Somehow made both debug and game windows appear at same time:
- game image frozen on resize
- debug log on the moment after resize is here:
WARNING: .\DeviceD3D9.cpp(866) Invalid call
WARNING: .\DeviceD3D9.cpp(866) Invalid call
WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_albedo.dds
WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_normalsts.dds
WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_specteam.dds
WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ll_btn_over.dds
WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ul_btn_over.dds
WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
INFO: Unable to load texture from file: /textures/ui/common/icons/units/land_over.dds
WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
INFO: Unable to load texture from file: /textures/ui/common/icons/units/amph_over.dds
WARNING: .\DeviceD3D9.cpp(866) Invalid call
WARNING: .\DeviceD3D9.cpp(866) Invalid call
WARNING: unable to lock dynamic texture: Invalid call
WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_albedo.dds
WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_normalsts.dds
WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_specteam.dds
WARNING: unable to lock dynamic texture: Invalid call
WARNING: .\DeviceD3D9.cpp(866) Invalid call
WARNING: .\DeviceD3D9.cpp(866) Invalid call - just like changing resolution from game menu it seems game lost traces of my videocard...