WaveBank 'ueldestroy' at 4c44d10 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 4c44e48 debug: SND: Loaded WaveBank 'uelweapon' at 4c44e48 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 4c475d0 debug: SND: Loaded WaveBank 'ues' at 4c475d0 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 4c48d28 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 4c47360 debug: SND: Loaded WaveBank 'uesweapon' at 4c47360 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 4c47498 debug: SND: Loaded WaveBank 'unitrumble' at 4c47498 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 4c46fb8 debug: SND: Loaded WaveBank 'unitsglobal' at 4c46fb8 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 4c47708 debug: SND: Loaded WaveBank 'ura' at 4c47708 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 4c48950 debug: SND: Loaded WaveBank 'uradestroy' at 4c48950 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 4c480c8 debug: SND: Loaded WaveBank 'uraweapon' at 4c480c8 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 4c48200 debug: SND: Loaded WaveBank 'urb' at 4c48200 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 4c47978 debug: SND: Loaded WaveBank 'url' at 4c47978 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 4c47840 debug: SND: Loaded WaveBank 'urldestroy' at 4c47840 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 4c470f0 debug: SND: Loaded WaveBank 'urlweapon' at 4c470f0 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 4c47d20 debug: SND: Loaded WaveBank 'urs' at 4c47d20 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 4c49e90 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 4c4aff8 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 4c47ab0 debug: SND: Loaded WaveBank 'ursweapon' at 4c47ab0 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 4c48338 debug: SND: Loaded WaveBank 'xaa_weapon' at 4c48338 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 4c47f90 debug: SND: Loaded WaveBank 'xab' at 4c47f90 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 4c47e58 debug: SND: Loaded WaveBank 'xal' at 4c47e58 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 4c47be8 debug: SND: Loaded WaveBank 'xal_weapon' at 4c47be8 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 4c48818 debug: SND: Loaded WaveBank 'xas' at 4c48818 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 4c48470 debug: SND: Loaded WaveBank 'xas_weapons' at 4c48470 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 4c47228 debug: SND: Loaded WaveBank 'xea' at 4c47228 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 4c485a8 debug: SND: Loaded WaveBank 'xea_weapons' at 4c485a8 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 4c486e0 debug: SND: Loaded WaveBank 'xeb' at 4c486e0 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 4c48a88 debug: SND: Loaded WaveBank 'xel' at 4c48a88 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 4c48bc0 debug: SND: Loaded WaveBank 'xel_weapons' at 4c48bc0 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 4c46e80 debug: SND: Loaded WaveBank 'xes' at 4c46e80 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 4c4c160 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 4c46d48 debug: SND: Loaded WaveBank 'xes_weapons' at 4c46d48 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 4c4d2f0 debug: SND: Loaded WaveBank 'xra' at 4c4d2f0 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 4c4f030 debug: SND: Loaded WaveBank 'xra_weapon' at 4c4f030 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 4c4d428 debug: SND: Loaded WaveBank 'xrb' at 4c4d428 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 4c4e8e0 debug: SND: Loaded WaveBank 'xrl' at 4c4e8e0 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 4c4f2d0 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 4c4dcb0 debug: SND: Loaded WaveBank 'xrl_weapon' at 4c4dcb0 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 4c4ea18 debug: SND: Loaded WaveBank 'xrs' at 4c4ea18 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 4c4d908 debug: SND: Loaded WaveBank 'xrs_weapon' at 4c4d908 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 4c4d560 debug: SND: Loaded WaveBank 'xsa' at 4c4d560 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 4c4f168 debug: SND: Loaded WaveBank 'xsa_destroy' at 4c4f168 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 4c4dde8 debug: SND: Loaded WaveBank 'xsa_weapon' at 4c4dde8 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 4c4eb50 debug: SND: Loaded WaveBank 'xsb' at 4c4eb50 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 4c4ec88 debug: SND: Loaded WaveBank 'xsb_weapon' at 4c4ec88 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 4c4e400 debug: SND: Loaded WaveBank 'xsl' at 4c4e400 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 4c4d698 debug: SND: Loaded WaveBank 'xsl_destroy' at 4c4d698 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 4c4edc0 debug: SND: Loaded WaveBank 'xsl_weapon' at 4c4edc0 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 4c4eef8 debug: SND: Loaded WaveBank 'xss' at 4c4eef8 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 4c50438 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 4c4d7d0 debug: SND: Loaded WaveBank 'xss_weapon' at 4c4d7d0 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'blackopssb' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'tm_aeonweapons' debug: SND: Loaded SoundBank 'tm_aircrafts' debug: SND: Loaded SoundBank 'tm_cybranweapons' debug: SND: Loaded SoundBank 'tm_explosions' debug: SND: Loaded SoundBank 'tm_robotsounds' debug: SND: Loaded SoundBank 'tm_uefweapons' debug: SND: Loaded SoundBank 'tmmm_cues' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -43059360 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 4c7c9e8 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 4c7c010 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 4c7c880 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 4c7bbd8 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 4c7c718 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 4c7bd40 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 4c7c2e0 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 4c7bea8 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 4c7c178 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 4c7c448 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 4c7c5b0 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' debug: Loading module '\000/lua/user/prefs.lua\000' debug: Loading module '\000/lua/options/optionslogic.lua\000' debug: Loading module '\000/lua/ui/uiutil.lua\000' debug: Loading module '\000/lua/lazyvar.lua\000' debug: Loading module '\000/lua/maui/layouthelpers.lua\000' debug: Loading module '\000/lua/maui/group.lua\000' debug: Loading module '\000/lua/maui/control.lua\000' debug: Loading module '\000/lua/maui/text.lua\000' debug: Loading module '\000/lua/maui/multilinetext.lua\000' debug: Loading module '\000/lua/maui/button.lua\000' debug: Loading module '\000/lua/maui/bitmap.lua\000' debug: Loading module '\000/lua/maui/dragger.lua\000' debug: Loading module '\000/lua/maui/edit.lua\000' debug: Loading module '\000/lua/utf.lua\000' debug: Loading module '\000/lua/ui/controls/checkbox.lua\000' debug: Loading module '\000/lua/maui/radiobuttons.lua\000' debug: Loading module '\000/lua/maui/checkbox.lua\000' debug: Loading module '\000/lua/maui/border.lua\000' debug: Loading module '\000/lua/maui/scrollbar.lua\000' debug: Loading module '\000/lua/maui/cursor.lua\000' debug: Loading module '\000/lua/ui/controls/border.lua\000' debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000' debug: Loading module '\000/lua/maui/itemlist.lua\000' debug: Loading module '\000/lua/skins/layouts.lua\000' debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000' debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000' debug: Loading module '\000/lua/system/utils.lua\000' debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000' debug: Loading module '\000/lua/skins/skins.lua\000' info: /savereplay info: REPLAY ID: 8198 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf debug: Loading module '\000/lua/keymap/keynames.lua\000' debug: Loading module '\000/lua/keymap/keymapper.lua\000' debug: Loading module '\000/lua/keymap/keydescriptions.lua\000' debug: Loading module '\000/lua/keymap/keyactions.lua\000' debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000' info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED debug: Loading module '\000/lua/options/options.lua\000' debug: Loading module '\000/lua/usermusic.lua\000' info: SC_ToggleCursorClip 0 info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 0 debug: Loading module '\000/lua/ui/game/reclaim.lua\000' info: cam_ZoomAmount 0.40000000596046 info: ui_AlwaysRenderStrategicIcons 0 info: ui_ScreenEdgeScrollView 1 info: ui_ArrowKeysScrollView 1 info: ui_KeyboardPanSpeed 95.761901855469 info: ui_KeyboardPanAccelerateMultiplier 4 info: ui_KeyboardRotateSpeed 10 info: ui_KeyboardRotateAccelerateMultiplier 2 info: SC_SecondaryAdapter false info: ren_Skydome 1 info: graphics_Fidelity 2 info: shadow_Fidelity 3 info: ren_MipSkipLevels 2 info: cam_DefaultLOD 0.9 info: cam_SetLOD WorldCamera 0.9 info: cam_SetLOD WorldCamera2 0.9 info: cam_SetLOD CameraHead2 0.9 info: SC_CameraScaleLOD 2 info: ren_bloom 1 debug: Wavebank prepared: 4c3d0f8 debug: Wavebank prepared: 4c3e668 debug: Wavebank prepared: 4c3fa30 debug: Wavebank prepared: 4c40b98 debug: Wavebank prepared: 4c41e30 debug: Wavebank prepared: 4c43588 debug: Wavebank prepared: 4c45bb8 debug: Wavebank prepared: 4c48d28 debug: Wavebank prepared: 4c49e90 debug: Wavebank prepared: 4c4aff8 debug: Wavebank prepared: 4c4c160 debug: Wavebank prepared: 4c4f2d0 debug: Wavebank prepared: 4c50438 debug: Wavebank prepared: 4c7c9e8 debug: Wavebank prepared: 4c7c010 debug: Wavebank prepared: 4c7bbd8 debug: Wavebank prepared: 4c7c718 debug: Wavebank prepared: 4c7bd40 debug: Wavebank prepared: 4c7c2e0 debug: Wavebank prepared: 4c7bea8 debug: Wavebank prepared: 4c7c178 debug: Wavebank prepared: 4c7c448 debug: Loading module '\000/lua/maui/frame.lua\000' debug: Loading module '\000/lua/ui/uimain.lua\000' debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000' debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000' debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000' info: GPGNET: entering idle state. debug: Wavebank prepared: 4c7c880 debug: Wavebank prepared: 4c7c5b0 debug: Loading module '\000/lua/ui/lobby/lobby.lua\000' debug: Loading module '\000/lua/version.lua\000' debug: Loading module '\000/lua/ui/menus/menucommon.lua\000' debug: Loading module '\000/lua/ui/game/tooltip.lua\000' debug: Loading module '\000/lua/ui/help/tooltips.lua\000' debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/lobbytooltips/tooltips.lua\000' debug: Loading module '\000/lua/ui/maputil.lua\000' debug: Loading module '\000/etc/faf/mapblacklist.lua\000' debug: Loading module '\000/lua/ui/controls/radiobutton.lua\000' debug: Loading module '\000/lua/ui/controls/mappreview.lua\000' debug: Loading module '\000/lua/ui/controls/resmappreview.lua\000' debug: Loading module '\000/lua/ui/texturepool.lua\000' debug: Loading module '\000/lua/ui/controls/acubutton.lua\000' debug: Loading module '\000/lua/gamecolors.lua\000' debug: Loading module '\000/lua/maui/slider.lua\000' debug: Loading module '\000/lua/ui/lobby/data/playerdata.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluetable.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvalue.lua\000' debug: Loading module '\000/lua/factions.lua\000' debug: Loading module '\000/lua/ui/lobby/data/gamedata.lua\000' debug: Loading module '\000/lua/ui/lobby/data/watchedvalue/watchedvaluearray.lua\000' debug: Loading module '\000/lua/ui/controls/togglebutton.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000' debug: Loading module '\000/lua/ui/controls/textarea.lua\000' debug: Loading module '\000/lua/ui/lobby/trueskill.lua\000' debug: Loading module '\000/etc/faf/blacklist.lua\000' debug: Loading module '\000/lua/ui/help/tooltips-country.lua\000' debug: Loading module '\000/lua/system/dkson.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/ui/lobby/changelog.lua\000' debug: Loading module '\000/lua/ui/controls/combo.lua\000' debug: Loading module '\000/lua/ui/lobby/changelogdata.lua\000' debug: Loading module '\000/lua/ui/lobby/aitypes.lua\000' debug: Loading module '\000/lua/ai/customais_v2/sorianai.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/lobbyoptions/lobbyoptions.lua\000' info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x115b8004 info: LOBBY: Game port 64643[UDP] opened. info: LOBBY: starting with local uid of 409365 [foreverandever] info: GPGNET: entering lobby state. info: { info: 9e8ea941-c306-aaaf-b367-u00000019000 = true info: 9e8ee941-c406-4751-b367-e10000019000 = true info: 62e2j64a-TOMA-3652-01370-146as555a8u3 = true info: 9e8ea941-c306-4751-b367-a00000018000 = true info: } info: { } debug: Loading module '\000/lua/maui/effecthelpers.lua\000' info: Supreme Commander: Forged Alliance version 3720 debug: Loading module '\000/lua/ui/lobby/chatarea.lua\000' debug: Loading module '\000/lua/maui/statusbar.lua\000' debug: Loading module '\000/lua/ui/controls/columnlayout.lua\000' debug: Loading module '\000/lua/ui/lobby/ainames.lua\000' info: >> SendArmySettingsToServer: Setting army 1 for slot 1 info: >> SendArmySettingsToServer: Setting army 2 for slot 2 info: >> SendArmySettingsToServer: Setting army 3 for slot 3 info: >> SendArmySettingsToServer: Setting army 4 for slot 4 info: >> SendArmySettingsToServer: Slot 5 empty info: >> SendArmySettingsToServer: Slot 6 empty info: >> SendArmySettingsToServer: Slot 7 empty info: >> SendArmySettingsToServer: Slot 8 empty info: >> SendArmySettingsToServer: Slot 9 empty info: >> SendArmySettingsToServer: Slot 10 empty info: >> SendArmySettingsToServer: Slot 11 empty info: >> SendArmySettingsToServer: Slot 12 empty info: >> SendArmySettingsToServer: Slot 13 empty info: >> SendArmySettingsToServer: Slot 14 empty info: >> SendArmySettingsToServer: Slot 15 empty info: >> SendArmySettingsToServer: Slot 16 empty debug: Loading module '\000/lua/ui/game/gamemain.lua\000' debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000' debug: Loading module '\000/lua/ui/game/gamecommon.lua\000' debug: Loading module '\000/lua/maui/movie.lua\000' debug: Loading module '\000/lua/ui/controls.lua\000' debug: Loading module '\000/lua/ui/game/chat.lua\000' debug: Loading module '\000/lua/uiutilssorian.lua\000' debug: Loading module '\000/lua/maui/window.lua\000' info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: Loading module '\000/lua/ui/notify/commands.lua\000' debug: OpenMovie /movies/cybran_load.sfd: 3535 debug: Preparing movie /movies/cybran_load.sfd: 3535 debug: Preparing movie /movies/cybran_load.sfd: 3535 debug: Preparing movie /movies/cybran_load.sfd: 3535 debug: Preparing movie /movies/cybran_load.sfd: 3535 debug: Preparing movie /movies/cybran_load.sfd: 3535 debug: Preparing movie /movies/cybran_load.sfd: 3535 debug: Playing movie d:\apps\steam\steamapps\common\supreme commander forged alliance\movies\cybran_load.sfd: 3535 info: UI_RenderUnitBars true info: UI_NisRenderIcons true info: ren_SelectBoxes true debug: Loading module '\000/lua/ui/help/loadingtips.lua\000' info: Starting background task "Map loader /maps/x1mp_004/x1mp_004.scmap" info: Background task "Map loader /maps/x1mp_004/x1mp_004.scmap" running. info: Active game mods for blueprint loading: \000{ info: { info: author="Exavier Macbeth, lt_hawkeye, orangeknight", info: conflicts={ }, info: copyright="2009 Exavier Macbeth, lt_hawkeye, orangeknight", info: description="The ultimate unit pack, re-engineered for FAF 3680 or later", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/BlackOpsFAF-Unleashed/icon.bmp", info: location="/mods/blackopsfaf-unleashed", info: name="BlackOps FAF: Unleashed", info: selectable=true, info: shadowdir="/shadow", info: special_thanks="IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx", info: ui_only=false, info: uid="9e8ea941-c306-aaaf-b367-u00000019000", info: version=19 info: }, info: { info: after={ }, info: author="Burnie", info: before={ }, info: conflicts={ }, info: copyright="Burnie", info: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/TotalMayhem/modicon.jpg", info: location="/mods/totalmayhem", info: name="Total Mayhem", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", info: url="http://forums.faforever.com/viewforum.php?f=47", info: version=137 info: }, info: { info: after={ }, info: author="Exavier Macbeth, lt_hawkeye, orangeknight", info: before={ }, info: conflicts={ }, info: copyright="2009 Exavier Macbeth", info: description="The ultimate unit pack, re-engineered for FAF 3680 or later", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/BlackOpsFAF-EXUnits/icon.png", info: location="/mods/blackopsfaf-exunits", info: name="BlackOps FAF: EXUnits", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: special_thanks="IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx", info: ui_only=false, info: uid="9e8ee941-c406-4751-b367-e10000019000", info: version=19 info: }, info: { info: author="Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer", info: conflicts={ info: "5048d937-4872-4e86-9f09-dd1806a0629c", info: "9e8ea941-c506-4751-b367-e00000000302", info: "aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab", info: "9e8ef941-c506-4711-b527-d00000000602", info: "9e8ef941-c507-4711-b527-d00000000602", info: "9e8ef941-c806-4711-b527-d00000000602", info: "9e8ef941-c816-4711-b527-d00000000602", info: "9e8ef941-c507-4811-b527-d10035800602", info: "9e8ef941-c527-4811-b527-d10035800602", info: "9e8ef941-c537-4811-b527-d10035800602", info: "9d8ef941-c537-4811-b527-d10035800602", info: "9e8ea941-c306-4751-b367-e00000000302", info: "9e8ea941-c306-4751-b367-e05800000302", info: "9e8ea941-c306-4751-b368-a11100000100", info: "9e8ea941-c306-4751-b368-a11100000102", info: "b28243b8-28dd-4fd5-bc05-269d0ce94f4d", info: "9e8ea941-c306-4751-b367-f00000000005", info: "9e8ea941-c306-4751-b367-e20000000102", info: "9e8ea941-c306-4751-b367-e10000000104", info: "9e8ea941-c306-4751-b367-a12345610000", info: "9e8ea941-c306-4751-b367-a11000000600", info: "9e8ea941-c306-4751-b367-a11000000502", info: "9e8ea941-c306-aaaf-b367-f00000000005", info: "9e8ea941-c306-4751-b367-a20000000502", info: "9e8ea941-c306-4751-rrrr-a20000000502", info: "10497e5a-a404-4bb7-8251-a33e3afab61e", info: "10497e5a-a404-4bb7-8251-a33e3afab62e", info: "10497e5a-a404-4bb7-8251-a33e3afab63e", info: "10497e5a-a404-4bb7-8251-a33e3afab64e", info: "10497e5a-a404-4bb7-8251-a33e3afab65e", info: "10497e5a-a404-4bb7-8251-a33e3afab60f", info: "10497e5a-a404-4bb7-8211-a33e3afab60f", info: "10497e5a-a404-4bb7-8212-a33e3afab60f", info: "10497e5a-a404-4bb7-8251-a33e3afab66e", info: "10497e5a-a404-4bb7-8251-a33e3afab67e", info: "10497e5a-a404-4bb7-8251-a33e3afab68e", info: "10497e5a-a404-4bb7-8251-a33e3afab69e", info: "68c516fc-fe81-4b43-bb16-faec3998a01f", info: "9e8ea941-c306-4751-b367-f10000000009", info: "9e8ea941-c506-4711-b317-e00000000302", info: "9e8ea941-c306-4751-rrrr-a20000000503", info: "9e8ea941-m306-4751-rrrr-a11000000600", info: "9e8ea941-c306-4751-b367-a00000011000", info: "9e8ea941-c306-4751-b367-a00000012000", info: "9e8ea941-c306-4751-b367-a00000013000", info: "9e8ea941-c306-4751-b367-a00000014000" info: }, info: copyright="2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer", info: description="The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/BlackOpsFAF-ACUs/icon.png", info: location="/mods/blackopsfaf-acus", info: name="BlackOps FAF: ACUs", info: selectable=true, info: shadowdir="/shadow", info: special_thanks="Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx", info: ui_only=false, info: uid="9e8ea941-c306-4751-b367-a00000018000", info: version=18 info: } info: } info: Hooked /lua/system/Blueprints.lua with /mods/blackopsfaf-unleashed/hook/lua/system/Blueprints.lua info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Hooked /projectiles/adfovercharge01/adfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/adfovercharge01/adfovercharge01_proj.bp info: Hooked /projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/cdfcannonmolecularovercharge01/cdfcannonmolecularovercharge01_proj.bp info: Hooked /projectiles/laserbotterran01/laserbotterran01_proj.bp with /mods/blackopsfaf-acus/hook/projectiles/laserbotterran01/laserbotterran01_proj.bp info: Hooked /projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/sdfchronatroncannon02/sdfchronatroncannon02_proj.bp info: Hooked /projectiles/tdfovercharge01/tdfovercharge01_proj.bp with /mods/blackopsfaf-unleashed/hook/projectiles/tdfovercharge01/tdfovercharge01_proj.bp info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Hooked /units/uaa0310/uaa0310_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uaa0310/uaa0310_unit.bp info: Hooked /units/uab1102/uab1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab1102/uab1102_unit.bp info: Hooked /units/uab4302/uab4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uab4302/uab4302_unit.bp info: Hooked /units/uas0401/uas0401_unit.bp with /mods/blackopsfaf-unleashed/hook/units/uas0401/uas0401_unit.bp info: Hooked /units/ueb1102/ueb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb1102/ueb1102_unit.bp info: Hooked /units/ueb4302/ueb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_unit.bp info: Hooked /units/urb1102/urb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb1102/urb1102_unit.bp info: Hooked /units/urb4302/urb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_unit.bp info: Hooked /units/xsb1102/xsb1102_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb1102/xsb1102_unit.bp info: Hooked /units/xsb4302/xsb4302_unit.bp with /mods/blackopsfaf-unleashed/hook/units/xsb4302/xsb4302_unit.bp warning: Blueprints.lua - Preferences file not found. Skipping custom content. Is the file mounted correctly in the init? info: Blueprints Loading: modded files from "BlackOps FAF: Unleashed" mod info: Blueprints Loading: modded files from "Total Mayhem" mod info: Blueprints Loading: modded files from "BlackOps FAF: EXUnits" mod info: Blueprints Loading: modded files from "BlackOps FAF: ACUs" mod info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 599 original, 328 modded, and 25 preset units info: Blueprints Loading... completed: 383 original and 292 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/US/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/US/strings_db.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' debug: Loading module '\000/lua/user/prefs.lua\000' debug: Loading module '\000/lua/options/optionslogic.lua\000' info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/US/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/US/strings_db.lua debug: Loading module '\000/lua/ui/uiutil.lua\000' info: Hooked /lua/ui/uiutil.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/uiutil.lua info: Hooked /lua/ui/uiutil.lua with /mods/totalmayhem/hook/lua/ui/uiutil.lua debug: Loading module '\000/lua/lazyvar.lua\000' debug: Loading module '\000/lua/maui/layouthelpers.lua\000' debug: Loading module '\000/lua/maui/group.lua\000' debug: Loading module '\000/lua/maui/control.lua\000' debug: Loading module '\000/lua/maui/text.lua\000' debug: Loading module '\000/lua/maui/multilinetext.lua\000' debug: Loading module '\000/lua/maui/button.lua\000' debug: Loading module '\000/lua/maui/bitmap.lua\000' debug: Loading module '\000/lua/maui/dragger.lua\000' debug: Loading module '\000/lua/maui/edit.lua\000' debug: Loading module '\000/lua/utf.lua\000' debug: Loading module '\000/lua/ui/controls/checkbox.lua\000' debug: Loading module '\000/lua/maui/radiobuttons.lua\000' debug: Loading module '\000/lua/maui/checkbox.lua\000' debug: Loading module '\000/lua/maui/border.lua\000' debug: Loading module '\000/lua/maui/scrollbar.lua\000' debug: Loading module '\000/lua/maui/cursor.lua\000' debug: Loading module '\000/lua/ui/controls/border.lua\000' debug: Loading module '\000/lua/ui/controls/ninepatch.lua\000' debug: Loading module '\000/lua/maui/itemlist.lua\000' debug: Loading module '\000/lua/skins/layouts.lua\000' debug: Loading module '\000/lua/ui/controls/popups/popup.lua\000' debug: Loading module '\000/lua/ui/dialogs/eschandler.lua\000' debug: Loading module '\000/lua/system/utils.lua\000' debug: Loading module '\000/lua/ui/controls/popups/inputdialog.lua\000' debug: Loading module '\000/lua/skins/skins.lua\000' info: Total Mayhem: [uiutil.lua, line:1374] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: /savereplay info: REPLAY ID: 8198 info: Active mods in session: \000{ info: { info: author="Exavier Macbeth, lt_hawkeye, orangeknight", info: conflicts={ }, info: copyright="2009 Exavier Macbeth, lt_hawkeye, orangeknight", info: description="The ultimate unit pack, re-engineered for FAF 3680 or later", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/BlackOpsFAF-Unleashed/icon.bmp", info: location="/mods/blackopsfaf-unleashed", info: name="BlackOps FAF: Unleashed", info: selectable=true, info: shadowdir="/shadow", info: special_thanks="IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx", info: ui_only=false, info: uid="9e8ea941-c306-aaaf-b367-u00000019000", info: version=19 info: }, info: { info: after={ }, info: author="Burnie", info: before={ }, info: conflicts={ }, info: copyright="Burnie", info: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/TotalMayhem/modicon.jpg", info: location="/mods/totalmayhem", info: name="Total Mayhem", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: ui_only=false, info: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", info: url="http://forums.faforever.com/viewforum.php?f=47", info: version=137 info: }, info: { info: after={ }, info: author="Exavier Macbeth, lt_hawkeye, orangeknight", info: before={ }, info: conflicts={ }, info: copyright="2009 Exavier Macbeth", info: description="The ultimate unit pack, re-engineered for FAF 3680 or later", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/BlackOpsFAF-EXUnits/icon.png", info: location="/mods/blackopsfaf-exunits", info: name="BlackOps FAF: EXUnits", info: requires={ }, info: requiresNames={ }, info: selectable=true, info: shadowdir="/shadow", info: special_thanks="IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx", info: ui_only=false, info: uid="9e8ee941-c406-4751-b367-e10000019000", info: version=19 info: }, info: { info: author="Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer", info: conflicts={ info: "5048d937-4872-4e86-9f09-dd1806a0629c", info: "9e8ea941-c506-4751-b367-e00000000302", info: "aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab", info: "9e8ef941-c506-4711-b527-d00000000602", info: "9e8ef941-c507-4711-b527-d00000000602", info: "9e8ef941-c806-4711-b527-d00000000602", info: "9e8ef941-c816-4711-b527-d00000000602", info: "9e8ef941-c507-4811-b527-d10035800602", info: "9e8ef941-c527-4811-b527-d10035800602", info: "9e8ef941-c537-4811-b527-d10035800602", info: "9d8ef941-c537-4811-b527-d10035800602", info: "9e8ea941-c306-4751-b367-e00000000302", info: "9e8ea941-c306-4751-b367-e05800000302", info: "9e8ea941-c306-4751-b368-a11100000100", info: "9e8ea941-c306-4751-b368-a11100000102", info: "b28243b8-28dd-4fd5-bc05-269d0ce94f4d", info: "9e8ea941-c306-4751-b367-f00000000005", info: "9e8ea941-c306-4751-b367-e20000000102", info: "9e8ea941-c306-4751-b367-e10000000104", info: "9e8ea941-c306-4751-b367-a12345610000", info: "9e8ea941-c306-4751-b367-a11000000600", info: "9e8ea941-c306-4751-b367-a11000000502", info: "9e8ea941-c306-aaaf-b367-f00000000005", info: "9e8ea941-c306-4751-b367-a20000000502", info: "9e8ea941-c306-4751-rrrr-a20000000502", info: "10497e5a-a404-4bb7-8251-a33e3afab61e", info: "10497e5a-a404-4bb7-8251-a33e3afab62e", info: "10497e5a-a404-4bb7-8251-a33e3afab63e", info: "10497e5a-a404-4bb7-8251-a33e3afab64e", info: "10497e5a-a404-4bb7-8251-a33e3afab65e", info: "10497e5a-a404-4bb7-8251-a33e3afab60f", info: "10497e5a-a404-4bb7-8211-a33e3afab60f", info: "10497e5a-a404-4bb7-8212-a33e3afab60f", info: "10497e5a-a404-4bb7-8251-a33e3afab66e", info: "10497e5a-a404-4bb7-8251-a33e3afab67e", info: "10497e5a-a404-4bb7-8251-a33e3afab68e", info: "10497e5a-a404-4bb7-8251-a33e3afab69e", info: "68c516fc-fe81-4b43-bb16-faec3998a01f", info: "9e8ea941-c306-4751-b367-f10000000009", info: "9e8ea941-c506-4711-b317-e00000000302", info: "9e8ea941-c306-4751-rrrr-a20000000503", info: "9e8ea941-m306-4751-rrrr-a11000000600", info: "9e8ea941-c306-4751-b367-a00000011000", info: "9e8ea941-c306-4751-b367-a00000012000", info: "9e8ea941-c306-4751-b367-a00000013000", info: "9e8ea941-c306-4751-b367-a00000014000" info: }, info: copyright="2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer", info: description="The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later", info: enabled=true, info: exclusive=false, info: hookdir="/hook", info: icon="/mods/BlackOpsFAF-ACUs/icon.png", info: location="/mods/blackopsfaf-acus", info: name="BlackOps FAF: ACUs", info: selectable=true, info: shadowdir="/shadow", info: special_thanks="Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx", info: ui_only=false, info: uid="9e8ea941-c306-4751-b367-a00000018000", info: version=18 info: } info: } info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua debug: Loading module '\000/lua/ui/game/reclaim.lua\000' debug: Loading module '\000/lua/ui/notify/notify.lua\000' debug: Loading module '\000/lua/ui/game/chat.lua\000' debug: Loading module '\000/lua/uiutilssorian.lua\000' debug: Loading module '\000/lua/maui/effecthelpers.lua\000' debug: Loading module '\000/lua/maui/window.lua\000' info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: Loading module '\000/lua/ui/controls/combo.lua\000' debug: Loading module '\000/lua/ui/uimain.lua\000' debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000' debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000' debug: Loading module '\000/lua/maui/slider.lua\000' debug: Loading module '\000/lua/ui/game/tooltip.lua\000' debug: Loading module '\000/lua/ui/help/tooltips.lua\000' info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/totalmayhem/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/tooltips.lua info: Hooked /lua/ui/help/tooltips.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/tooltips.lua debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000' debug: Loading module '\000/mods/ai-uveso/lua/ai/lobbytooltips/tooltips.lua\000' debug: Loading module '\000/lua/ui/controls.lua\000' debug: Loading module '\000/lua/factions.lua\000' info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua debug: Loading module '\000/lua/ui/notify/commands.lua\000' debug: Loading module '\000/lua/ui/notify/defaultmessages.lua\000' debug: Loading module '\000/lua/ui/notify/notifyoverlay.lua\000' info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/x1mp_004/x1mp_004.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:8198/14621620/foreverandever.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/blackopsfaf-unleashed/hook/lua/simInit.lua info: Hooked /lua/simInit.lua with /mods/totalmayhem/hook/lua/simInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /loc/us/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/us/strings_db.lua info: Hooked /loc/US/strings_db.lua with /mods/blackopsfaf-unleashed/hook/loc/US/strings_db.lua debug: Loading module '\000/lua/mods.lua\000' debug: Loading module '\000/lua/system/setutils.lua\000' debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' info: Hooked /lua/sim/adjacencybuffs.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/adjacencybuffs.lua debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua debug: Loading module '\000/lua/sim/scenarioutilities.lua\000' info: Hooked /lua/sim/scenarioutilities.lua with /mods/blackopsfaf-acus/hook/lua/sim/scenarioutilities.lua debug: Loading module '\000/lua/sim/entity.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplates.lua\000' info: Hooked /lua/ai/platoontemplates/airplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/airplatoontemplates.lua debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplates.lua\000' info: Hooked /lua/ai/platoontemplates/landplatoontemplates.lua with /mods/totalmayhem/hook/lua/ai/platoontemplates/landplatoontemplates.lua debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplates.lua\000' debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplatessorian.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiairattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiartillerybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aidefensebuilders.lua\000' info: Hooked /lua/ai/aibuilders/aidefensebuilders.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aibuilders/aidefensebuilders.lua debug: Loading module '\000/lua/ai/aiaddbuildertable.lua\000' info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aiaddbuildertable.lua info: Hooked /lua/ai/aiaddbuildertable.lua with /mods/totalmayhem/hook/lua/ai/aiaddbuildertable.lua info: Hooked Builder: \000T3 Base D Engineer AA info: Hooked Builder: \000T3 Base D Engineer PD info: Hooked Builder: \000T3TMLEngineer info: Hooked PlatoonTemplate: \000T3BaseDefenses info: Hooked Builder: \000T3 Defensive Point Engineer info: Hooked PlatoonTemplate: \000T3DefensivePoints info: Hooked Builder: \000T3 Defensive Point Engineer High Pri info: Hooked PlatoonTemplate: \000T3DefensivePoints High Pri info: Hooked Builder: \000T3 Base D Engineer AA - Light info: Hooked Builder: \000T3 Base D Engineer PD - Light info: Hooked PlatoonTemplate: \000T3LightDefenses info: Hooked Builder: \000T3 Shield D Engineer Factory Adj info: Hooked PlatoonTemplate: \000T3Shields info: Hooked Builder: \000T3 Shield D Engineer Near ACU info: Hooked PlatoonTemplate: \000T3ACUShields debug: Loading module '\000/lua/ai/aibuilders/aieconomicbuilders.lua\000' info: Hooked /lua/ai/aibuilders/aieconomicbuilders.lua with /mods/blackopsfaf-acus/hook/lua/ai/aibuilders/aieconomicbuilders.lua info: Hooked Builder: \000UEF CDR Upgrade HeavyAntiMatter info: Hooked Builder: \000Aeon CDR Upgrade Crysalis info: Hooked Builder: \000Cybran CDR Upgrade CoolingUpgrade info: Hooked Builder: \000Seraphim CDR Upgrade RateOfFire info: Hooked PlatoonTemplate: \000ACUUpgrades - Gun improvements info: Hooked Builder: \000UEF CDR Upgrade Adv Engi info: Hooked Builder: \000Aeon CDR Upgrade Adv Engi, replacing Crysalis info: Hooked Builder: \000Aeon CDR Upgrade Adv Engi info: Hooked Builder: \000Cybran CDR Upgrade Adv Engi, replacing cooling info: Hooked Builder: \000Cybran CDR Upgrade Adv Engi info: Hooked Builder: \000Seraphim CDR Upgrade Adv Engi info: Hooked PlatoonTemplate: \000ACUUpgrades - Tech 2 Engineering info: Hooked Builder: \000UEF CDR Upgrade Shield, replaceing right pod info: Hooked Builder: \000UEF CDR Upgrade Shield info: Hooked Builder: \000Aeon CDR Upgrade Shield info: Hooked Builder: \000Cybran CDR Upgrade Stealth and Cloak info: Hooked Builder: \000Seraphim CDR Upgrade AdvancedRegenAura info: Hooked Builder: \000Seraphim CDR Upgrade AdvancedRegenAura, replace rate of fire info: Hooked PlatoonTemplate: \000ACUUpgrades - Shields info: Hooked Builder: \000UEF CDR Upgrade AdvEng - Pods info: Hooked Builder: \000UEF CDR Upgrade T3 Eng - Shields info: Hooked Builder: \000Aeon CDR Upgrade AdvEng - Resource - Crysalis info: Hooked Builder: \000Aeon CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Hooked Builder: \000Cybran CDR Upgrade AdvEng - Laser Gen info: Hooked Builder: \000Cybran CDR Upgrade T3 Eng - Resource info: Hooked Builder: \000Seraphim CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Hooked PlatoonTemplate: \000ACUUpgrades debug: Loading module '\000/lua/ai/aibuilders/aieconomyupgradebuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiexpansionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiexperimentalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aifactoryconstructionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiintelbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/ailandattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/ainavalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/aiseaattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianairattackbuilders.lua\000' debug: Loading module '\000/lua/ai/sorianutilities.lua\000' debug: Loading module '\000/lua/ai/aiutilities.lua\000' debug: Loading module '\000/lua/buildingtemplates.lua\000' info: Hooked /lua/buildingtemplates.lua with /mods/totalmayhem/hook/lua/buildingtemplates.lua debug: Loading module '\000/lua/unittemplates.lua\000' debug: Loading module '\000/lua/utilities.lua\000' debug: Loading module '\000/lua/ai/aiattackutilities.lua\000' debug: Loading module '\000/lua/sim/buff.lua\000' debug: Loading module '\000/lua/ai/aibehaviors.lua\000' debug: Loading module '\000/lua/ai/aibuildstructures.lua\000' debug: Loading module '\000/lua/basetemplates.lua\000' debug: Loading module '\000/lua/upgradetemplates.lua\000' info: Hooked /lua/upgradetemplates.lua with /mods/blackopsfaf-unleashed/hook/lua/upgradetemplates.lua info: Hooked /lua/upgradetemplates.lua with /mods/totalmayhem/hook/lua/upgradetemplates.lua debug: Loading module '\000/lua/scenariotriggers.lua\000' debug: Loading module '\000/lua/scenarioframework.lua\000' info: Hooked /lua/scenarioframework.lua with /mods/blackopsfaf-acus/hook/lua/scenarioframework.lua debug: Loading module '\000/lua/scenarioplatoonai.lua\000' debug: Loading module '\000/lua/sim/vizmarker.lua\000' debug: Loading module '\000/lua/simcamera.lua\000' debug: Loading module '\000/lua/system/singleevent.lua\000' debug: Loading module '\000/lua/cinematics.lua\000' debug: Loading module '\000/lua/sim/simuistate.lua\000' debug: Loading module '\000/lua/simpinggroup.lua\000' debug: Loading module '\000/lua/simobjectives.lua\000' debug: Loading module '\000/lua/sim/categoryutils.lua\000' debug: Loading module '\000/lua/game.lua\000' debug: Loading module '\000/lua/sim/bufffield.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/editor/unitcountbuildconditions.lua\000' debug: Loading module '\000/lua/editor/sorianbuildconditions.lua\000' debug: Loading module '\000/lua/editor/markerbuildconditions.lua\000' debug: Loading module '\000/lua/ai/sorianlang.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianartillerybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/soriandefensebuilders.lua\000' info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/blackopsfaf-unleashed/hook/lua/ai/aibuilders/soriandefensebuilders.lua info: Hooked /lua/ai/aibuilders/soriandefensebuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/soriandefensebuilders.lua info: Hooked Builder: \000Sorian T3 Base D Engineer AA info: Hooked Builder: \000Sorian T3 Base D Engineer AA - Response info: Hooked Builder: \000Sorian T3 Base D Engineer AA - Exp Response info: Hooked Builder: \000Sorian T2TMLEngineer - Exp Response info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response info: Hooked Builder: \000Sorian T3 Base D Engineer PD info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses info: Hooked Builder: \000Sorian T3 Base D AA Engineer - Response R info: Hooked Builder: \000Sorian T3 Base D Engineer AA - Exp Response R info: Hooked Builder: \000Sorian T2TMLEngineer - Exp Response R info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response R info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses - Emerg info: Hooked Builder: \000Sorian T3 Base D Engineer AA - Light info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Light info: Hooked PlatoonTemplate: \000SorianT3LightDefenses info: Hooked Builder: \000Sorian T3 Turtle Defensive Point Engineer UEF info: Hooked Builder: \000Sorian T3 Turtle Defensive Point Engineer Cybran info: Hooked Builder: \000Sorian T3 Turtle Defensive Point Engineer info: Hooked PlatoonTemplate: \000SorianT3DefensivePoints Turtle info: Hooked Builder: \000Sorian T3 Defensive Point Engineer UEF info: Hooked Builder: \000Sorian T3 Defensive Point Engineer Cybran info: Hooked Builder: \000Sorian T3 Defensive Point Engineer info: Hooked PlatoonTemplate: \000SorianT3DefensivePoints info: Hooked Builder: \000Sorian T3 Shield D Engineer Factory Adj info: Hooked PlatoonTemplate: \000SorianT3Shields info: Hooked Builder: \000Sorian T3 Shield D Engineer Near ACU info: Hooked PlatoonTemplate: \000SorianT3ACUShields info: Hooked Builder: \000Sorian T3 Shield D Engineer Near Factory Expansion info: Hooked PlatoonTemplate: \000SorianT3ShieldsExpansion info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response info: Hooked Builder: \000Sorian T3 Base D Engineer PD info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Exp Response R info: Hooked PlatoonTemplate: \000SorianT3BaseDefenses - Emerg info: Hooked Builder: \000Sorian T3 Base D Engineer PD - Light info: Hooked PlatoonTemplate: \000SorianT3LightDefenses debug: Loading module '\000/lua/ai/aibuilders/sorianeconomicbuilders.lua\000' info: Hooked /lua/ai/aibuilders/sorianeconomicbuilders.lua with /mods/blackopsfaf-acus/hook/lua/ai/aibuilders/sorianeconomicbuilders.lua info: Hooked Builder: \000UEF CDR Upgrade HeavyAntiMatter info: Hooked Builder: \000Aeon CDR Upgrade Crysalis info: Hooked Builder: \000Cybran CDR Upgrade CoolingUpgrade info: Hooked Builder: \000Seraphim CDR Upgrade RateOfFire info: Hooked PlatoonTemplate: \000ACUUpgrades - Gun improvements info: Hooked Builder: \000UEF CDR Upgrade Adv Engi info: Hooked Builder: \000Aeon CDR Upgrade Adv Engi, replacing Crysalis info: Hooked Builder: \000Aeon CDR Upgrade Adv Engi info: Hooked Builder: \000Cybran CDR Upgrade Adv Engi, replacing cooling info: Hooked Builder: \000Cybran CDR Upgrade Adv Engi info: Hooked Builder: \000Seraphim CDR Upgrade Adv Engi info: Hooked PlatoonTemplate: \000ACUUpgrades - Tech 2 Engineering info: Hooked Builder: \000UEF CDR Upgrade Shield, replaceing right pod info: Hooked Builder: \000UEF CDR Upgrade Shield info: Hooked Builder: \000Aeon CDR Upgrade Shield info: Hooked Builder: \000Cybran CDR Upgrade Stealth and Cloak info: Hooked Builder: \000Seraphim CDR Upgrade AdvancedRegenAura info: Hooked Builder: \000Seraphim CDR Upgrade AdvancedRegenAura, replace rate of fire info: Hooked PlatoonTemplate: \000ACUUpgrades - Shields info: Hooked Builder: \000Sorian UEF CDR Upgrade AdvEng - Pods info: Hooked Builder: \000Sorian UEF CDR Upgrade T3 Eng - Shields info: Hooked Builder: \000Sorian Aeon CDR Upgrade AdvEng - Resource - Crysalis info: Hooked Builder: \000Sorian Aeon CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Hooked Builder: \000Sorian Cybran CDR Upgrade AdvEng - Laser Gen info: Hooked Builder: \000Sorian Cybran CDR Upgrade T3 Eng - Resource info: Hooked Builder: \000Sorian Seraphim CDR Upgrade AdvEng - Resource - Crysalis info: Hooked Builder: \000Sorian Seraphim CDR Upgrade T3 Eng - ResourceAdv - EnhSensor info: Hooked PlatoonTemplate: \000SorianACUUpgrades debug: Loading module '\000/lua/ai/aibuilders/sorianeconomyupgradebuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianexpansionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianexperimentalbuilders.lua\000' info: Hooked /lua/ai/aibuilders/sorianexperimentalbuilders.lua with /mods/totalmayhem/hook/lua/ai/aibuilders/sorianexperimentalbuilders.lua info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 Group info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 Group info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 Group info: Hooked PlatoonTemplate: \000SorianMobileExperimentalEngineersGroup info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1 info: Hooked Builder: \000Sorian T3 Land Exp1 Engineer 1 - Large Map info: Hooked Builder: \000Sorian T3 Land Exp2 Engineer 1 - Large Map info: Hooked Builder: \000Sorian T3 Land Exp3 Engineer 1 - Large Map info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Land info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Land info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Land info: Hooked Builder: \000Sorian T4 Exp Land - Scathis info: Hooked Builder: \000Sorian T4 Exp Land Unit Cap info: Hooked PlatoonTemplate: \000SorianMobileLandExperimentalForm info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 info: Hooked Builder: \000Sorian T3 Air Exp1 Engineer 1 - Small Map info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Air info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Air info: Hooked PlatoonTemplate: \000SorianMobileAirExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Air info: Hooked Builder: \000Sorian T4 Exp Air Unit Cap info: Hooked PlatoonTemplate: \000SorianMobileAirExperimentalForm info: Hooked Builder: \000Sorian T4 Sea Exp1 Engineer info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Mobile Naval info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Mobile Naval info: Hooked PlatoonTemplate: \000SorianMobileNavalExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Sea info: Hooked PlatoonTemplate: \000SorianMobileNavalExperimentalForm info: Hooked Builder: \000Sorian T3 Satellite Exp Engineer info: Hooked Builder: \000Sorian T2 Engineer Assist Experimental Satellite info: Hooked Builder: \000Sorian T3 Engineer Assist Experimental Satellite info: Hooked PlatoonTemplate: \000SorianSatelliteExperimentalEngineers info: Hooked Builder: \000Sorian T4 Exp Satellite info: Hooked PlatoonTemplate: \000SorianSatelliteExperimentalForm debug: Loading module '\000/lua/ai/aibuilders/sorianfactoryconstructionbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianintelbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianlandattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/soriannavalbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianseaattackbuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianstrategybuilders.lua\000' debug: Loading module '\000/lua/ai/aibuilders/sorianstrategyplatoonbuilders.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengeexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengemain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/challengenaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionlarge.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/normalmain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/normalnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionbalancedfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionbalancedsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionlandfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionlandsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainair.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainbalanced.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainland.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushmainnaval.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/rushsetons.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionairfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionbalancedfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionbalancedsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionturtlefull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianexpansionwaterfull.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainair.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainbalanced.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainrush.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainturtle.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/sorianmainwater.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionlarge.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/soriannavalexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techexpansionsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techmain.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/techsmall.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/turtleexpansion.lua\000' debug: Loading module '\000/lua/ai/aibasetemplates/turtlemain.lua\000' debug: MEM: -4194304 bytes OGRID debug: Loading module '\000/lua/triggermanager.lua\000' debug: Loading module '\000/lua/scenarioenvironment.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000' info: Loading save file: \000/maps/X1MP_004/X1MP_004_save.lua info: Loading script file: \000/maps/X1MP_004/X1MP_004_script.lua debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/ai/aibuilders/hydrocarbonupgrade.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/ai/aibuilders/totalmayhembuilder.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/ai/aibuilders/totalmayhemdefenseupgrade.lua\000' debug: Loading module '\000/lua/aibrain.lua\000' debug: Loading module '\000/lua/aibrainplans.lua\000' debug: Loading module '\000/lua/editor/platooncountbuildconditions.lua\000' debug: Loading module '\000/lua/ai/aibuildunits.lua\000' debug: Loading module '\000/lua/sim/factorybuildermanager.lua\000' debug: Loading module '\000/lua/sim/buildermanager.lua\000' debug: Loading module '\000/lua/sim/builder.lua\000' debug: Loading module '\000/lua/sim/platoonformmanager.lua\000' debug: Loading module '\000/lua/sim/brainconditionsmonitor.lua\000' debug: Loading module '\000/lua/sim/engineermanager.lua\000' debug: Loading module '\000/lua/sim/strategymanager.lua\000' debug: Loading module '\000/lua/sim/strategybuilder.lua\000' debug: Loading module '\000/lua/simutils.lua\000' debug: Loading module '\000/lua/simplayerquery.lua\000' debug: Loading module '\000/lua/sim/score.lua\000' debug: Loading module '\000/lua/victory.lua\000' debug: Loading module '\000/lua/aipersonality.lua\000' debug: Loading module '\000/lua/platoon.lua\000' info: * OnCreateAI: AIPersonality: (turtle) info: * OnCreateAI: AIPersonality: (turtle) info: * OnCreateAI: AIPersonality: (adaptive) debug: Loading module '\000/lua/proptree.lua\000' debug: Loading module '\000/lua/sim/prop.lua\000' debug: Loading module '\000/lua/effectutilities.lua\000' debug: Loading module '\000/lua/effecttemplates.lua\000' debug: Loading module '\000/lua/defaultexplosions.lua\000' warning: NUM PROPS = 1430 info: BeginSession... debug: Active mods in sim: \000{ debug: { debug: author="Exavier Macbeth, lt_hawkeye, orangeknight", debug: conflicts={ }, debug: copyright="2009 Exavier Macbeth, lt_hawkeye, orangeknight", debug: description="The ultimate unit pack, re-engineered for FAF 3680 or later", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/BlackOpsFAF-Unleashed/icon.bmp", debug: location="/mods/blackopsfaf-unleashed", debug: name="BlackOps FAF: Unleashed", debug: selectable=true, debug: shadowdir="/shadow", debug: special_thanks="IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx", debug: ui_only=false, debug: uid="9e8ea941-c306-aaaf-b367-u00000019000", debug: version=19 debug: }, debug: { debug: after={ }, debug: author="Burnie", debug: before={ }, debug: conflicts={ }, debug: copyright="Burnie", debug: description="(For all gameversions) This mod adds alot more units with full AI support. Prepare for mayhem!", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/TotalMayhem/modicon.jpg", debug: location="/mods/totalmayhem", debug: name="Total Mayhem", debug: requires={ }, debug: requiresNames={ }, debug: selectable=true, debug: shadowdir="/shadow", debug: ui_only=false, debug: uid="62e2j64a-TOMA-3652-01370-146as555a8u3", debug: url="http://forums.faforever.com/viewforum.php?f=47", debug: version=137 debug: }, debug: { debug: after={ }, debug: author="Exavier Macbeth, lt_hawkeye, orangeknight", debug: before={ }, debug: conflicts={ }, debug: copyright="2009 Exavier Macbeth", debug: description="The ultimate unit pack, re-engineered for FAF 3680 or later", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/BlackOpsFAF-EXUnits/icon.png", debug: location="/mods/blackopsfaf-exunits", debug: name="BlackOps FAF: EXUnits", debug: requires={ }, debug: requiresNames={ }, debug: selectable=true, debug: shadowdir="/shadow", debug: special_thanks="IceDreamer, Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx", debug: ui_only=false, debug: uid="9e8ee941-c406-4751-b367-e10000019000", debug: version=19 debug: }, debug: { debug: author="Exavier Macbeth, lt_hawkeye, orangeknight - Revamped 2016 by IceDreamer", debug: conflicts={ debug: "5048d937-4872-4e86-9f09-dd1806a0629c", debug: "9e8ea941-c506-4751-b367-e00000000302", debug: "aaaaaaaa-aaaa-aaaa-aaaa-aaaaaaaaaaab", debug: "9e8ef941-c506-4711-b527-d00000000602", debug: "9e8ef941-c507-4711-b527-d00000000602", debug: "9e8ef941-c806-4711-b527-d00000000602", debug: "9e8ef941-c816-4711-b527-d00000000602", debug: "9e8ef941-c507-4811-b527-d10035800602", debug: "9e8ef941-c527-4811-b527-d10035800602", debug: "9e8ef941-c537-4811-b527-d10035800602", debug: "9d8ef941-c537-4811-b527-d10035800602", debug: "9e8ea941-c306-4751-b367-e00000000302", debug: "9e8ea941-c306-4751-b367-e05800000302", debug: "9e8ea941-c306-4751-b368-a11100000100", debug: "9e8ea941-c306-4751-b368-a11100000102", debug: "b28243b8-28dd-4fd5-bc05-269d0ce94f4d", debug: "9e8ea941-c306-4751-b367-f00000000005", debug: "9e8ea941-c306-4751-b367-e20000000102", debug: "9e8ea941-c306-4751-b367-e10000000104", debug: "9e8ea941-c306-4751-b367-a12345610000", debug: "9e8ea941-c306-4751-b367-a11000000600", debug: "9e8ea941-c306-4751-b367-a11000000502", debug: "9e8ea941-c306-aaaf-b367-f00000000005", debug: "9e8ea941-c306-4751-b367-a20000000502", debug: "9e8ea941-c306-4751-rrrr-a20000000502", debug: "10497e5a-a404-4bb7-8251-a33e3afab61e", debug: "10497e5a-a404-4bb7-8251-a33e3afab62e", debug: "10497e5a-a404-4bb7-8251-a33e3afab63e", debug: "10497e5a-a404-4bb7-8251-a33e3afab64e", debug: "10497e5a-a404-4bb7-8251-a33e3afab65e", debug: "10497e5a-a404-4bb7-8251-a33e3afab60f", debug: "10497e5a-a404-4bb7-8211-a33e3afab60f", debug: "10497e5a-a404-4bb7-8212-a33e3afab60f", debug: "10497e5a-a404-4bb7-8251-a33e3afab66e", debug: "10497e5a-a404-4bb7-8251-a33e3afab67e", debug: "10497e5a-a404-4bb7-8251-a33e3afab68e", debug: "10497e5a-a404-4bb7-8251-a33e3afab69e", debug: "68c516fc-fe81-4b43-bb16-faec3998a01f", debug: "9e8ea941-c306-4751-b367-f10000000009", debug: "9e8ea941-c506-4711-b317-e00000000302", debug: "9e8ea941-c306-4751-rrrr-a20000000503", debug: "9e8ea941-m306-4751-rrrr-a11000000600", debug: "9e8ea941-c306-4751-b367-a00000011000", debug: "9e8ea941-c306-4751-b367-a00000012000", debug: "9e8ea941-c306-4751-b367-a00000013000", debug: "9e8ea941-c306-4751-b367-a00000014000" debug: }, debug: copyright="2009 Exavier Macbeth, lt_hawkeye, orangeknight, IceDreamer", debug: description="The ultimate ACU upgrade pack, re-engineered for FAF 3680 or later", debug: enabled=true, debug: exclusive=false, debug: hookdir="/hook", debug: icon="/mods/BlackOpsFAF-ACUs/icon.png", debug: location="/mods/blackopsfaf-acus", debug: name="BlackOps FAF: ACUs", debug: selectable=true, debug: shadowdir="/shadow", debug: special_thanks="Uveso, Softles, Nojoke185, ZephyrWarrior, Raistlfiren, Nocaps, Netjaxx", debug: ui_only=false, debug: uid="9e8ea941-c306-4751-b367-a00000018000", debug: version=18 debug: } debug: } debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/airexperimental1.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/airgunship 2.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/airstagingplatform 1.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/airstagingplatform 2.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/airtransport.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/armoredassault.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/artillery 1.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/artillery 2.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/energy-mass-storage.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/grounddefense 1.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/grounddefense 2.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/landartillery 1.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/landbot 1.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/landbot 2.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/landdfbot.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/landdftank.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/landexperimental1 1.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/landexperimental1 2.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/landexperimental2.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/radarjammer 1.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/radarjammer 2.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/radarjammer 3.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/seabattleship.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/seacarrier.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/seacruiser.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/seaexperimental1.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/shielddefense.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/strategicmissiledefense.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/customunits/t3shielddefense.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 1.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 10.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 11.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 12.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 13.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 2.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 3.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 4.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 5.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 6.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 7.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/customunits/all units 8.lua\000' debug: Loading module '\000/mods/blackopsfaf-exunits/lua/customunits/allunits.lua\000' debug: Loading module '\000/mods/blackopsfaf-exunits/lua/customunits/allunits2.lua\000' debug: Loading module '\000/lua/factions.lua\000' info: Hooked /lua/factions.lua with /mods/blackopsfaf-acus/hook/lua/factions.lua debug: Loading module '\000/mods/blackopsfaf-acus/units/eel0001/eel0001_script.lua\000' debug: Loading module '\000/lua/shield.lua\000' debug: Loading module '\000/lua/overspill.lua\000' debug: Loading module '\000/lua/defaultunits.lua\000' info: Hooked /lua/defaultunits.lua with /mods/blackopsfaf-acus/hook/lua/defaultunits.lua debug: Loading module '\000/lua/sim/unit.lua\000' info: Hooked /lua/sim/unit.lua with /mods/blackopsfaf-unleashed/hook/lua/sim/unit.lua debug: Loading module '\000/lua/wreckage.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/blackopseffecttemplates.lua\000' debug: Loading module '\000/lua/terranweapons.lua\000' info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua debug: Loading module '\000/lua/sim/defaultweapons.lua\000' info: Hooked /lua/sim/defaultweapons.lua with /mods/totalmayhem/hook/lua/sim/defaultweapons.lua debug: Loading module '\000/lua/sim/weapon.lua\000' info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua debug: Loading module '\000/lua/sim/nukedamage.lua\000' debug: Loading module '\000/lua/sim/collisionbeam.lua\000' debug: Loading module '\000/lua/sim/defaultdamage.lua\000' debug: Loading module '\000/lua/sim/calcballisticacceleration.lua\000' debug: Loading module '\000/lua/defaultcollisionbeams.lua\000' debug: Loading module '\000/mods/blackopsfaf-acus/lua/acusweapons.lua\000' debug: Loading module '\000/mods/blackopsfaf-acus/lua/acusdefaultcollisionbeams.lua\000' debug: Loading module '\000/lua/cybranweapons.lua\000' debug: Loading module '\000/lua/seraphimweapons.lua\000' debug: Loading module '\000/lua/defaultbufffield.lua\000' debug: Loading module '\000/mods/blackopsfaf-acus/lua/acuseffecttemplates.lua\000' debug: Loading module '\000/lua/sim/navigator.lua\000' debug: Loading module '\000/lua/armordefinition.lua\000' info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua debug: Loading module '\000/mods/blackopsfaf-acus/units/esl0001/esl0001_script.lua\000' debug: Loading module '\000/mods/blackopsfaf-acus/units/erl0001/erl0001_script.lua\000' debug: Loading module '\000/mods/blackopsfaf-acus/units/eal0001/eal0001_script.lua\000' debug: Loading module '\000/lua/aeonweapons.lua\000' info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua debug: Loading module '\000/units/uec0001/uec0001_script.lua\000' debug: Loading module '\000/lua/terranunits.lua\000' debug: Loading module '\000/units/urb5101/urb5101_script.lua\000' debug: Loading module '\000/lua/cybranunits.lua\000' debug: Loading module '\000/units/ueb5202/ueb5202_script.lua\000' debug: Loading module '\000/lua/tarmacs.lua\000' debug: Loading module '\000/units/uec1401/uec1401_script.lua\000' debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000' debug: Loading module '\000/units/uec1301/uec1301_script.lua\000' debug: Loading module '\000/units/uec1101/uec1101_script.lua\000' debug: Loading module '\000/lua/enhancementcommon.lua\000' info: * Total Mayhem: [siminit.lua, line:456] - Running from: @c:\programdata\faforever\gamedata\lua.nx2\lua\siminit.lua. info: * Total Mayhem: [siminit.lua, line:457] - Checking directory /mods/ for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:464] - Found directory: /mods/totalmayhem/mod_info.lua. info: * Total Mayhem: [siminit.lua, line:469] - Check OK. Found 1 TotalMayhem directory. info: * Total Mayhem: [siminit.lua, line:473] - Checking files and filesize for TotalMayhem... info: * Total Mayhem: [siminit.lua, line:500] - Check OK! files: 2178, bytecount: 749995008. debug: Loading module '\000/lua/maui/frame.lua\000' debug: Loading module '\000/lua/ui/game/gamemain.lua\000' debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000' debug: Loading module '\000/lua/ui/game/gamecommon.lua\000' info: Hooked /lua/ui/game/gamecommon.lua with /mods/totalmayhem/hook/lua/ui/game/gamecommon.lua info: Total Mayhem: [gamecommon.lua, line:324] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. debug: Loading module '\000/lua/maui/movie.lua\000' debug: Loading module '\000/lua/keymap/keymapper.lua\000' debug: Loading module '\000/lua/keymap/keydescriptions.lua\000' debug: Loading module '\000/lua/keymap/keyactions.lua\000' debug: Loading module '\000/lua/keymap/debugkeyactions.lua\000' info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/LV_Dead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/LV_Dead01_s1_normalsTS.dds" -- trying fallback. debug: Loading module '\000/lua/usercamera.lua\000' debug: Loading module '\000/lua/ui/game/missiontext.lua\000' debug: Loading module '\000/lua/enhancementcommon.lua\000' debug: Loading module '\000/lua/game.lua\000' debug: Loading module '\000/lua/sim/bufffield.lua\000' debug: Loading module '\000/lua/sim/buff.lua\000' debug: Loading module '\000/lua/sim/entity.lua\000' debug: Loading module '\000/lua/sim/categoryutils.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsanalyzer.lua\000' debug: Loading module '\000/lua/userplayerquery.lua\000' debug: Loading module '\000/lua/ui/game/prefetchtextures.lua\000' info: Cam_Free off debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/eeb0001_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/esb0001_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/esb0002_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/esb0003_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/esb0004_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/zxa0001_icon.dds debug: Loading module '\000/lua/ui/game/borders.lua\000' debug: Loading module '\000/lua/ui/game/layouts/borders_mini.lua\000' debug: Loading module '\000/lua/ui/game/worldview.lua\000' debug: Loading module '\000/lua/ui/controls/worldview.lua\000' debug: Loading module '\000/lua/ui/game/ping.lua\000' debug: Loading module '\000/lua/user/userdecal.lua\000' debug: Loading module '\000/lua/ui/game/unitview.lua\000' info: Hooked /lua/ui/game/unitview.lua with /mods/totalmayhem/hook/lua/ui/game/unitview.lua debug: Loading module '\000/lua/maui/statusbar.lua\000' debug: Loading module '\000/lua/keymap/selectedinfo.lua\000' debug: Loading module '\000/lua/ui/game/layouts/unitview_mini.lua\000' debug: Loading module '\000/lua/ui/game/unitviewdetail.lua\000' debug: Loading module '\000/lua/ui/help/unitdescription.lua\000' info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-unleashed/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-exunits/hook/lua/ui/help/unitdescription.lua info: Hooked /lua/ui/help/unitdescription.lua with /mods/blackopsfaf-acus/hook/lua/ui/help/unitdescription.lua debug: Loading module '\000/lua/armordefinition.lua\000' info: Hooked /lua/armordefinition.lua with /mods/blackopsfaf-unleashed/hook/lua/armordefinition.lua debug: Loading module '\000/lua/ui/game/construction.lua\000' debug: Loading module '\000/lua/ui/controls/specialgrid.lua\000' debug: Loading module '\000/lua/maui/mauiutil.lua\000' debug: Loading module '\000/lua/ui/game/build_templates.lua\000' debug: Loading module '\000/lua/ui/game/buildmode.lua\000' debug: Loading module '\000/lua/ui/game/tabs.lua\000' debug: Loading module '\000/lua/ui/templates_factory.lua\000' debug: Loading module '\000/lua/ui/game/straticons.lua\000' debug: Loading module '\000/lua/ui/game/selection.lua\000' info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua debug: Loading module '\000/lua/ui/notify/enhancementqueue.lua\000' debug: Loading module '\000/lua/keymap/hotkeylabelsui.lua\000' debug: Loading module '\000/lua/ui/game/selectionsort.lua\000' info: Total Mayhem: [unitview.lua, line:969] - Gameversion is 3652 or newer. No need to insert the unit icons by our own function. info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/lua/ui/game/multifunction.lua\000' debug: Loading module '\000/lua/maui/grid.lua\000' debug: Loading module '\000/lua/ui/game/economy.lua\000' debug: Loading module '\000/lua/ui/game/commandmode.lua\000' debug: Loading module '\000/lua/ui/game/orders.lua\000' debug: Loading module '\000/lua/keymap/misckeyactions.lua\000' debug: Loading module '\000/lua/utilities.lua\000' debug: Loading module '\000/lua/ui/game/commandmeshes.lua\000' debug: Loading module '\000/lua/ui/game/minimap.lua\000' info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua debug: Loading module '\000/lua/ui/game/rangeoverlayparams.lua\000' debug: Loading module '\000/lua/ui/game/layouts/economy_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/tabs_mini.lua\000' info: range_RenderHighlighted true info: range_RenderSelected true info: range_RenderBuild true debug: Loading module '\000/lua/ui/game/layouts/multifunction_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/orders_mini.lua\000' debug: Loading module '\000/lua/ui/game/avatars.lua\000' debug: Loading module '\000/lua/ui/game/layouts/avatars_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/construction_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/unitviewdetail_mini.lua\000' debug: Loading module '\000/lua/ui/game/controlgroups.lua\000' debug: Loading module '\000/lua/ui/game/announcement.lua\000' debug: Loading module '\000/lua/ui/game/layouts/controlgroups_mini.lua\000' debug: Loading module '\000/lua/ui/game/transmissionlog.lua\000' debug: Loading module '\000/lua/ui/game/windowmanager.lua\000' debug: Loading module '\000/lua/ui/game/helptext.lua\000' debug: Loading module '\000/lua/ui/game/timer.lua\000' debug: Loading module '\000/lua/ui/game/consoleecho.lua\000' debug: Loading module '\000/lua/ui/game/taunt.lua\000' debug: Loading module '\000/lua/aichatsorian.lua\000' info: creating high fidelity terrain info: creating high fidelity water debug: Loading module '\000/lua/ui/game/layouts/minimap_mini.lua\000' info: res_AfterPrefetchDelay 100 info: res_PrefetcherActivityDelay 1 info: net_lag 0 debug: Loading module '\000/lua/ui/game/launchconsolecommands.lua\000' info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 0 debug: Loading module '\000/lua/keymap/hotkeylabels.lua\000' debug: Loading module '\000/lua/keymap/unitkeygroups.lua\000' debug: Loading module '\000/lua/ui/notify/customiser.lua\000' debug: Loading module '\000/lua/ui/game/score.lua\000' debug: Loading module '\000/lua/ui/game/layouts/score_mini.lua\000' debug: Loading module '\000/lua/ui/game/objectives2.lua\000' debug: Loading module '\000/lua/keymap/hotbuild.lua\000' debug: Loading module '\000/lua/keymap/upgradetab.lua\000' debug: Loading module '\000/lua/usermusic.lua\000' info: /savereplay debug: Loading module '\000/lua/ui/game/layouts/missiontext_mini.lua\000' debug: Loading module '\000/lua/ui/game/layouts/chat_layout.lua\000' warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. debug: Loading module '\000/lua/ui/game/strategicicons.lua\000' debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000' info: Exe Version: 1.0 debug: Current gametime: 00:00:00 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: creating high fidelity terrain info: creating high fidelity water info: Exe Version: 1.0 debug: Loading module '\000/lua/sim/blip.lua\000' info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: playable area coordinates are { 0, 0, 512, 512 } info: Offmapareas are { info: { x0=-100, x1=612, y0=-100, y1=0 }, info: { x0=-100, x1=612, y0=512, y1=612 }, info: { x0=-100, x1=0, y0=0, y1=512 }, info: { x0=512, x1=612, y0=0, y1=512 } info: } debug: Loading module '\000/lua/ui/game/rallypoint.lua\000' debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000' debug: Loading module '\000/lua/renderselectparams.lua\000' debug: Loading module '\000/lua/ai/aiarchetype-managerloader.lua\000' debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000' debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000' debug: Loading module '\000/lua/sim/projectile.lua\000' debug: Loading module '\000/lua/defaultantiprojectile.lua\000' info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua info: UI_MakeSelectionSet 1 debug: Loading module '\000/lua/simcallbacks.lua\000' info: Hooked /lua/simcallbacks.lua with /mods/blackopsfaf-unleashed/hook/lua/simcallbacks.lua debug: Loading module '\000/lua/simping.lua\000' debug: Loading module '\000/lua/selfdestruct.lua\000' debug: Loading module '\000/lua/simcameramarkers.lua\000' debug: Loading module '\000/lua/simdialogue.lua\000' debug: Loading module '\000/lua/simdiplomacy.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/lua/weaponpriorities.lua\000' info: *AI DEBUG: ARMY \0001\000: Initiating Archetype using TurtleMain debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using TurtleMain debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using RushMainNaval debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000' info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. debug: Loading module '\000/lua/editor/instantbuildconditions.lua\000' debug: Loading module '\000/mods/blackopsfaf-acus/lua/acusupgradeconditions.lua\000' debug: Loading module '\000/lua/spreadattack.lua\000' debug: Loading module '\000/units/urb0102/urb0102_script.lua\000' debug: Loading module '\000/units/ura0001/ura0001_script.lua\000' debug: Loading module '\000/lua/formations.lua\000' debug: Loading module '\000/lua/editor/threatbuildconditions.lua\000' debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000' debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000' debug: Loading module '\000/lua/ui/game/commandgraph.lua\000' info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000' debug: Loading module '\000/lua/seraphimunits.lua\000' info: Hooked /lua/seraphimunits.lua with /mods/blackopsfaf-acus/hook/lua/seraphimunits.lua debug: Loading module '\000/mods/blackopsfaf-acus/lua/acusantiprojectile.lua\000' debug: Loading module '\000/units/uab0102/uab0102_script.lua\000' debug: Loading module '\000/lua/aeonunits.lua\000' debug: Loading module '\000/effects/entities/seraphimbuildeffect01/seraphimbuildeffect01_script.lua\000' debug: Loading module '\000/effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua\000' debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000' debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000' debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000' info: UI_MakeSelectionSet 9 debug: Loading module '\000/lua/formations.lua\000' debug: Current gametime: 00:00:30 debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000' debug: Loading module '\000/lua/keymap/properkeynames.lua\000' debug: Loading module '\000/lua/keymap/keynames.lua\000' debug: Loading module '\000/lua/keymap/keycategories.lua\000' info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/url0105/url0105_script.lua\000' debug: Loading module '\000/units/urb1101/urb1101_script.lua\000' debug: Loading module '\000/units/xsl0105/xsl0105_script.lua\000' debug: Loading module '\000/units/ual0105/ual0105_script.lua\000' debug: Loading module '\000/units/uel0105/uel0105_script.lua\000' debug: Loading module '\000/units/xsb1101/xsb1101_script.lua\000' debug: Loading module '\000/units/uab1101/uab1101_script.lua\000' debug: Loading module '\000/units/ueb1101/ueb1101_script.lua\000' info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: UI_MakeSelectionSet 2 debug: Loading module '\000/lua/editor/economybuildconditions.lua\000' info: AIGetMarkerLocationsEx 26 markers for Land Path Node info: AIGetMarkerLocationsEx 44 markers for Water Path Node info: AIGetMarkerLocationsEx 60 markers for Air Path Node info: AIGetMarkerLocationsEx 68 markers for Amphibious Path Node debug: Current gametime: 00:01:00 debug: Loading module '\000/units/urb1103/urb1103_script.lua\000' debug: Loading module '\000/units/xsb1103/xsb1103_script.lua\000' info: UI_MakeSelectionSet 2 debug: Loading module '\000/units/ueb1103/ueb1103_script.lua\000' debug: Loading module '\000/units/uab1103/uab1103_script.lua\000' info: UI_MakeSelectionSet 3 info: UI_MakeSelectionSet 4 debug: Current gametime: 00:01:30 debug: Loading module '\000/units/uab0101/uab0101_script.lua\000' debug: Current gametime: 00:02:00 debug: Loading module '\000/units/uel0101/uel0101_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/xsl0101/xsl0101_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 4 info: UI_ApplySelectionSet 4 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/urb0103/urb0103_script.lua\000' debug: Loading module '\000/units/urb1106/urb1106_script.lua\000' debug: Loading module '\000/units/ueb0102/ueb0102_script.lua\000' debug: Loading module '\000/units/uel0103/uel0103_script.lua\000' debug: Loading module '\000/units/xsb0102/xsb0102_script.lua\000' debug: Current gametime: 00:02:30 debug: Loading module '\000/units/ual0101/ual0101_script.lua\000' debug: Loading module '\000/units/xsl0103/xsl0103_script.lua\000' info: UI_SelectByCategory +nearest FACTORY debug: Loading module '\000/units/uel0106/uel0106_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/ual0201/ual0201_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Loading module '\000/units/xsl0201/xsl0201_script.lua\000' debug: Current gametime: 00:03:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Loading module '\000/units/uaa0107/uaa0107_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Loading module '\000/projectiles/tdfmachinegun01/tdfmachinegun01_script.lua\000' debug: Loading module '\000/lua/terranprojectiles.lua\000' debug: Loading module '\000/projectiles/sdfphasicautogun01/sdfphasicautogun01_script.lua\000' debug: Loading module '\000/lua/seraphimprojectiles.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/units/bel0109/bel0109_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000' debug: Loading module '\000/lua/genericdebris.lua\000' debug: Loading module '\000/units/uab0103/uab0103_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 00:03:30 debug: Loading module '\000/units/xsa0107/xsa0107_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 4 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Loading module '\000/projectiles/adflaserlight02/adflaserlight02_script.lua\000' debug: Loading module '\000/lua/aeonprojectiles.lua\000' info: UI_MakeSelectionSet 2 debug: Loading module '\000/mods/totalmayhem/units/broat1fig/broat1fig_script.lua\000' debug: Loading module '\000/units/urb1202/urb1202_script.lua\000' debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000' debug: Loading module '\000/units/uea0107/uea0107_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1ht/brnt1ht_script.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmeffecttemplates.lua\000' debug: Current gametime: 00:04:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Loading module '\000/units/urb0202/urb0202_script.lua\000' debug: Loading module '\000/units/xsa0101/xsa0101_script.lua\000' debug: Loading module '\000/units/uaa0101/uaa0101_script.lua\000' debug: Loading module '\000/projectiles/sdfchronatroncannon01/sdfchronatroncannon01_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 00:04:30 debug: Loading module '\000/mods/blackopsfaf-unleashed/units/bsl0106/bsl0106_script.lua\000' debug: Loading module '\000/units/uel0201/uel0201_script.lua\000' debug: Loading module '\000/projectiles/sdfohcannon01/sdfohcannon01_script.lua\000' debug: Loading module '\000/projectiles/sifthunthoartilleryshell01/sifthunthoartilleryshell01_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Loading module '\000/mods/totalmayhem/units/brnt1expd/brnt1expd_script.lua\000' debug: Loading module '\000/projectiles/sifthunthoartilleryshell02/sifthunthoartilleryshell02_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1mt/brnt1mt_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/projectiles/tdfgauss04/tdfgauss04_script.lua\000' debug: Current gametime: 00:05:00 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/nullweapon/nullweapon_script.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmprojectiles.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/broat1figproj/broat1figproj_script.lua\000' debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000' debug: Loading module '\000/units/ueb1105/ueb1105_script.lua\000' debug: Loading module '\000/projectiles/sinker/sinker_script.lua\000' debug: Loading module '\000/units/uab1105/uab1105_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 00:05:30 debug: Loading module '\000/units/uab2104/uab2104_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/units/xsb3101/xsb3101_script.lua\000' debug: Loading module '\000/units/xsl0104/xsl0104_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnt1mtproj/brnt1mtproj_script.lua\000' debug: Loading module '\000/units/ual0104/ual0104_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Loading module '\000/units/xsb2104/xsb2104_script.lua\000' debug: Loading module '\000/units/ueb0103/ueb0103_script.lua\000' debug: Current gametime: 00:06:00 debug: Loading module '\000/projectiles/adfquantumdisruptor01/adfquantumdisruptor01_script.lua\000' debug: Loading module '\000/projectiles/saashleoaagatlinggun01/saashleoaagatlinggun01_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/projectiles/tiffragmentationsensorshell01/tiffragmentationsensorshell01_script.lua\000' info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Loading module '\000/units/xsb1105/xsb1105_script.lua\000' debug: Loading module '\000/units/uab1202/uab1202_script.lua\000' debug: Loading module '\000/projectiles/tiffragmentationsensorshell02/tiffragmentationsensorshell02_script.lua\000' debug: Loading module '\000/units/url0208/url0208_script.lua\000' debug: Loading module '\000/projectiles/tdfgauss01/tdfgauss01_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/mods/totalmayhem/units/brpt1ht/brpt1ht_script.lua\000' info: UI_ApplySelectionSet 3 debug: Current gametime: 00:06:30 debug: Loading module '\000/units/xsb0103/xsb0103_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brpt1pd/brpt1pd_script.lua\000' debug: Loading module '\000/projectiles/adfdisruptor01/adfdisruptor01_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Loading module '\000/units/uaa0102/uaa0102_script.lua\000' info: UI_ApplySelectionSet 1 debug: Current gametime: 00:07:00 debug: Loading module '\000/projectiles/cdfcannonmolecular01/cdfcannonmolecular01_script.lua\000' debug: Loading module '\000/lua/cybranprojectiles.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/xsa0102/xsa0102_script.lua\000' debug: Current gametime: 00:07:30 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/projectiles/saashleoaagatlinggun02/saashleoaagatlinggun02_script.lua\000' info: UI_MakeSelectionSet 2 debug: Current gametime: 00:08:00 debug: Loading module '\000/units/uea0102/uea0102_script.lua\000' info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/urb1201/urb1201_script.lua\000' info: UI_ApplySelectionSet 2 debug: Loading module '\000/mods/totalmayhem/units/brpt1expd/brpt1expd_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Current gametime: 00:08:30 debug: Loading module '\000/mods/totalmayhem/units/brnat1advfig/brnat1advfig_script.lua\000' debug: Loading module '\000/projectiles/sdfheavyphasicautogun02/sdfheavyphasicautogun02_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 debug: Loading module '\000/projectiles/aaasonicpulse01/aaasonicpulse01_script.lua\000' debug: Loading module '\000/projectiles/aaasonicpulse02/aaasonicpulse02_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/mods/totalmayhem/units/brpt1bt/brpt1bt_script.lua\000' info: UI_ApplySelectionSet 1 debug: Loading module '\000/projectiles/adfovercharge01/adfovercharge01_script.lua\000' debug: Current gametime: 00:09:00 debug: Loading module '\000/mods/totalmayhem/units/brot1expd/brot1expd_script.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmaeonweapons.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmcollisionbeams.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/units/urb0302/urb0302_script.lua\000' info: UI_ApplySelectionSet 2 debug: Loading module '\000/units/uab0202/uab0202_script.lua\000' debug: Loading module '\000/units/xrb0104/xrb0104_script.lua\000' debug: Loading module '\000/units/uab3101/uab3101_script.lua\000' info: UI_ApplySelectionSet 1 debug: Current gametime: 00:09:30 debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/units/xrb0204/xrb0204_script.lua\000' debug: Current gametime: 00:10:00 debug: Loading module '\000/projectiles/sdfheavyquarnoncannon01/sdfheavyquarnoncannon01_script.lua\000' debug: Loading module '\000/units/xss0203/xss0203_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:10:30 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:11:00 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/units/urb2109/urb2109_script.lua\000' info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/ueb2104/ueb2104_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/units/ueb2101/ueb2101_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:11:30 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: CWldSession::DoBeat() unknown entity id (0x2ff00126) supplied in a pose update. info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/urb2104/urb2104_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1hpd/brnt1hpd_script.lua\000' debug: Loading module '\000/projectiles/tdphalanx01/tdphalanx01_script.lua\000' debug: Current gametime: 00:12:00 debug: Loading module '\000/mods/totalmayhem/units/brnat1intc/brnat1intc_script.lua\000' debug: Current gametime: 00:12:30 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/url0309/url0309_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brnat1advfigproj/brnat1advfigproj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmavaprojectiles.lua\000' debug: Loading module '\000/mods/totalmayhem/lua/tmavaeffecttemplates.lua\000' debug: Current gametime: 00:13:00 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 3 info: UI_MakeSelectionSet 3 info: UI_MakeSelectionSet 3 debug: Current gametime: 00:13:30 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000' debug: Loading module '\000/projectiles/sdfaireaubolter01/sdfaireaubolter01_script.lua\000' info: UI_ApplySelectionSet 1 debug: Loading module '\000/mods/totalmayhem/units/brpt1asta/brpt1asta_script.lua\000' debug: Current gametime: 00:14:00 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 debug: Loading module '\000/units/xss0103/xss0103_script.lua\000' debug: Loading module '\000/units/xsb2109/xsb2109_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_Lua import("/lua/ui/game/orders.lua").Stop() debug: Current gametime: 00:14:30 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/mods/totalmayhem/projectiles/brnt1btproj/brnt1btproj_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/xsb2101/xsb2101_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/urb3101/urb3101_script.lua\000' info: UI_ApplySelectionSet 1 debug: Current gametime: 00:15:00 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/uea0101/uea0101_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_MakeSelectionSet 3 debug: Loading module '\000/projectiles/cantorpedonanite01/cantorpedonanite01_script.lua\000' info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/uab2101/uab2101_script.lua\000' debug: Loading module '\000/projectiles/caaautocannon01/caaautocannon01_script.lua\000' info: UI_ApplySelectionSet 1 debug: Current gametime: 00:15:30 debug: Loading module '\000/mods/totalmayhem/units/brot1hpd/brot1hpd_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/projectiles/saashleoaagatlinggun05/saashleoaagatlinggun05_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:16:00 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Loading module '\000/mods/totalmayhem/units/brot1bt/brot1bt_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/urb1301/urb1301_script.lua\000' debug: Loading module '\000/units/ueb0202/ueb0202_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Current gametime: 00:16:30 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/projectiles/sdfohcannon03/sdfohcannon03_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:17:00 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Current gametime: 00:17:30 debug: Loading module '\000/units/urb1303/urb1303_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Current gametime: 00:18:00 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/urb2205/urb2205_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_Lua import("/lua/ui/game/orders.lua").Stop() info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:18:30 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Loading module '\000/projectiles/sdfshieeihautocannon01/sdfshieeihautocannon01_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Current gametime: 00:19:00 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:19:30 debug: Current gametime: 00:20:00 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Loading module '\000/units/urb1302/urb1302_script.lua\000' info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:20:30 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/urb2101/urb2101_script.lua\000' debug: Current gametime: 00:21:00 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Current gametime: 00:21:30 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Current gametime: 00:22:00 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:22:30 debug: Loading module '\000/mods/totalmayhem/units/brnt1bt/brnt1bt_script.lua\000' debug: Loading module '\000/units/xrb0304/xrb0304_script.lua\000' info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. debug: Loading module '\000/mods/totalmayhem/units/brmt1expd/brmt1expd_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Loading module '\000/projectiles/tdfplasma01/tdfplasma01_script.lua\000' info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. debug: Current gametime: 00:23:00 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Loading module '\000/projectiles/sanuallcavitationtorpedo02/sanuallcavitationtorpedo02_script.lua\000' debug: Current gametime: 00:23:30 info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Current gametime: 00:24:00 info: UI_ApplySelectionSet 3 info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Current gametime: 00:24:30 debug: Loading module '\000/units/urb3201/urb3201_script.lua\000' debug: Loading module '\000/units/urb0203/urb0203_script.lua\000' debug: Loading module '\000/units/urb0304/urb0304_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/mods/totalmayhem/projectiles/brnt1btrlproj/brnt1btrlproj_script.lua\000' debug: Loading module '\000/projectiles/tdffragmentationgrenade01/tdffragmentationgrenade01_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Current gametime: 00:25:00 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/url0301/url0301_script.lua\000' info: UI_ApplySelectionSet 1 debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/cybran/icons/units/unknown_icon.dds info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Current gametime: 00:25:30 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/uab0302/uab0302_script.lua\000' debug: Loading module '\000/units/xsb0202/xsb0202_script.lua\000' info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Current gametime: 00:26:00 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:26:30 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 1 debug: Loading module '\000/lua/sim/tasks/enhancetask.lua\000' debug: Loading module '\000/lua/sim/scripttask.lua\000' info: UI_ApplySelectionSet 3 debug: Current gametime: 00:27:00 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/lua/ui/lobby/restrictedunitsdata.lua\000' debug: Loading module '\000/units/urs0201/urs0201_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:27:30 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/xsb0302/xsb0302_script.lua\000' debug: Loading module '\000/units/ueb0302/ueb0302_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 7 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:28:00 info: UI_MakeSelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 7 info: UI_ApplySelectionSet 7 debug: Current gametime: 00:28:30 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 7 info: UI_ApplySelectionSet 7 debug: Current gametime: 00:29:00 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/urb3104/urb3104_script.lua\000' debug: Current gametime: 00:29:30 debug: Loading module '\000/projectiles/cdfprotoncannon01/cdfprotoncannon01_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:30:00 info: UI_MakeSelectionSet 2 info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. debug: Loading module '\000/units/urb3102/urb3102_script.lua\000' debug: Loading module '\000/units/ual0309/ual0309_script.lua\000' debug: Current gametime: 00:30:30 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:31:00 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 2 debug: Current gametime: 00:31:30 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/urs0202/urs0202_script.lua\000' debug: Loading module '\000/lua/kirvesweapons.lua\000' info: Hooked /lua/kirvesweapons.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesweapons.lua debug: Loading module '\000/lua/kirveseffects.lua\000' debug: Loading module '\000/lua/kirvesbeams.lua\000' info: Hooked /lua/kirvesbeams.lua with /mods/blackopsfaf-unleashed/hook/lua/kirvesbeams.lua debug: Loading module '\000/mods/totalmayhem/units/brot1btt2a/brot1btt2a_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:32:00 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 debug: Loading module '\000/units/urb4302/urb4302_script.lua\000' info: Hooked /units/urb4302/urb4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/urb4302/urb4302_script.lua debug: Loading module '\000/units/xsl0309/xsl0309_script.lua\000' debug: Loading module '\000/units/xrs0204/xrs0204_script.lua\000' debug: Loading module '\000/units/uel0309/uel0309_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:32:30 debug: Loading module '\000/units/uab0304/uab0304_script.lua\000' info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/urb0303/urb0303_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Loading module '\000/units/xsb0304/xsb0304_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/units/ueb0304/ueb0304_script.lua\000' debug: Current gametime: 00:33:00 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_MakeSelectionSet 2 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:33:30 debug: Loading module '\000/projectiles/caaautocannon02/caaautocannon02_script.lua\000' debug: Loading module '\000/projectiles/caananodart03/caananodart03_script.lua\000' debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:34:00 info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 debug: Current gametime: 00:34:30 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 3 debug: Current gametime: 00:35:00 debug: Loading module '\000/units/ual0301/ual0301_script.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/units/brb1106/brb1106_script.lua\000' info: UI_MakeSelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. debug: Current gametime: 00:35:30 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Current gametime: 00:36:00 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_MakeSelectionSet 6 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 3 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 00:36:30 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 debug: Current gametime: 00:37:00 info: UI_ApplySelectionSet 3 debug: Loading module '\000/units/xsl0301/xsl0301_script.lua\000' info: UI_MakeSelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 1 debug: Current gametime: 00:37:30 debug: Loading module '\000/mods/blackopsfaf-unleashed/units/brb4207/brb4207_script.lua\000' info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 6 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 4 info: UI_ApplySelectionSet 4 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/units/urb4207/urb4207_script.lua\000' info: UI_ApplySelectionSet 1 debug: Loading module '\000/mods/totalmayhem/units/brpt1exm1/brpt1exm1_script.lua\000' debug: Current gametime: 00:38:00 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Current gametime: 00:38:30 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 5 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/uel0301/uel0301_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 00:39:00 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 warning: Error running HandleEvent script in CScriptObject at 2ac8f8c0: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> warning: Error running HandleEvent script in CScriptObject at 2ac8f8c0: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 4 debug: Current gametime: 00:39:30 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:40:00 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/mods/totalmayhem/units/brot1lt/brot1lt_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/projectiles/cdfprotoncannon02/cdfprotoncannon02_script.lua\000' debug: Loading module '\000/projectiles/caananodart02/caananodart02_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff00049) supplied in a pose update. debug: Current gametime: 00:40:30 debug: Loading module '\000/units/urs0303/urs0303_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/url0402/url0402_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Current gametime: 00:41:00 debug: Loading module '\000/units/uas0103/uas0103_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:41:30 debug: Loading module '\000/units/urs0302/urs0302_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 00:42:00 info: UI_ApplySelectionSet 2 debug: Loading module '\000/units/uas0203/uas0203_script.lua\000' info: UI_ApplySelectionSet 2 debug: Current gametime: 00:42:30 info: UI_MakeSelectionSet 2 info: UI_ApplySelectionSet 3 debug: Loading module '\000/projectiles/sanajelluantitorpedo01/sanajelluantitorpedo01_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff0005a) supplied in a pose update. info: UI_ApplySelectionSet 2 debug: Loading module '\000/projectiles/adflaserhighintensity01/adflaserhighintensity01_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brot1btclawproj/brot1btclawproj_script.lua\000' info: UI_ApplySelectionSet 1 debug: Loading module '\000/mods/totalmayhem/units/broat1intc/broat1intc_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Current gametime: 00:43:00 info: UI_ApplySelectionSet 2 warning: Error running HandleEvent script in CScriptObject at 1ded32c0: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> warning: Error running HandleEvent script in CScriptObject at 1ded32c0: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> warning: Error running HandleEvent script in CScriptObject at 1ded32c0: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> debug: Loading module '\000/units/urs0304/urs0304_script.lua\000' debug: Current gametime: 00:43:30 debug: Loading module '\000/projectiles/adfquantumcannon01/adfquantumcannon01_script.lua\000' debug: Current gametime: 00:44:00 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 2 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Loading module '\000/units/ueb0201/ueb0201_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brost1destr/brost1destr_script.lua\000' debug: Current gametime: 00:44:30 debug: Loading module '\000/units/uab3102/uab3102_script.lua\000' debug: Loading module '\000/projectiles/cifmissiletactical02/cifmissiletactical02_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/mods/totalmayhem/projectiles/brot1btproj/brot1btproj_script.lua\000' info: UI_ApplySelectionSet 2 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_MakeSelectionSet 2 debug: Current gametime: 00:45:00 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 debug: Loading module '\000/mods/blackopsfaf-unleashed/units/bes0402/bes0402_script.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/blackopsweapons.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/blackopsdefaultcollisionbeams.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brost1battleship/brost1battleship_script.lua\000' debug: Loading module '\000/projectiles/aantorpedo01/aantorpedo01_script.lua\000' debug: Current gametime: 00:45:30 info: CWldSession::DoBeat() unknown entity id (0x2ff000ed) supplied in a pose update. info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 2 debug: Current gametime: 00:46:00 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: CWldSession::DoBeat() unknown entity id (0x2ff0011f) supplied in a pose update. info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:46:30 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 2 warning: Error running HandleEvent script in CScriptObject at 2c5bf880: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> warning: Error running HandleEvent script in CScriptObject at 2c5bf880: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> debug: Current gametime: 00:47:00 debug: Loading module '\000/units/uel0208/uel0208_script.lua\000' info: *FORMATION DEBUG: Unit "urs0304" does not match any Naval categories. info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Current gametime: 00:47:30 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/units/ueb1201/ueb1201_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Current gametime: 00:48:00 debug: Loading module '\000/projectiles/sanuallcavitationtorpedo03/sanuallcavitationtorpedo03_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:48:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 00:49:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 2 debug: Current gametime: 00:49:30 warning: Error running HandleEvent script in CScriptObject at 2e398f40: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> debug: Loading module '\000/units/ura0401/ura0401_script.lua\000' debug: Current gametime: 00:50:00 debug: Loading module '\000/mods/totalmayhem/units/brmt1advnavygun/brmt1advnavygun_script.lua\000' debug: Current gametime: 00:50:30 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/xsb1202/xsb1202_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/units/uab1106/uab1106_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Loading module '\000/projectiles/adfoblivioncannon01/adfoblivioncannon01_script.lua\000' debug: Loading module '\000/units/ueb2108/ueb2108_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/units/ueb3201/ueb3201_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1GroundDefense", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1GroundDefense" - Using UnitID: "brnt1hpd" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "brnt1hpd" debug: *AIExecuteBuildStructure: Engineer ("uel0208") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "brnt1hpd" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "brnt1hpd" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1GroundDefense", faction: "UEF" - Unit:brnt1hpd info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 debug: Current gametime: 00:51:00 info: UI_MakeSelectionSet 5 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 2 debug: Loading module '\000/units/ueb4202/ueb4202_script.lua\000' warning: Error running HandleEvent script in CScriptObject at 2e6e4e00: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> debug: Current gametime: 00:51:30 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/mods/totalmayhem/units/brot1mt/brot1mt_script.lua\000' debug: Current gametime: 00:52:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Current gametime: 00:52:30 debug: Loading module '\000/units/xab1401/xab1401_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 5 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Current gametime: 00:53:00 info: CWldSession::DoBeat() unknown entity id (0x2ff00196) supplied in a pose update. debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 2 debug: Loading module '\000/mods/blackopsfaf-unleashed/projectiles/zcannon01/zcannon01_script.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/lua/blackopsprojectiles.lua\000' debug: Current gametime: 00:53:30 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/projectiles/tifmissilecruise01/tifmissilecruise01_script.lua\000' debug: Current gametime: 00:54:00 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/projectiles/aantorpedochronopack01/aantorpedochronopack01_script.lua\000' debug: Current gametime: 00:54:30 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:55:00 debug: Loading module '\000/units/uas0102/uas0102_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:55:30 debug: Loading module '\000/mods/totalmayhem/units/brnst1artillery/brnst1artillery_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1GroundDefense", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1GroundDefense" - Using UnitID: "brnt1hpd" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "brnt1hpd" debug: *AIExecuteBuildStructure: Engineer ("uel0208") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "brnt1hpd" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "brnt1hpd" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1GroundDefense", faction: "UEF" - Unit:brnt1hpd info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Loading module '\000/projectiles/caamissilenanite03/caamissilenanite03_script.lua\000' debug: Current gametime: 00:56:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Loading module '\000/projectiles/cdfbolter03/cdfbolter03_script.lua\000' debug: Loading module '\000/projectiles/cdfrocketiridium01/cdfrocketiridium01_script.lua\000' debug: Loading module '\000/units/uea0204/uea0204_script.lua\000' debug: Current gametime: 00:56:30 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:57:00 debug: Loading module '\000/mods/totalmayhem/units/brot1advnavygun/brot1advnavygun_script.lua\000' debug: Loading module '\000/projectiles/tananglertorpedo06/tananglertorpedo06_script.lua\000' debug: Current gametime: 00:57:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 00:58:00 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 00:58:30 debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1GroundDefense", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1GroundDefense" - Using UnitID: "brnt1hpd" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "brnt1hpd" debug: *AIExecuteBuildStructure: Engineer ("uel0208") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "brnt1hpd" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "brnt1hpd" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1GroundDefense", faction: "UEF" - Unit:brnt1hpd debug: Loading module '\000/units/ueb2301/ueb2301_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 00:59:00 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 00:59:30 info: CWldSession::DoBeat() unknown entity id (0x2ff002de) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff0015c) supplied in a pose update. debug: Loading module '\000/mods/totalmayhem/projectiles/brnt2btproj/brnt2btproj_script.lua\000' info: UI_ApplySelectionSet 1 warning: Error running HandleEvent script in CScriptObject at 2729a6c0: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> warning: Error running HandleEvent script in CScriptObject at 2729a6c0: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> debug: Loading module '\000/projectiles/tdfgauss02/tdfgauss02_script.lua\000' debug: Loading module '\000/mods/totalmayhem/units/brnt1expdt2/brnt1expdt2_script.lua\000' debug: Current gametime: 01:00:00 debug: Loading module '\000/units/ues0103/ues0103_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 01:00:30 debug: Loading module '\000/units/urb0101/urb0101_script.lua\000' debug: Current gametime: 01:01:00 debug: Current gametime: 01:01:30 debug: Loading module '\000/projectiles/tdfgauss03/tdfgauss03_script.lua\000' debug: Current gametime: 01:02:00 debug: Loading module '\000/units/ues0203/ues0203_script.lua\000' debug: Loading module '\000/units/ueb4201/ueb4201_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff0037c) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00384) supplied in a pose update. debug: Current gametime: 01:02:30 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Current gametime: 01:03:00 debug: Loading module '\000/projectiles/cdfprotoncannon03/cdfprotoncannon03_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 01:03:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 2 debug: Current gametime: 01:04:00 debug: Current gametime: 01:04:30 debug: Loading module '\000/mods/blackopsfaf-unleashed/units/bss0401/bss0401_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff0040f) supplied in a pose update. info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/urb0201/urb0201_script.lua\000' debug: Current gametime: 01:05:00 debug: Loading module '\000/mods/totalmayhem/units/brnt1hpdt2/brnt1hpdt2_script.lua\000' debug: Current gametime: 01:05:30 info: UI_ApplySelectionSet 2 debug: Loading module '\000/mods/totalmayhem/units/brnt1exm1/brnt1exm1_script.lua\000' debug: Current gametime: 01:06:00 info: CWldSession::DoBeat() unknown entity id (0x2ff00438) supplied in a pose update. debug: Current gametime: 01:06:30 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/urb0301/urb0301_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 01:07:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 2 debug: Loading module '\000/mods/blackopsfaf-unleashed/units/brs0402/brs0402_script.lua\000' warning: Error running HandleEvent script in CScriptObject at 27d9d8c0: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> debug: Loading module '\000/units/uab2109/uab2109_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/projectiles/cantorpedonanite02/cantorpedonanite02_script.lua\000' debug: Loading module '\000/units/uab0203/uab0203_script.lua\000' debug: Current gametime: 01:07:30 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/projectiles/cimantitorpedo01/cimantitorpedo01_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 7 info: UI_ApplySelectionSet 7 debug: Current gametime: 01:08:00 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 7 info: UI_ApplySelectionSet 7 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Current gametime: 01:08:30 info: UI_MakeSelectionSet 2 debug: Current gametime: 01:09:00 info: UI_MakeSelectionSet 5 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 2 debug: Loading module '\000/mods/totalmayhem/projectiles/brnt1exm1proj/brnt1exm1proj_script.lua\000' debug: Current gametime: 01:09:30 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/del0204/del0204_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 01:10:00 debug: Loading module '\000/mods/blackopsfaf-unleashed/projectiles/cybranhailfire01/cybranhailfire01_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/mods/blackopsfaf-unleashed/projectiles/cybranhailfire01child/cybranhailfire01child_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 5 info: UI_ApplySelectionSet 2 warning: Error running HandleEvent script in CScriptObject at 272baf40: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> debug: Loading module '\000/units/ual0208/ual0208_script.lua\000' debug: Current gametime: 01:10:30 debug: Loading module '\000/units/uab0201/uab0201_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Loading module '\000/units/urb4201/urb4201_script.lua\000' debug: Current gametime: 01:11:00 debug: Loading module '\000/units/urb2301/urb2301_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Loading module '\000/units/urb2204/urb2204_script.lua\000' debug: Current gametime: 01:11:30 debug: Loading module '\000/projectiles/taarailgun02/taarailgun02_script.lua\000' debug: Current gametime: 01:12:00 debug: Loading module '\000/units/uas0202/uas0202_script.lua\000' debug: Loading module '\000/projectiles/cdflaserheavy02/cdflaserheavy02_script.lua\000' debug: Current gametime: 01:12:30 info: UI_MakeSelectionSet 5 info: UI_ApplySelectionSet 2 warning: Error running HandleEvent script in CScriptObject at 26c78880: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> debug: Current gametime: 01:13:00 debug: Current gametime: 01:13:30 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 warning: Error running HandleEvent script in CScriptObject at 11bdcc40: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/units/xsb4301/xsb4301_script.lua\000' debug: Current gametime: 01:14:00 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_MakeSelectionSet 5 info: UI_ApplySelectionSet 2 debug: Current gametime: 01:14:30 warning: Error running HandleEvent script in CScriptObject at 2729af80: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 4 info: UI_ApplySelectionSet 4 debug: Loading module '\000/units/uas0201/uas0201_script.lua\000' debug: Loading module '\000/lua/aeon_naval_weapons.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/projectiles/seradreadcannon01/seradreadcannon01_script.lua\000' info: UI_ApplySelectionSet 1 debug: Loading module '\000/mods/blackopsfaf-unleashed/units/bsl0404/bsl0404_script.lua\000' info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Current gametime: 01:15:00 info: UI_ApplySelectionSet 5 info: UI_MakeSelectionSet 5 debug: Loading module '\000/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_script.lua\000' debug: Loading module '\000/lua/sim/damagearea.lua\000' warning: ACU kill detected. Rating for ranked games is now enforced. info: Sending game result: 4 score 1 debug: Loading module '\000/lua/ui/game/gameresult.lua\000' info: GAMERESULT : \000score 1 info: UI_ApplySelectionSet 2 debug: Loading module '\000/effects/entities/uefnukeeffect01/uefnukeeffect01_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeeffect02/uefnukeeffect02_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeshockwave01/uefnukeshockwave01_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeshockwave02/uefnukeshockwave02_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeeffect03/uefnukeeffect03_script.lua\000' debug: Loading module '\000/effects/entities/uefnukeflavorplume01/uefnukeflavorplume01_script.lua\000' info: UI_ApplySelectionSet 2 debug: Loading module '\000/projectiles/caaburstcloud01/caaburstcloud01_script.lua\000' info: UI_ApplySelectionSet 4 info: UI_ApplySelectionSet 4 debug: Current gametime: 01:15:30 debug: Loading module '\000/effects/entities/uefnukeeffect05/uefnukeeffect05_script.lua\000' info: UI_ApplySelectionSet 3 debug: Current gametime: 01:16:00 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 5 debug: Loading module '\000/mods/blackopsfaf-unleashed/units/bab2404/bab2404_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff0026f) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00402) supplied in a pose update. debug: Current gametime: 01:16:30 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 debug: Loading module '\000/lua/ui/game/diplomacy.lua\000' debug: Current gametime: 01:17:00 info: UI_ApplySelectionSet 7 info: UI_ApplySelectionSet 7 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/mods/blackopsfaf-unleashed/units/baa0401/baa0401_script.lua\000' debug: Current gametime: 01:17:30 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 debug: Current gametime: 01:18:00 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 7 debug: Current gametime: 01:18:30 info: UI_ApplySelectionSet 6 info: UI_ApplySelectionSet 6 info: UI_ApplySelectionSet 6 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Current gametime: 01:19:00 debug: Loading module '\000/units/xas0204/xas0204_script.lua\000' info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 4 info: UI_ApplySelectionSet 4 debug: Current gametime: 01:19:30 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Loading module '\000/mods/totalmayhem/units/brnt3perses/brnt3perses_script.lua\000' debug: Current gametime: 01:20:00 debug: Loading module '\000/units/uab2205/uab2205_script.lua\000' info: UI_ApplySelectionSet 7 info: UI_ApplySelectionSet 7 debug: Loading module '\000/projectiles/aimantitorpedo01/aimantitorpedo01_script.lua\000' debug: Loading module '\000/projectiles/aandepthcharge02/aandepthcharge02_script.lua\000' info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. debug: Current gametime: 01:20:30 debug: Loading module '\000/units/urb2304/urb2304_script.lua\000' debug: Current gametime: 01:21:00 info: CWldSession::DoBeat() unknown entity id (0x2ff00372) supplied in a pose update. debug: Current gametime: 01:21:30 debug: Loading module '\000/mods/totalmayhem/units/brmt3pdro/brmt3pdro_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_MakeSelectionSet 5 info: UI_ApplySelectionSet 2 warning: Error running HandleEvent script in CScriptObject at 1b9c94c0: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> debug: Current gametime: 01:22:00 debug: Loading module '\000/mods/totalmayhem/units/brmt2beetle/brmt2beetle_script.lua\000' info: UI_ApplySelectionSet 7 info: UI_ApplySelectionSet 7 debug: Current gametime: 01:22:30 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 info: UI_MakeSelectionSet 5 debug: Loading module '\000/units/uab3201/uab3201_script.lua\000' info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 warning: Error running HandleEvent script in CScriptObject at 2ac922c0: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/XDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: Can't find texture "/env/lava/props/trees/xDead01_s1_normalsTS.dds" -- trying fallback. info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Current gametime: 01:23:00 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 6 info: UI_ApplySelectionSet 6 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 debug: Current gametime: 01:23:30 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 info: UI_MakeSelectionSet 5 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 warning: Error running HandleEvent script in CScriptObject at 1c6a4f40: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 debug: Loading module '\000/mods/blackopsfaf-unleashed/units/brb2306/brb2306_script.lua\000' debug: Current gametime: 01:24:00 info: CWldSession::DoBeat() unknown entity id (0x2ff00189) supplied in a pose update. info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Current gametime: 01:24:30 debug: Loading module '\000/mods/blackopsfaf-unleashed/units/brb4401/brb4401_script.lua\000' info: UI_MakeSelectionSet 5 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 6 info: UI_ApplySelectionSet 6 debug: Current gametime: 01:25:00 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 info: UI_MakeSelectionSet 5 info: UI_ApplySelectionSet 6 info: UI_ApplySelectionSet 6 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Current gametime: 01:25:30 warning: Error running HandleEvent script in CScriptObject at 272b9dc0: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): attempt to concatenate local `desc' (a nil value) stack traceback: ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(455): in function `WrapAndPlaceText' ...ever\gamedata\lua.nx2\lua\ui\game\unitviewdetail.lua(715): in function `Show' ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(1158): in function `OnRolloverEvent' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(62): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:50> info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Current gametime: 01:26:00 debug: Loading module '\000/projectiles/saaolarisaaartillery05/saaolarisaaartillery05_script.lua\000' debug: Loading module '\000/units/urb4203/urb4203_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 01:26:30 debug: Loading module '\000/mods/totalmayhem/projectiles/brmt2beetleproj/brmt2beetleproj_script.lua\000' debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 01:27:00 debug: Loading module '\000/mods/totalmayhem/units/brmt2medm/brmt2medm_script.lua\000' debug: Current gametime: 01:27:30 debug: Current gametime: 01:28:00 debug: Total Mayhem: Injecting BuilderGroups debug: Total Mayhem: Injecting FormerGroups debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade" debug: Current gametime: 01:28:30 debug: Current gametime: 01:29:00 debug: Loading module '\000/mods/totalmayhem/projectiles/brmt3pdroproj/brmt3pdroproj_script.lua\000' debug: Loading module '\000/mods/blackopsfaf-unleashed/projectiles/novastunner01/novastunner01_script.lua\000' debug: Loading module '\000/effects/entities/effectprotonambient01/effectprotonambient01_script.lua\000' debug: Current gametime: 01:29:30 debug: Loading module '\000/mods/totalmayhem/units/brmt3pd/brmt3pd_script.lua\000' debug: Current gametime: 01:30:00 debug: Loading module '\000/mods/totalmayhem/projectiles/brmt3pdproj/brmt3pdproj_script.lua\000' debug: Loading module '\000/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua\000' debug: Current gametime: 01:30:30 debug: Current gametime: 01:31:00 debug: Loading module '\000/units/uab2204/uab2204_script.lua\000' debug: Current gametime: 01:31:30 info: UI_ApplySelectionSet 7 info: UI_ApplySelectionSet 7 info: UI_ApplySelectionSet 6 info: UI_ApplySelectionSet 6 debug: Loading module '\000/mods/totalmayhem/projectiles/brmt2hvy2proj/brmt2hvy2proj_script.lua\000' debug: Loading module '\000/mods/totalmayhem/projectiles/brmt1btrlproj/brmt1btrlproj_script.lua\000' debug: Current gametime: 01:32:00 debug: Loading module '\000/effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_script.lua\000' warning: ACU kill detected. Rating for ranked games is now enforced. debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua\000' info: Sending game result: 3 score 1 info: GAMERESULT : \000score 1 debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect01/sifinainostrategicmissileeffect01_script.lua\000' debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect04/sifinainostrategicmissileeffect04_script.lua\000' debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect03/sifinainostrategicmissileeffect03_script.lua\000' info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 debug: Current gametime: 01:32:30 debug: Current gametime: 01:33:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0018c) supplied in a pose update. debug: Current gametime: 01:33:30 debug: Current gametime: 01:34:00 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Loading module '\000/mods/blackopsfaf-unleashed/units/bra0309/bra0309_script.lua\000' debug: Current gametime: 01:34:30 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 debug: Current gametime: 01:35:00 debug: Loading module '\000/units/uab4202/uab4202_script.lua\000' debug: Current gametime: 01:35:30 debug: Current gametime: 01:36:00 info: UI_ApplySelectionSet 2 debug: Current gametime: 01:36:30 info: Sim crashed hard in DoSimBeat(): bad allocation debug: Loading module '\000/lua/ui/game/objectivedetail.lua\000' debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000' debug: Loading module '\000/lua/ui/dialogs/mapselect.lua\000' debug: Loading module '\000/lua/ui/menus/menucommon.lua\000' debug: Loading module '\000/lua/ui/controls/resmappreview.lua\000' debug: Loading module '\000/lua/ui/controls/mappreview.lua\000' debug: Loading module '\000/lua/ui/maputil.lua\000' debug: Loading module '\000/etc/faf/mapblacklist.lua\000' debug: Loading module '\000/lua/ui/texturepool.lua\000' debug: Loading module '\000/lua/ui/controls/acubutton.lua\000' debug: Loading module '\000/lua/gamecolors.lua\000' debug: Loading module '\000/lua/ui/menus/main.lua\000' debug: Loading module '\000/lua/version.lua\000' debug: Loading module '\000/lua/ui/lobby/modsmanager.lua\000' debug: Loading module '\000/lua/ui/controls/radiobutton.lua\000' debug: Loading module '\000/lua/ui/controls/togglebutton.lua\000' debug: Loading module '\000/lua/ui/lobby/unitsrestrictions.lua\000' debug: Loading module '\000/etc/faf/blacklist.lua\000' info: Minimized true warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() info: Minimized true warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false info: Minimized true warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 4 info: UI_ApplySelectionSet 4 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 6 info: UI_ApplySelectionSet 6 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 4 info: UI_ApplySelectionSet 5 info: UI_ApplySelectionSet 6 info: UI_ApplySelectionSet 1 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 3 info: UI_ApplySelectionSet 2 info: UI_ApplySelectionSet 1 info: Minimized true warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false info: UI_Lua import("/lua/ui/game/tabs.lua").ToggleTab("main") info: WIN_ToggleLogDialog info: Minimized true warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Minimized false info: -- info: CMauiControl name = frame, parent = no parent info: Disabled hit test = false Hidden = false Frame Update = true Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 2160.000 Width = 3840.000 Height = 2160.000 Depth = 0.000 info: Root Frame, head#d info: -- info: CMauiControl name = GameMain ScreenGroup, parent = frame info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 2160.000 Width = 3840.000 Height = 2160.000 Depth = 1.000 info: -- info: CMauiControl name = borderGroup, parent = GameMain ScreenGroup info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(35): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Bottom' ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(35): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:35> [C]: in function `pcall' ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Top' ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37> [C]: in function `pcall' ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Top' ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37> [C]: in function `pcall' ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18> info: Left = 0.000000 Right = 0.000 Top = 0.000 Bottom = 0.000 Width = 0.000 Height = 0.000 Depth = 2.000 info: -- info: CMauiControl name = statusClusterGroup, parent = borderGroup info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 300.000 Width = 3840.000 Height = 300.000 Depth = 10.000 info: -- info: CMauiControl name = group, parent = statusClusterGroup info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 14.000000 Right = 658.000 Top = 6.000 Bottom = 146.000 Width = 644.000 Height = 140.000 Depth = 11.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/resource-panel/resources_panel_bmp.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 14.000000 Right = 658.000 Top = 6.000 Bottom = 146.000 Width = 644.000 Height = 140.000 Depth = 12.000 info: CMauiBitmap info: Num Textures = 1 Width = 322.000 Height = 70.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-panel/bracket-left_bmp.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = -18.000000 Right = 34.000 Top = 10.000 Bottom = 142.000 Width = 52.000 Height = 132.000 Depth = 12.000 info: CMauiBitmap info: Num Textures = 1 Width = 26.000 Height = 66.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-panel/bracket-energy-l_bmp.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 6.000000 Right = 42.000 Top = 6.000 Bottom = 146.000 Width = 36.000 Height = 140.000 Depth = 11.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 70.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-right-energy/bracket_bmp_t.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 634.000000 Right = 670.000 Top = 10.000 Bottom = 46.000 Width = 36.000 Height = 36.000 Depth = 12.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-right-energy/bracket_bmp_m.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 650.000000 Right = 670.000 Top = 46.000 Bottom = 114.000 Width = 20.000 Height = 4.000 Depth = 12.000 info: CMauiBitmap info: Num Textures = 1 Width = 10.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-right-energy/bracket_bmp_b.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 634.000000 Right = 670.000 Top = 114.000 Bottom = 142.000 Width = 36.000 Height = 28.000 Depth = 12.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 14.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 42.000000 Right = 634.000 Top = 24.000 Bottom = 74.000 Width = 592.000 Height = 50.000 Depth = 12.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/resource-panel/alert-mass-panel_bmp.dds, parent = group info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 0.500 info: Left = 20.000000 Right = 648.000 Top = 19.000 Bottom = 79.000 Width = 628.000 Height = 60.000 Depth = 12.000 info: CMauiBitmap info: Num Textures = 1 Width = 314.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap file = /textures/ui/cybran/game/resource-panel/alert-mass-panel_bmp.dds info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 585.000000 Right = 630.000 Top = 24.000 Bottom = 47.000 Width = 45.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFB7E75F info: Text = +674 info: -- info: CMauiControl name = Text: , parent = Bitmap file = /textures/ui/cybran/game/resource-panel/alert-mass-panel_bmp.dds info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 612.000000 Right = 630.000 Top = 51.000 Bottom = 74.000 Width = 18.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFF30017 info: Text = -0 info: -- info: CMauiControl name = Text: , parent = Bitmap file = /textures/ui/cybran/game/resource-panel/alert-mass-panel_bmp.dds info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 513.000000 Right = 536.000 Top = 24.000 Bottom = 47.000 Width = 23.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFB7E75F info: Text = +0 info: -- info: CMauiControl name = Text: , parent = Bitmap file = /textures/ui/cybran/game/resource-panel/alert-mass-panel_bmp.dds info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 481.000000 Right = 536.000 Top = 51.000 Bottom = 74.000 Width = 55.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFB8F400 info: Text = 17710 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/resources/mass_btn_up.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 14.000000 Right = 102.000 Top = 13.000 Bottom = 85.000 Width = 88.000 Height = 72.000 Depth = 13.000 info: CMauiBitmap info: Num Textures = 1 Width = 70.000 Height = 58.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 294.000000 Right = 375.000 Top = 28.000 Bottom = 69.000 Width = 81.000 Height = 41.000 Depth = 13.000 info: CMauiText info: Color = 0XFFFFFFFF info: Text = +673 info: -- info: CMauiControl name = statusbar, parent = group info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 86.000000 Right = 286.000 Top = 28.000 Bottom = 48.000 Width = 200.000 Height = 20.000 Depth = 13.000 info: CMauiBitmap info: Num Textures = 1 Width = 74.000 Height = 14.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/resource-bars/mini-mass-bar_bmp.dds, parent = statusbar info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 86.000000 Right = 286.000 Top = 28.000 Bottom = 48.000 Width = 316.000 Height = 20.000 Depth = 14.000 info: CMauiBitmap info: Num Textures = 1 Width = 158.000 Height = 14.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = statusbar info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 86.000000 Right = 286.000 Top = 28.000 Bottom = 71.000 Width = 200.000 Height = 43.000 Depth = 23.000 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 86.000000 Right = 141.000 Top = 48.000 Bottom = 71.000 Width = 55.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFB7E75F info: Text = 65380 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 231.000000 Right = 286.000 Top = 48.000 Bottom = 71.000 Width = 55.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFB7E75F info: Text = 65380 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 42.000000 Right = 634.000 Top = 82.000 Bottom = 132.000 Width = 592.000 Height = 50.000 Depth = 12.000 info: -- info: CMauiControl name = Bitmap, parent = group info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 0.000 info: Left = 334.000000 Right = 334.000 Top = 107.000 Bottom = 107.000 Width = 0.000 Height = 0.000 Depth = 12.000 info: CMauiBitmap info: Num Textures = 0 Width = 0.000 Height = 0.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 0 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 563.000000 Right = 630.000 Top = 82.000 Bottom = 105.000 Width = 67.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFB7E75F info: Text = +54313 info: -- info: CMauiControl name = Text: , parent = Bitmap info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 579.000000 Right = 630.000 Top = 109.000 Bottom = 132.000 Width = 51.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFF30017 info: Text = -7511 info: -- info: CMauiControl name = Text: , parent = Bitmap info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 513.000000 Right = 536.000 Top = 82.000 Bottom = 105.000 Width = 23.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFB7E75F info: Text = +0 info: -- info: CMauiControl name = Text: , parent = Bitmap info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 503.000000 Right = 536.000 Top = 109.000 Bottom = 132.000 Width = 33.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFF8C000 info: Text = 914 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/resources/energy_btn_up.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 22.000000 Right = 94.000 Top = 71.000 Bottom = 143.000 Width = 72.000 Height = 72.000 Depth = 13.000 info: CMauiBitmap info: Num Textures = 1 Width = 54.000 Height = 54.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 294.000000 Right = 415.000 Top = 86.000 Bottom = 127.000 Width = 121.000 Height = 41.000 Depth = 13.000 info: CMauiText info: Color = 0XFFB7E75F info: Text = +46801 info: -- info: CMauiControl name = statusbar, parent = group info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 86.000000 Right = 286.000 Top = 86.000 Bottom = 106.000 Width = 200.000 Height = 20.000 Depth = 13.000 info: CMauiBitmap info: Num Textures = 1 Width = 74.000 Height = 14.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/resource-bars/mini-energy-bar_bmp.dds, parent = statusbar info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 86.000000 Right = 286.000 Top = 86.000 Bottom = 106.000 Width = 316.000 Height = 20.000 Depth = 14.000 info: CMauiBitmap info: Num Textures = 1 Width = 158.000 Height = 14.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = statusbar info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 86.000000 Right = 286.000 Top = 86.000 Bottom = 129.000 Width = 200.000 Height = 43.000 Depth = 23.000 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 86.000000 Right = 152.000 Top = 106.000 Bottom = 129.000 Width = 66.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFF7C70F info: Text = 235000 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 220.000000 Right = 286.000 Top = 106.000 Bottom = 129.000 Width = 66.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFF7C70F info: Text = 235000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/tab-l-btn/tab-close_btn_up.dds, parent = statusClusterGroup info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = -6.000000 Right = 30.000 Top = 44.000 Bottom = 96.000 Width = 36.000 Height = 52.000 Depth = 21.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 26.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = controlClusterGroup, parent = borderGroup info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 1860.000 Bottom = 2160.000 Width = 3840.000 Height = 300.000 Depth = 10.000 info: -- info: CMauiControl name = group, parent = controlClusterGroup info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/mfd_btn/control_btn_up.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/mfd_btn/team-color_btn_up.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/mfd_btn/economy_btn_up.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/mfd_btn/military-radar_btn_dis.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-arrow_btn/tab-open_btn_up.dds, parent = Bitmap file = /textures/ui/cybran/game/mfd_btn/military-radar_btn_dis.dds info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/mfd_btn/ping-alert_btn_up.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/mfd_btn/ping-move_btn_up.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames 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Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 10.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-panel/que-panel_bmp_m.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 6.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-panel/que-panel_bmp_r.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 10.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/mid_btn_dis.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/mid_btn_dis.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/back_off.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/forward_off.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/left_btn_dis.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/right_btn_dis.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/rewind_off.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/fforward_off.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Unit RO Health Status Bar, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 0.000 info: CMauiBitmap info: Num Textures = 1 Width = 74.000 Height = 6.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/unit-over/bar01_bmp.dds, parent = Unit RO Health Status Bar info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 0.000 info: CMauiBitmap info: Num Textures = 1 Width = 74.000 Height = 6.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-panel/que-panel_bmp_l.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 10.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-panel/que-panel_bmp_m.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 6.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-panel/que-panel_bmp_r.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 10.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-left-energy/bracket_bmp_t.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-left-energy/bracket_bmp_b.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 14.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-left-energy/bracket_bmp_m.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 10.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-right/bracket_bmp_t.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 30.000 Height = 66.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-right/bracket_bmp_b.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 30.000 Height = 26.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-right/bracket_bmp_m.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 14.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tab_btn/top_tab_btn_sel_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 74.000 Height = 54.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tab_btn/mid_tab_btn_up_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 74.000 Height = 54.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tab_btn/bot_tab_btn_up_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 74.000 Height = 54.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tech_btn/t1_btn_up.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 30.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tech_btn/t2_btn_up.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 30.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tech_btn/t3_btn_selected.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 30.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tech_btn/t4_btn_up.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 30.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tech_btn/template_btn_dis.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 30.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = windowArea, parent = GameMain ScreenGroup info: 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/textures/ui/common/game/unit-over/icon-energy_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: 0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFF05050 info: Text = -103500 (-966) info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/unit-over/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: 0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFF05050 info: Text = -2200 (-20) info: -- info: CMauiControl name = group, parent = Bitmap file = /textures/ui/cybran/game/unit-build-over-panel/unit-over-back_bmp.dds info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Text: Yield, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBEBEBE info: Text = Yield info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/unit-over/icon-energy_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: 0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFF05050 info: Text = -3500 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/unit-over/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: 0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF50F050 info: Text = 0 info: -- info: CMauiControl name = group, parent = Bitmap file = /textures/ui/cybran/game/unit-build-over-panel/unit-over-back_bmp.dds info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/unit_view_icons/redcross.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 14.000 Height = 14.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF00F000 info: Text = 5500 info: -- info: CMauiControl name = group, parent = Bitmap file = /textures/ui/cybran/game/unit-build-over-panel/unit-over-back_bmp.dds info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/unit_view_icons/shield.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF00F000 info: Text = 4000 info: -- info: CMauiControl name = group, parent = Bitmap file = /textures/ui/cybran/game/unit-build-over-panel/unit-over-back_bmp.dds info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/unit-over/icon-clock_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 14.000 Height = 14.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF00F000 info: Text = 01:47 info: -- info: CMauiControl name = Text: , parent = Bitmap file = /textures/ui/cybran/game/unit-build-over-panel/unit-over-back_bmp.dds info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFF9E06 info: Text = info: -- info: CMauiControl name = group, parent = Bitmap file = /textures/ui/cybran/game/unit-build-over-panel/unit-over-back_bmp.dds info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-list-panel/panel_brd_ul.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 22.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-list-panel/panel_brd_horz_um.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 6.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-list-panel/panel_brd_ur.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 22.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-list-panel/panel_brd_vert_l.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 6.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-list-panel/panel_brd_m.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 6.000 Height = 6.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-list-panel/panel_brd_vert_r.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 6.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-list-panel/panel_brd_ll.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 22.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-list-panel/panel_brd_lm.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 6.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-list-panel/panel_brd_lr.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 22.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = Massively increases the rate at which the SACU repairs its armour. info: -- info: CMauiControl name = Text: allows you to upgrade other T1 factories to T2 support factories for , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB00101 info: Text = info: -- info: CMauiControl name = Text: a much cheaper cost. , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB00101 info: Text = info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF7FCFCF info: Text = info: -- info: CMauiControl name = Text: Upgradable - T2 Air Factory HQ, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF7FCFCF info: Text = info: -- info: CMauiControl name = Text: Factory - Build Rate: 20.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF7FCFCF info: Text = info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF7FCFCF info: Text = info: -- info: CMauiControl name = Text: Armor Type: Structure(% of damage taken), parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF7FCFCF info: Text = info: -- info: CMauiControl name = Text: Normal - 100.0 Overcharge - 6.7, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF7FCFCF info: Text = info: -- info: CMauiControl name = Text: Deathnuke - 3.2 an_Fire - 250.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB0FFB0 info: Text = info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: Vision: 20, Underwater Vision: 10, Regen: 9.0, Cap Cost: 1.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB00101 info: Text = info: -- info: CMauiControl name = Text: Vision: 10, Underwater Vision: 10, Regen: 2.0, Cap Cost: 1.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB00101 info: Text = info: -- info: CMauiControl name = Text: Vision: 42, Underwater Vision: 10, Regen: 0.0, Cap Cost: 1.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: Corsair Missile Launcher (Direct Fire) (DPS: 60), parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFFB0B0 info: Text = info: -- info: CMauiControl name = Text: Damage: 150, Splash: 2, Range: 0 - 40, Reload: 10.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFF0000 info: Text = info: -- info: CMauiControl name = Text: Air Crash (Death) Damage: 200, Splash: 1, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFF0000 info: Text = info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB0FFB0 info: Text = info: -- info: CMauiControl name = Text: Vision: 32, Underwater Vision: 10, Regen: 0.0, Cap Cost: 1.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB0FFB0 info: Text = info: -- info: CMauiControl name = Text: Damage: 38, Splash: 4, Range: 0 - 44, Reload: 0.5, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFF0000 info: Text = info: -- info: CMauiControl name = Text: Nanite Torpedo (Anti Navy) (DPS: 93) x4, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB0FFB0 info: Text = info: -- info: CMauiControl name = Text: Damage: 125, Splash: 0, Range: 0 - 50, Reload: 4.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFFB0B0 info: Text = info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFF0000 info: Text = info: -- info: CMauiControl name = Text: Vision: 32, Underwater Vision: 32, Regen: 0.0, Cap Cost: 1.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB0FFB0 info: Text = info: -- info: CMauiControl name = Text: Damage: 92, Splash: 1, Range: 0 - 80, Reload: 1.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFFB0B0 info: Text = info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: Vision: 65, Underwater Vision: 60, Regen: 0.0, Cap Cost: 1.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFFB0B0 info: Text = info: -- info: CMauiControl name = Text: Speed: 4.5, Reverse: 4.5, Acceleration: 4.5, Turning: 40, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: Vision: 26, Underwater Vision: 26, Regen: 25.0, Cap Cost: 1.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFFB0B0 info: Text = info: -- info: CMauiControl name = Text: Speed: 2.2, Reverse: 0.0, Acceleration: 2.2, Turning: 150, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFF0000 info: Text = info: -- info: CMauiControl name = Text: Speed: 2.2, Reverse: 0.0, Acceleration: 2.2, Turning: 90, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB0FFB0 info: Text = info: -- info: CMauiControl name = Text: Damage: 600, Splash: 3, Range: 10 - 90, Reload: 12.5, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB0FFB0 info: Text = info: -- info: CMauiControl name = Text: Super Arty Plasma Cannon (Direct Fire) (DPS: 300), parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: Damage: 600, Splash: 3, Range: 20 - 180, Reload: 2.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFFB0B0 info: Text = info: -- info: CMauiControl name = Text: Death Nuke (Death) Damage: 15250 - 250, Splash: 15 - 20, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFF0000 info: Text = info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFF0000 info: Text = info: -- info: CMauiControl name = Text: Vision: 35, Underwater Vision: 10, Regen: 350.0, Cap Cost: 1.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB0FFB0 info: Text = info: -- info: CMauiControl name = Text: Speed: 2.4, Reverse: 0.0, Acceleration: 2.4, Turning: 25, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB0FFB0 info: Text = info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/unit-build-over-panel/bracket-unit_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 30.000 Height = 118.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = mapGroup info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = -3.000000 Right = 3960.000 Top = 736.000 Bottom = 1136.000 Width = 120.000 Height = 40.000 Depth = 100.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-right/bracket_bmp_t.dds, parent = group info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 3900.000000 Right = 3960.000 Top = 744.000 Bottom = 876.000 Width = 60.000 Height = 132.000 Depth = 101.000 info: CMauiBitmap info: Num Textures = 1 Width = 30.000 Height = 66.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-right/bracket_bmp_b.dds, parent = group info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 3900.000000 Right = 3960.000 Top = 1096.000 Bottom = 1148.000 Width = 60.000 Height = 52.000 Depth = 101.000 info: CMauiBitmap info: Num Textures = 1 Width = 30.000 Height = 26.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-right/bracket_bmp_m.dds, parent = group info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 3918.000000 Right = 3946.000 Top = 876.000 Bottom = 1096.000 Width = 28.000 Height = 4.000 Depth = 101.000 info: CMauiBitmap info: Num Textures = 1 Width = 14.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: 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Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: Transmission Log, parent = Bitmap file = /textures/ui/common/dialogs/transmision-log/panel_bmp.dds info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = Transmission Log info: -- info: CMauiControl name = window, parent = frame info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = window texture group, parent = window info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/chat_brd/chat_brd_ul.dds, parent = window texture group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 46.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/chat_brd/chat_brd_ur.dds, parent = window texture group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 46.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/chat_brd/chat_brd_horz_um.dds, parent = window texture group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 6.000 Height = 46.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/chat_brd/chat_brd_vert_l.dds, parent = window texture group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 6.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/chat_brd/chat_brd_m.dds, parent = window texture group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 6.000 Height = 6.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/chat_brd/chat_brd_vert_r.dds, parent = window texture group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 6.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/chat_brd/chat_brd_ll.dds, parent = window texture group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 46.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/chat_brd/chat_brd_lm.dds, parent = window texture group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 6.000 Height = 46.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/chat_brd/chat_brd_lr.dds, parent = window texture group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 46.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = window title group, parent = window info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = text, parent = window title group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/menu-btns/close_btn_up.dds, parent = window title group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 22.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/menu-btns/pin_btn_up.dds, parent = window title group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 22.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/menu-btns/config_btn_up.dds, parent = window title group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 22.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = window client group, parent = window info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = window client group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = To All: info: -- info: CMauiControl name = edit, parent = group info: Disabled hit test = false Hidden = true Frame Update = true Render Pass = 8 Alpha = 1.000 info: CMauiEdit info: FG Color = 0XFF00FF00 BG Color = 0XFF000000 HLFG Color = 0XFFFFFFFF HLBG Color = 0XFF7FA8A4 Show BG = false MaxChars = 200 info: Current Text = info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/camera-btn/pinned_btn_up.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 22.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/aeon/game/chat-box_btn/radio_btn_up.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 26.000 Height = 26.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = window client group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = scrollbar, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/small-vert_scroll/arrow-up_scr_up.dds, parent = scrollbar info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 34.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/small-vert_scroll/arrow-down_scr_up.dds, parent = scrollbar info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 34.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap is solid color ff436eee, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/widgets/faction-icons-alpha_bmp/cybran_ico.dds, parent = Bitmap is solid color ff436eee info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 22.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFFFFFF info: Text = foreverandever to allies: info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFF9F42 info: Text = info: -- info: CMauiControl name = Bitmap is solid color aa000000, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame 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578.000 Height = 62.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/dialogs/objective-log-btn-bar/tab_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 578.000 Height = 62.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/dialogs/objective-log-btn-bar/tab_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 578.000 Height = 62.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/dialogs/objective-log-btn-bar/tab_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 578.000 Height = 62.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/dialogs/objective-log-btn-bar/tab_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 578.000 Height = 62.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/dialogs/objective-log-btn-bar/tab_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 578.000 Height = 62.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/dialogs/objective-log-btn-bar/tab_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 578.000 Height = 62.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/dialogs/objective-log-btn-bar/tab_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 578.000 Height = 62.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: Map Info, parent = Bitmap file = /textures/ui/common/dialogs/objective-log-02/panel_bmp_t.dds info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = Map Info info: -- info: CMauiControl name = group, parent = Bitmap file = /textures/ui/common/dialogs/objective-log-02/panel_bmp_t.dds info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = scrollbar, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/small-vert_scroll/arrow-up_scr_up.dds, parent = scrollbar info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 34.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/small-vert_scroll/arrow-down_scr_up.dds, parent = scrollbar info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 34.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 0 Width = 0.000 Height = 0.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 0 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 0 Width = 0.000 Height = 0.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 0 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 0 Width = 0.000 Height = 0.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 0 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 0 Width = 0.000 Height = 0.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 0 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 0 Width = 0.000 Height = 0.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 0 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 0 Width = 0.000 Height = 0.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 0 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: UI_DumpControls info: UI_Lua import("/lua/ui/game/orders.lua").ToggleDiveOrder() info: DoSimCommand AI_RunOpponentAI info: AI_RunOpponentAI info: UI_Lua import("/lua/ui/game/tabs.lua").ToggleScore() info: UI_Lua import("/lua/ui/game/tabs.lua").ToggleScore() info: UI_Lua import("/lua/ui/game/gamemain.lua").QuickSave(LOC("QuickSave")) info: UI_Lua import("/lua/ui/game/tabs.lua").ToggleTab("diplomacy") info: UI_Lua import("/lua/ui/game/tabs.lua").ToggleTab("diplomacy") info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert") info: UI_Lua import("/lua/ui/game/tabs.lua").ToggleTab("main") info: UI_ShowControlUnderMouse tog info: DoSimCommand AI_RunOpponentAI info: AI_RunOpponentAI info: --- Dumping controls for head #0 at cursor position 1840, 109 info: -- info: CMauiControl name = frame, parent = no parent info: Disabled hit test = false Hidden = false Frame Update = true Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 2160.000 Width = 3840.000 Height = 2160.000 Depth = 0.000 info: Root Frame, head#d info: -- info: CMauiControl name = GameMain ScreenGroup, parent = frame info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 2160.000 Width = 3840.000 Height = 2160.000 Depth = 1.000 info: -- info: CMauiControl name = statusClusterGroup, parent = borderGroup info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 300.000 Width = 3840.000 Height = 300.000 Depth = 10.000 info: -- info: CMauiControl name = windowArea, parent = GameMain ScreenGroup info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 2160.000 Width = 3840.000 Height = 2160.000 Depth = 2.000 info: -- info: CMauiControl name = mapGroup, parent = GameMain ScreenGroup info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 2160.000 Width = 3840.000 Height = 2160.000 Depth = 2.000 info: -- info: CMauiControl name = WorldCamera, parent = mapGroup info: Disabled hit test = false Hidden = false Frame Update = true Render Pass = 9 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 2160.000 Width = 3840.000 Height = 2160.000 Depth = 3.000 info: -- info: CMauiControl name = group, parent = WorldCamera info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 9 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 2160.000 Width = 3840.000 Height = 2160.000 Depth = 4.000 info: -- info: CMauiControl name = group, parent = WorldCamera info: Disabled hit test = true Hidden = true Frame Update = true Render Pass = 9 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = mapGroup info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 1740.000000 Right = 2100.000 Top = 0.000 Bottom = 136.000 Width = 360.000 Height = 136.000 Depth = 100.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 1764.000000 Right = 2076.000 Top = 20.000 Bottom = 112.000 Width = 312.000 Height = 92.000 Depth = 102.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/options_tab/menu_btn_over.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 1764.000000 Right = 1872.000 Top = 20.000 Bottom = 112.000 Width = 108.000 Height = 92.000 Depth = 111.000 info: CMauiBitmap info: Num Textures = 1 Width = 54.000 Height = 46.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 1740.000000 Right = 2100.000 Top = 68.000 Bottom = 136.000 Width = 360.000 Height = 68.000 Depth = 101.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/options-panel/options_brd_horz_lm.dds, parent = group info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 1824.000000 Right = 2016.000 Top = 68.000 Bottom = 120.000 Width = 4.000 Height = 52.000 Depth = 102.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 26.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(34): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Left' ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:36> [C]: in function `pcall' ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Right' ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(34): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:34> [C]: in function `pcall' ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Right' ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(34): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:34> [C]: in function `pcall' ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18> Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info] stack traceback: [C]: in function `error' ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18> info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/dialogs/objective-log-02/panel_bmp_t.dds, parent = frame info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 690.000 Height = 98.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: **** Mouse input is going to: info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/options_tab/menu_btn_over.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 1764.000000 Right = 1872.000 Top = 20.000 Bottom = 112.000 Width = 108.000 Height = 92.000 Depth = 111.000 info: CMauiBitmap info: Num Textures = 1 Width = 54.000 Height = 46.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: UI_DumpControlsUnderCursor info: -- info: CMauiControl name = frame, parent = no parent info: Disabled hit test = false Hidden = false Frame Update = true Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 2160.000 Width = 3840.000 Height = 2160.000 Depth = 0.000 info: Root Frame, head#d info: -- info: CMauiControl name = GameMain ScreenGroup, parent = frame info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 2160.000 Width = 3840.000 Height = 2160.000 Depth = 1.000 info: -- info: CMauiControl name = borderGroup, parent = GameMain ScreenGroup info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 0.000 Top = 0.000 Bottom = 0.000 Width = 0.000 Height = 0.000 Depth = 2.000 info: -- info: CMauiControl name = statusClusterGroup, parent = borderGroup info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 300.000 Width = 3840.000 Height = 300.000 Depth = 10.000 info: -- info: CMauiControl name = group, parent = statusClusterGroup info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 14.000000 Right = 658.000 Top = 6.000 Bottom = 146.000 Width = 644.000 Height = 140.000 Depth = 11.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/resource-panel/resources_panel_bmp.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 14.000000 Right = 658.000 Top = 6.000 Bottom = 146.000 Width = 644.000 Height = 140.000 Depth = 12.000 info: CMauiBitmap info: Num Textures = 1 Width = 322.000 Height = 70.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-panel/bracket-left_bmp.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = -18.000000 Right = 34.000 Top = 10.000 Bottom = 142.000 Width = 52.000 Height = 132.000 Depth = 12.000 info: CMauiBitmap info: Num Textures = 1 Width = 26.000 Height = 66.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-panel/bracket-energy-l_bmp.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 6.000000 Right = 42.000 Top = 6.000 Bottom = 146.000 Width = 36.000 Height = 140.000 Depth = 11.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 70.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-right-energy/bracket_bmp_t.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 634.000000 Right = 670.000 Top = 10.000 Bottom = 46.000 Width = 36.000 Height = 36.000 Depth = 12.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-right-energy/bracket_bmp_m.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 650.000000 Right = 670.000 Top = 46.000 Bottom = 114.000 Width = 20.000 Height = 4.000 Depth = 12.000 info: CMauiBitmap info: Num Textures = 1 Width = 10.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-right-energy/bracket_bmp_b.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 634.000000 Right = 670.000 Top = 114.000 Bottom = 142.000 Width = 36.000 Height = 28.000 Depth = 12.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 14.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 42.000000 Right = 634.000 Top = 24.000 Bottom = 74.000 Width = 592.000 Height = 50.000 Depth = 12.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/resource-panel/alert-mass-panel_bmp.dds, parent = group info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 0.500 info: Left = 20.000000 Right = 648.000 Top = 19.000 Bottom = 79.000 Width = 628.000 Height = 60.000 Depth = 12.000 info: CMauiBitmap info: Num Textures = 1 Width = 314.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap file = /textures/ui/cybran/game/resource-panel/alert-mass-panel_bmp.dds info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 585.000000 Right = 630.000 Top = 24.000 Bottom = 47.000 Width = 45.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFB7E75F info: Text = +674 info: -- info: CMauiControl name = Text: , parent = Bitmap file = /textures/ui/cybran/game/resource-panel/alert-mass-panel_bmp.dds info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 612.000000 Right = 630.000 Top = 51.000 Bottom = 74.000 Width = 18.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFF30017 info: Text = -0 info: -- info: CMauiControl name = Text: , parent = Bitmap file = /textures/ui/cybran/game/resource-panel/alert-mass-panel_bmp.dds info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 513.000000 Right = 536.000 Top = 24.000 Bottom = 47.000 Width = 23.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFB7E75F info: Text = +0 info: -- info: CMauiControl name = Text: , parent = Bitmap file = /textures/ui/cybran/game/resource-panel/alert-mass-panel_bmp.dds info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 481.000000 Right = 536.000 Top = 51.000 Bottom = 74.000 Width = 55.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFB8F400 info: Text = 17710 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/resources/mass_btn_up.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 14.000000 Right = 102.000 Top = 13.000 Bottom = 85.000 Width = 88.000 Height = 72.000 Depth = 13.000 info: CMauiBitmap info: Num Textures = 1 Width = 70.000 Height = 58.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 294.000000 Right = 375.000 Top = 28.000 Bottom = 69.000 Width = 81.000 Height = 41.000 Depth = 13.000 info: CMauiText info: Color = 0XFFFFFFFF info: Text = +673 info: -- info: CMauiControl name = statusbar, parent = group info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 86.000000 Right = 286.000 Top = 28.000 Bottom = 48.000 Width = 200.000 Height = 20.000 Depth = 13.000 info: CMauiBitmap info: Num Textures = 1 Width = 74.000 Height = 14.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/resource-bars/mini-mass-bar_bmp.dds, parent = statusbar info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 86.000000 Right = 286.000 Top = 28.000 Bottom = 48.000 Width = 316.000 Height = 20.000 Depth = 14.000 info: CMauiBitmap info: Num Textures = 1 Width = 158.000 Height = 14.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 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Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 10.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-panel/que-panel_bmp_m.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 6.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-panel/que-panel_bmp_r.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 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1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-right/bracket_bmp_m.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 14.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tab_btn/top_tab_btn_sel_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 74.000 Height = 54.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tab_btn/mid_tab_btn_up_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 74.000 Height = 54.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tab_btn/bot_tab_btn_up_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 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Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 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Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tech_btn/t1_btn_up.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 30.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tech_btn/t2_btn_up.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 30.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tech_btn/t3_btn_selected.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 30.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tech_btn/t4_btn_up.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 30.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tech_btn/template_btn_dis.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 30.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = windowArea, parent = GameMain ScreenGroup info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 2160.000 Width = 3840.000 Height = 2160.000 Depth = 2.000 info: -- info: CMauiControl name = mapGroup, parent = GameMain ScreenGroup info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 2160.000 Width = 3840.000 Height = 2160.000 Depth = 2.000 info: -- info: CMauiControl name = WorldCamera, parent = mapGroup info: Disabled hit test = false Hidden = false Frame Update = true Render Pass = 9 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 2160.000 Width = 3840.000 Height = 2160.000 Depth = 3.000 info: -- info: CMauiControl name = group, parent = WorldCamera info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 9 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 2160.000 Width = 3840.000 Height = 2160.000 Depth = 4.000 info: -- info: CMauiControl name = group, parent = WorldCamera info: Disabled hit test = true Hidden = true Frame Update = true Render Pass = 9 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/build-ui/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiText info: Color = 0XFFC7FF8F info: Text = 128 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/build-ui/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiText info: Color = 0XFFC7FF8F info: Text = 128 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/build-ui/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiText info: Color = 0XFFC7FF8F info: Text = 128 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/build-ui/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiText info: Color = 0XFFC7FF8F info: Text = 97 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/build-ui/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiText info: Color = 0XFFC7FF8F info: Text = 97 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/build-ui/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiText info: Color = 0XFFC7FF8F info: Text = 75 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/build-ui/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiText info: Color = 0XFFC7FF8F info: Text = 75 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/build-ui/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiText info: Color = 0XFFC7FF8F info: Text = 75 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/build-ui/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiText info: Color = 0XFFC7FF8F info: Text = 75 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/build-ui/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiText info: Color = 0XFFC7FF8F info: Text = 75 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/build-ui/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiText info: Color = 0XFFC7FF8F info: Text = 61 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/build-ui/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiText info: Color = 0XFFC7FF8F info: Text = 41 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/build-ui/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiText info: Color = 0XFFC7FF8F info: Text = 38 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/build-ui/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiText info: Color = 0XFFC7FF8F info: Text = 38 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/build-ui/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 9 Alpha = 1.000 info: CMauiText 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/textures/ui/cybran/game/unit-build-over-panel/build-over-back_bmp.dds info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 0.000 info: CMauiBitmap info: Num Textures = 1 Width = 62.000 Height = 62.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = mapGroup info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/unit-build-over-panel/unit-over-back_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 330.000 Height = 114.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/cybran-enhancements/srs_btn_up.dds, parent = Bitmap file = /textures/ui/cybran/game/unit-build-over-panel/unit-over-back_bmp.dds info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 62.000 Height = 62.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap file = /textures/ui/cybran/game/unit-build-over-panel/unit-over-back_bmp.dds info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFF9E06 info: Text = Nano-Repair System: Back info: -- info: CMauiControl name = group, parent = Bitmap file = /textures/ui/cybran/game/unit-build-over-panel/unit-over-back_bmp.dds info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Text: Build Cost (Rate), parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBEBEBE info: Text = Build Cost (Rate) info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/unit-over/icon-energy_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: 0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFF05050 info: Text = -103500 (-966) info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/unit-over/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: 0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFF05050 info: Text = -2200 (-20) info: -- info: CMauiControl name = group, parent = Bitmap file = /textures/ui/cybran/game/unit-build-over-panel/unit-over-back_bmp.dds info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Text: Yield, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBEBEBE info: Text = Yield info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/unit-over/icon-energy_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: 0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFF05050 info: Text = -3500 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/unit-over/icon-mass_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 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-- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF00F000 info: Text = 5500 info: -- info: CMauiControl name = group, parent = Bitmap file = /textures/ui/cybran/game/unit-build-over-panel/unit-over-back_bmp.dds info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/unit_view_icons/shield.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF00F000 info: Text = 4000 info: -- info: CMauiControl name = group, parent = Bitmap file = /textures/ui/cybran/game/unit-build-over-panel/unit-over-back_bmp.dds info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/unit-over/icon-clock_bmp.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 14.000 Height = 14.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF00F000 info: Text = 01:47 info: -- info: CMauiControl name = Text: , parent = Bitmap file = /textures/ui/cybran/game/unit-build-over-panel/unit-over-back_bmp.dds info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFF9E06 info: Text = info: -- info: CMauiControl name = group, parent = Bitmap file = /textures/ui/cybran/game/unit-build-over-panel/unit-over-back_bmp.dds info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-list-panel/panel_brd_ul.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 22.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-list-panel/panel_brd_horz_um.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 6.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-list-panel/panel_brd_ur.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 22.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-list-panel/panel_brd_vert_l.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 6.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-list-panel/panel_brd_m.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 6.000 Height = 6.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-list-panel/panel_brd_vert_r.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 6.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-list-panel/panel_brd_ll.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 22.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-list-panel/panel_brd_lm.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 6.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-list-panel/panel_brd_lr.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 22.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = Massively increases the rate at which the SACU repairs its armour. info: -- info: CMauiControl name = Text: allows you to upgrade other T1 factories to T2 support factories for , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB00101 info: Text = info: -- info: CMauiControl name = Text: a much cheaper cost. , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB00101 info: Text = info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF7FCFCF info: Text = info: -- info: CMauiControl name = Text: Upgradable - T2 Air Factory HQ, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF7FCFCF info: Text = info: -- info: CMauiControl name = Text: Factory - Build Rate: 20.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF7FCFCF info: Text = info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF7FCFCF info: Text = info: -- info: CMauiControl name = Text: Armor Type: Structure(% of damage taken), parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF7FCFCF info: Text = info: -- info: CMauiControl name = Text: Normal - 100.0 Overcharge - 6.7, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFF7FCFCF info: Text = info: -- info: CMauiControl name = Text: Deathnuke - 3.2 an_Fire - 250.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB0FFB0 info: Text = info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: Vision: 20, Underwater Vision: 10, Regen: 9.0, Cap Cost: 1.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB00101 info: Text = info: -- info: CMauiControl name = Text: Vision: 10, Underwater Vision: 10, Regen: 2.0, Cap Cost: 1.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB00101 info: Text = info: -- info: CMauiControl name = Text: Vision: 42, Underwater Vision: 10, Regen: 0.0, Cap Cost: 1.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: Corsair Missile Launcher (Direct Fire) (DPS: 60), parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFFB0B0 info: Text = info: -- info: CMauiControl name = Text: Damage: 150, Splash: 2, Range: 0 - 40, Reload: 10.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFF0000 info: Text = info: -- info: CMauiControl name = Text: Air Crash (Death) Damage: 200, Splash: 1, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFF0000 info: Text = info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB0FFB0 info: Text = info: -- info: CMauiControl name = Text: Vision: 32, Underwater Vision: 10, Regen: 0.0, Cap Cost: 1.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB0FFB0 info: Text = info: -- info: CMauiControl name = Text: Damage: 38, Splash: 4, Range: 0 - 44, Reload: 0.5, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFF0000 info: Text = info: -- info: CMauiControl name = Text: Nanite Torpedo (Anti Navy) (DPS: 93) x4, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB0FFB0 info: Text = info: -- info: CMauiControl name = Text: Damage: 125, Splash: 0, Range: 0 - 50, Reload: 4.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFFB0B0 info: Text = info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFF0000 info: Text = info: -- info: CMauiControl name = Text: Vision: 32, Underwater Vision: 32, Regen: 0.0, Cap Cost: 1.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB0FFB0 info: Text = info: -- info: CMauiControl name = Text: Damage: 92, Splash: 1, Range: 0 - 80, Reload: 1.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFFB0B0 info: Text = info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: Vision: 65, Underwater Vision: 60, Regen: 0.0, Cap Cost: 1.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFFB0B0 info: Text = info: -- info: CMauiControl name = Text: Speed: 4.5, Reverse: 4.5, Acceleration: 4.5, Turning: 40, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: Vision: 26, Underwater Vision: 26, Regen: 25.0, Cap Cost: 1.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFFB0B0 info: Text = info: -- info: CMauiControl name = Text: Speed: 2.2, Reverse: 0.0, Acceleration: 2.2, Turning: 150, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFF0000 info: Text = info: -- info: CMauiControl name = Text: Speed: 2.2, Reverse: 0.0, Acceleration: 2.2, Turning: 90, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB0FFB0 info: Text = info: -- info: CMauiControl name = Text: Damage: 600, Splash: 3, Range: 10 - 90, Reload: 12.5, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB0FFB0 info: Text = info: -- info: CMauiControl name = Text: Super Arty Plasma Cannon (Direct Fire) (DPS: 300), parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: Damage: 600, Splash: 3, Range: 20 - 180, Reload: 2.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFFB0B0 info: Text = info: -- info: CMauiControl name = Text: Death Nuke (Death) Damage: 15250 - 250, Splash: 15 - 20, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFF0000 info: Text = info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFFF0000 info: Text = info: -- info: CMauiControl name = Text: Vision: 35, Underwater Vision: 10, Regen: 350.0, Cap Cost: 1.0, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB0FFB0 info: Text = info: -- info: CMauiControl name = Text: Speed: 2.4, Reverse: 0.0, Acceleration: 2.4, Turning: 25, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFB0FFB0 info: Text = info: -- info: CMauiControl name = Bitmap file = 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false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap is solid color 00000000, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 2.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: , parent = Bitmap is solid color 00000000 info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Text: Transmission Log, parent = Bitmap file = /textures/ui/common/dialogs/transmision-log/panel_bmp.dds info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = Transmission Log info: -- info: CMauiControl name = window, parent = frame info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = window texture group, parent = window info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/chat_brd/chat_brd_ul.dds, parent = window texture group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 46.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/chat_brd/chat_brd_ur.dds, parent = window texture group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 46.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/chat_brd/chat_brd_horz_um.dds, parent = window texture group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 6.000 Height = 46.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/chat_brd/chat_brd_vert_l.dds, parent = window texture group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 6.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/chat_brd/chat_brd_m.dds, parent = window texture group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 6.000 Height = 6.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/chat_brd/chat_brd_vert_r.dds, parent = window texture group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 6.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/chat_brd/chat_brd_ll.dds, parent = window texture group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 46.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/chat_brd/chat_brd_lm.dds, parent = window texture group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 6.000 Height = 46.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/chat_brd/chat_brd_lr.dds, parent = window texture group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 42.000 Height = 46.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = window title group, parent = window info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = text, parent = window title group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/menu-btns/close_btn_up.dds, parent = window title group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 22.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/menu-btns/pin_btn_up.dds, parent = window title group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 22.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/menu-btns/config_btn_up.dds, parent = window title group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 22.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = window client group, parent = window info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = window client group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = To All: info: -- info: CMauiControl name = edit, parent = group info: Disabled hit test = false Hidden = true Frame Update = true Render Pass = 8 Alpha = 1.000 info: CMauiEdit info: FG Color = 0XFF00FF00 BG Color = 0XFF000000 HLFG Color = 0XFFFFFFFF HLBG Color = 0XFF7FA8A4 Show BG = false MaxChars = 200 info: Current Text = info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/camera-btn/pinned_btn_up.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 22.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test 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Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 578.000 Height = 62.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/dialogs/objective-log-btn-bar/tab_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 578.000 Height = 62.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/dialogs/objective-log-btn-bar/tab_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 578.000 Height = 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Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/dialogs/objective-log-btn-bar/tab_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 578.000 Height = 62.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/dialogs/objective-log-btn-bar/tab_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 578.000 Height = 62.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/dialogs/objective-log-btn-bar/tab_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 578.000 Height = 62.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: Map Info, parent = Bitmap file = /textures/ui/common/dialogs/objective-log-02/panel_bmp_t.dds info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = Map Info info: -- info: CMauiControl name = group, parent = Bitmap file = /textures/ui/common/dialogs/objective-log-02/panel_bmp_t.dds info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = scrollbar, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/small-vert_scroll/arrow-up_scr_up.dds, parent = scrollbar info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 34.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/small-vert_scroll/arrow-down_scr_up.dds, parent = scrollbar info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 34.000 Height = 30.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 0 Width = 0.000 Height = 0.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 0 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 0 Width = 0.000 Height = 0.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 0 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 0 Width = 0.000 Height = 0.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 0 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 0 Width = 0.000 Height = 0.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 0 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 0 Width = 0.000 Height = 0.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 0 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: -- info: CMauiControl name = Bitmap, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 0 Width = 0.000 Height = 0.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 0 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = Bitmap info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiText info: Color = 0XFFBADBDB info: Text = info: UI_DumpControls info: UI_Lua import("/lua/ui/game/tabs.lua").ToggleTab("main") debug: Loading module '\000/lua/ui/dialogs/options.lua\000' debug: Loading module '\000/lua/options/options.lua\000' debug: Loading module '\000/textures/ui/common/dialogs/options-02/options-02_layout.lua\000' info: SC_SecondaryAdapter false info: UI_Lua import("/lua/ui/game/tabs.lua").ToggleTab("main") info: Keybindings CreateUI info: Keybindings CloseUI info: UI_RenderUnitBars info: UI_RenderUnitBars info: -- info: CMauiControl name = frame, parent = no parent info: Disabled hit test = false Hidden = false Frame Update = true Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 2160.000 Width = 3840.000 Height = 2160.000 Depth = 0.000 info: Root Frame, head#d info: -- info: CMauiControl name = GameMain ScreenGroup, parent = frame info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 2160.000 Width = 3840.000 Height = 2160.000 Depth = 1.000 info: -- info: CMauiControl name = borderGroup, parent = GameMain ScreenGroup info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 0.000 Top = 0.000 Bottom = 0.000 Width = 0.000 Height = 0.000 Depth = 2.000 info: -- info: CMauiControl name = statusClusterGroup, parent = borderGroup info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 0.000000 Right = 3840.000 Top = 0.000 Bottom = 300.000 Width = 3840.000 Height = 300.000 Depth = 10.000 info: -- info: CMauiControl name = group, parent = statusClusterGroup info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 14.000000 Right = 658.000 Top = 6.000 Bottom = 146.000 Width = 644.000 Height = 140.000 Depth = 11.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/resource-panel/resources_panel_bmp.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 14.000000 Right = 658.000 Top = 6.000 Bottom = 146.000 Width = 644.000 Height = 140.000 Depth = 12.000 info: CMauiBitmap info: Num Textures = 1 Width = 322.000 Height = 70.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-panel/bracket-left_bmp.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = -18.000000 Right = 34.000 Top = 10.000 Bottom = 142.000 Width = 52.000 Height = 132.000 Depth = 12.000 info: CMauiBitmap info: Num Textures = 1 Width = 26.000 Height = 66.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/filter-ping-panel/bracket-energy-l_bmp.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 6.000000 Right = 42.000 Top = 6.000 Bottom = 146.000 Width = 36.000 Height = 140.000 Depth = 11.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 70.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = 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Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-right-energy/bracket_bmp_b.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 634.000000 Right = 670.000 Top = 114.000 Bottom = 142.000 Width = 36.000 Height = 28.000 Depth = 12.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 14.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 42.000000 Right = 634.000 Top = 24.000 Bottom = 74.000 Width = 592.000 Height = 50.000 Depth = 12.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/resource-panel/alert-mass-panel_bmp.dds, parent = 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Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 612.000000 Right = 630.000 Top = 51.000 Bottom = 74.000 Width = 18.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFF30017 info: Text = -0 info: -- info: CMauiControl name = Text: , parent = Bitmap file = /textures/ui/cybran/game/resource-panel/alert-mass-panel_bmp.dds info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 513.000000 Right = 536.000 Top = 24.000 Bottom = 47.000 Width = 23.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFB7E75F info: Text = +0 info: -- info: CMauiControl name = Text: , parent = Bitmap file = /textures/ui/cybran/game/resource-panel/alert-mass-panel_bmp.dds info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 481.000000 Right = 536.000 Top = 51.000 Bottom = 74.000 Width = 55.000 Height = 23.000 Depth = 13.000 info: CMauiText info: Color = 0XFFB8F400 info: Text = 17710 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/resources/mass_btn_up.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 14.000000 Right = 102.000 Top = 13.000 Bottom = 85.000 Width = 88.000 Height = 72.000 Depth = 13.000 info: CMauiBitmap info: Num Textures = 1 Width = 70.000 Height = 58.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 294.000000 Right = 375.000 Top = 28.000 Bottom = 69.000 Width = 81.000 Height = 41.000 Depth = 13.000 info: CMauiText info: Color = 0XFFFFFFFF info: Text = +673 info: -- info: CMauiControl name = statusbar, parent = group info: Disabled hit test = 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Bitmap file = /textures/ui/common/game/resources/energy_btn_up.dds, parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 22.000000 Right = 94.000 Top = 71.000 Bottom = 143.000 Width = 72.000 Height = 72.000 Depth = 13.000 info: CMauiBitmap info: Num Textures = 1 Width = 54.000 Height = 54.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Text: , parent = group info: Disabled hit test = false Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 info: Left = 294.000000 Right = 415.000 Top = 86.000 Bottom = 127.000 Width = 121.000 Height = 41.000 Depth = 13.000 info: CMauiText info: Color = 0XFFB7E75F info: Text = +46801 info: -- info: CMauiControl name = statusbar, parent = group info: Disabled hit test = true Hidden = false Frame Update = false Render Pass = 8 Alpha = 1.000 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false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/back_off.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/forward_on.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/left_btn_dis.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/right_btn_up.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/rewind_off.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/fforward_on.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-panel/que-panel_bmp_l.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 10.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-panel/que-panel_bmp_m.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 6.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-panel/que-panel_bmp_r.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 10.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/mid_btn_dis.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/mid_btn_dis.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/back_off.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/forward_off.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/left_btn_dis.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/right_btn_dis.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/rewind_off.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-sm_btn/fforward_off.dds, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 22.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Unit RO Health Status Bar, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 0.000 info: CMauiBitmap info: Num Textures = 1 Width = 74.000 Height = 6.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/common/game/unit-over/bar01_bmp.dds, parent = Unit RO Health Status Bar info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 0.000 info: CMauiBitmap info: Num Textures = 1 Width = 74.000 Height = 6.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-panel/que-panel_bmp_l.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 10.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-panel/que-panel_bmp_m.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 6.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-panel/que-panel_bmp_r.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 10.000 Height = 50.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-left-energy/bracket_bmp_t.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 18.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-left-energy/bracket_bmp_b.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 18.000 Height = 14.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-left-energy/bracket_bmp_m.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 10.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-right/bracket_bmp_t.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 30.000 Height = 66.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-right/bracket_bmp_b.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 30.000 Height = 26.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/bracket-right/bracket_bmp_m.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 14.000 Height = 2.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tab_btn/top_tab_btn_sel_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 74.000 Height = 54.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tab_btn/mid_tab_btn_up_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 74.000 Height = 54.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = Bitmap file = /textures/ui/cybran/game/construct-tab_btn/bot_tab_btn_up_bmp.dds, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: CMauiBitmap info: Num Textures = 1 Width = 74.000 Height = 54.000 info: uv = 0.000,0.000 1.000,1.000 info: Alpha Hit Test = false info: Num frames = 1 Frame rate = 0.083 Playing = false Current Frame = 0 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = false Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = false Render Pass = 8 Alpha = 1.000 info: -- info: CMauiControl name = group, parent = group info: Disabled hit test = true Hidden = true Frame Update = f