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    [Guide] : fake-fullscreen and optimisation

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    • IO_NoxI
      IO_Nox @tatsu
      last edited by

      For the shortcut proxy an idea was to make it easier for the end users: no digging insides of any scripts, only giving right parameters and/or simply placing in right places. So technically it is same as using *.bat / *.sh files to call many actions from one duble click.

      Will dig into the my window resizing problem later... it happend once in ladder game in the past, but now I'm thinking it was somehow accidetly cased by random resizing (maybe mouse lock can prevent this).

      One little fix and ctrl+f10 kombo (script stopping) deleted, I think this shold work fine with command line arguments:

      definitive args.ahk.txt

      IO_NoxI 1 Reply Last reply Reply Quote 0
      • IO_NoxI
        IO_Nox @IO_Nox
        last edited by

        Resize bug update:

        I replaced normal resizing

        WinMaximize, % "ahk_exe " procGame
        WinRestore, % "ahk_exe " procGame
        

        with perverted one

        WinHide , % "ahk_exe " procGame
        WinMaximize, % "ahk_exe " procGame
        WinRestore, % "ahk_exe " procGame
        WinShow  , % "ahk_exe " procGame
        

        and got somethig new:

        • instead of game window I now have debug log
        • resizing of log window works greate
        • if log window is active I can listen game music and sounds
        • if I can find a way to go back to game window it may fix this bug

        Log here: log.txt
        Снимок экрана (8).png Снимок экрана (9).png

        1 Reply Last reply Reply Quote 1
        • IO_NoxI
          IO_Nox
          last edited by

          Somehow made both debug and game windows appear at same time:

          • game image frozen on resize
          • debug log on the moment after resize is here:
            WARNING: .\DeviceD3D9.cpp(866) Invalid call
            WARNING: .\DeviceD3D9.cpp(866) Invalid call
            WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_albedo.dds
            WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_normalsts.dds
            WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd\units\uel0001\uel0001_specteam.dds
            WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
            INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ll_btn_over.dds
            WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
            INFO: Unable to load texture from file: /textures/ui/uef/game/drag-handle/drag-handle-ul_btn_over.dds
            WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
            INFO: Unable to load texture from file: /textures/ui/common/icons/units/land_over.dds
            WARNING: error loading batched texture: .\DeviceD3D9.cpp(779) Not available
            INFO: Unable to load texture from file: /textures/ui/common/icons/units/amph_over.dds
            WARNING: .\DeviceD3D9.cpp(866) Invalid call
            WARNING: .\DeviceD3D9.cpp(866) Invalid call
            WARNING: unable to lock dynamic texture: Invalid call
            WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_albedo.dds
            WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_normalsts.dds
            WARNING: Unable to load texture: d:\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\entities\aeonbuildeffect\aeonbuildeffect01_specteam.dds
            WARNING: unable to lock dynamic texture: Invalid call
            WARNING: .\DeviceD3D9.cpp(866) Invalid call
            WARNING: .\DeviceD3D9.cpp(866) Invalid call
          • just like changing resolution from game menu it seems game lost traces of my videocard...
          1 Reply Last reply Reply Quote 0
          • T
            thecore
            last edited by

            Supreme Commander Definitive Launcher 1.0
            Made in python, i created a stand alone version below, just go to settings and set the game paths.

            Capture.JPG
            Supreme Commander Definitive Launcher.part12.rar Supreme Commander Definitive Launcher.part11.rar Supreme Commander Definitive Launcher.part10.rar Supreme Commander Definitive Launcher.part09.rar Supreme Commander Definitive Launcher.part08.rar Supreme Commander Definitive Launcher.part07.rar Supreme Commander Definitive Launcher.part06.rar Supreme Commander Definitive Launcher.part05.rar Supreme Commander Definitive Launcher.part04.rar Supreme Commander Definitive Launcher.part03.rar Supreme Commander Definitive Launcher.part02.rar Supreme Commander Definitive Launcher.part01.rar

            Here are the files before converting it to a stand alone
            Supreme Commander Definitive Launcher python.part6.rar Supreme Commander Definitive Launcher python.part5.rar Supreme Commander Definitive Launcher python.part4.rar Supreme Commander Definitive Launcher python.part3.rar Supreme Commander Definitive Launcher python.part2.rar Supreme Commander Definitive Launcher python.part1.rar

            Never Fear, A Geek is Here!

            IO_NoxI 1 Reply Last reply Reply Quote 2
            • IO_NoxI
              IO_Nox @thecore
              last edited by

              Solved my image freze on resizing bug (lost video adapter):
              Moved game to the system disc (C:\ in my case, the game was moved in Steam GUI).
              This solution was found here:
              https://forums.faforever.com/viewtopic.php?f=3&t=18603

              @thecore, the mouse clip (from v 1.04) is broken for a not fullscreen window, maybe a Windows 10 ui scaling involved here - it locks mouse but in the area with lesser width and height then actual window and actual window size is more when what I set it to be in args.

              Here is the working variant for any window size:

              
              if(clipMouse = true)
              {
              	SetTimer, clipProc, 100 
              }
              clipProc: 
              	if (!ProcessExist(procGame)) 
              		return
              	;//checks if the game window is active
              	if !WinActive("ahk_exe " procGame)
              	{
              		return
              	}
              	
              	; this will get your game window size
              	WinGetTitle, winTitle, ahk_exe %procGame%
              	WinGetPos, X, Y, W, H, %winTitle%
              	
              	;//trap mouse
              	ClipCursor( true, X, Y, W, H)
              	
              return
              ; //lock the mouse within the game window
              ClipCursor( Confine=True, x1=0 , y1=0, x2=1, y2=1 ) 
              {
              	VarSetCapacity(R,16,0),  NumPut(x1,&R+0),NumPut(y1,&R+4),NumPut(x2,&R+8),NumPut(y2,&R+12)
              	return Confine ? DllCall( "ClipCursor", UInt,&R ) : DllCall( "ClipCursor" )
              }
              

              full script here (just delete .txt to use it):
              definitiveResizeAndMouseLock.ahk.txt

              T 1 Reply Last reply Reply Quote 1
              • IO_NoxI
                IO_Nox
                last edited by

                A Little error in full script:
                definitiveResizeAndMouseLock.ahk.txt
                I screwed up at automathic setting for the dual screen size 😉
                was:

                	width_2 := width*2
                	height_2 := height*2
                

                now is good one:

                	width_2 := width*2
                	height_2 := height
                

                Result of the modified definiteve script divide for sortcut proxy:

                • only the mouse lock to reuse with any app
                  mouseLock.ahk.txt
                • only the resize hotkeys to reuse with any app
                  definitiveResize.ahk.txt

                Full example: Universal Sortcut Parser.rar

                1 Reply Last reply Reply Quote 1
                • T
                  thecore @IO_Nox
                  last edited by

                  @io_nox said in [Guide] : fake-fullscreen and optimisation:

                  Windows 10 ui scaling involved here

                  Yes i did not test with Windows 10 ui scaling, the fixed worked, however i found one issue. The mouse would flicker when at the edge of the screen.

                  Here is the fix

                  clipProc: 
                  	if (!ProcessExist(procGame)) 
                  		return
                  	;//checks if the game window is active
                  	if !WinActive("ahk_exe " procGame)
                  	{
                  		return
                  	}	
                  	; this will get your game window size
                  	WinGetTitle, winTitle, ahk_exe %procGame%
                  	WinGetPos, X, Y, W, H, %winTitle%
                  	w := w - 1
                  	h := h - 1
                  	;//trap mouse
                  	ClipCursor( true, X, Y, W, H)
                  	
                  return
                  

                  Never Fear, A Geek is Here!

                  1 Reply Last reply Reply Quote 1
                  • T
                    thecore
                    last edited by

                    @IO_Nox
                    Found a bug with SysGet, Mon1, Monitor, 1 and using Mon1Left
                    Sometimes Mon1Left is 0 and Mon1Right has the correct value depending on your screen setup

                    Here is a fix

                    if(autoSetMonitorSize == true)
                    {
                    	SysGet, Mon1, Monitor, 1 ;//get monitor 1 resolution
                    	if(Mon1Right != 0)
                    		width := Mon1Right ; //set width resolution
                    	else if(Mon1Left != 0)
                    		width := % Mon1Left
                    	else 
                    		width := 1920
                    
                    	if(Mon1Bottom != 0)
                    		height := Mon1Bottom ; //set width resolution
                    	else if(Mon1Top != 0)
                    		height := Mon1Top
                    	else 
                    		height := 1080
                    	
                    	;//if the value is negative change it to positive number
                    	if(width < 0)
                    	{
                    		width := (-1 * width)
                    	}
                    	if(height < 0)
                    	{
                    		height := (-1 * height)
                    	}	
                    }
                    

                    I am also improving the Launcher with ui scaling.

                    Never Fear, A Geek is Here!

                    1 Reply Last reply Reply Quote 1
                    • T
                      thecore
                      last edited by

                      Definitive Supreme Commander Launcher 1.02
                      It has come a long way but i have decided to create a fun little github project for it.

                      https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher

                      Lots of changes in this update, hopefully there are not too many issues with this version.

                      Never Fear, A Geek is Here!

                      1 Reply Last reply Reply Quote 1
                      • B
                        BUZALBASH
                        last edited by

                        Hello everyone, I just came to the game, I want the game to run on two monitors (the monitors are the same, I want to use the second one as a large minimap) tell me, I correctly understood that a completely different story is being discussed in this topic and I don't need this script.

                        T tatsuT arma473A 3 Replies Last reply Reply Quote 0
                        • T
                          thecore @BUZALBASH
                          last edited by

                          @buzalbash You can either use the scripts above or try my Launcher at https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher

                          You need to get the following mods from the FAF database
                          Common Mod Tools
                          ui-party enabled

                          You also need to switch the game to windowed mode.

                          Then in the Launcher all you need to do is go to settings and enable the game and set the install location.

                          You can even enable auto dual screen switcher, however it is still work in progress, but getting close.

                          Never Fear, A Geek is Here!

                          1 Reply Last reply Reply Quote 0
                          • tatsuT
                            tatsu @BUZALBASH
                            last edited by

                            @buzalbash no this is exactly what this script accomplishes.

                            How to setup FAF on linux

                            1 Reply Last reply Reply Quote 0
                            • T
                              thecore
                              last edited by

                              Definitive Supreme Commander Launcher 1.03 autohotkey script update 1.10

                              • removed loadgame images 9 10 11 because it caused false switches
                              • replaced some WinMinimizeAll with WinMinimize, A
                              • disable endgame dualscreen switcher when using the FAF client
                                https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher/releases/tag/version1.03

                              Never Fear, A Geek is Here!

                              1 Reply Last reply Reply Quote 0
                              • arma473A
                                arma473 @BUZALBASH
                                last edited by

                                @buzalbash said in [Guide] : fake-fullscreen and optimisation:

                                Hello everyone, I just came to the game, I want the game to run on two monitors (the monitors are the same, I want to use the second one as a large minimap) tell me, I correctly understood that a completely different story is being discussed in this topic and I don't need this script.

                                You should not need this script. I was running a second monitor as a "big minimap" before I got this script.

                                One tip: instead of having your second monitor show a regular map, with 3D-rendered terrain, change it to a topographical map. That uses less system resources. My setup was smoother once I changed it to that.

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                                • maggeM
                                  magge Global Moderator
                                  last edited by magge

                                  I link this post for the people who are asking me about the fake full screen script, and are having trouble understanding the first post and all the different scripts floating around.


                                  This three-step guide is the most basic setup for one monitor full screen, which should work for nearly all use cases:

                                  1. Set the game to window mode via your in game options menu
                                  2. Install autohotkey https://www.autohotkey.com/
                                  3. Download attached file and extract the .rar → right-click the script ⇾ Run Script

                                  Download: ForgedAlliance_Borderless.rar
                                  (.ahk scripts are not allowed to attach, it is the first script from the first post)


                                  Script explanation:

                                  This AutoHotkey script periodically checks if a process named "ForgedAlliance.exe" is running. The script minimizes and maximizes the window as a way to update the window's appearance and to remove any glitches that may occur due to the removal of the window border.

                                  You can pause/edit the script if you click on the green H icon in your right taskbar.


                                  For any special cases like several monitors, etc. you can still go through this thread to find the scripts to tinker with, you are probably more advanced than anyway.

                                  If any questions, just ask.

                                  9f39c237-13d0-40e1-825f-a2d8a736c176-image.png

                                  707d912b-f219-4307-90e5-94d395951bfe-image.png


                                  Script content:

                                  #NoEnv
                                  SendMode Input
                                  SetWorkingDir %A_ScriptDir%
                                  #Persistent
                                  procName := "ForgedAlliance.exe"
                                  SetTimer, CheckProc, 2000
                                  Return
                                  
                                  
                                  CheckProc:
                                      If (!ProcessExist(procName))
                                          Return
                                  
                                      WinGet Style, Style, % "ahk_exe " procName
                                      If (Style & 0xC40000) 
                                          {
                                          WinSet, Style, -0xC40000, % "ahk_exe " procName
                                          WinMinimize , % "ahk_exe " procName
                                          WinMaximize, % "ahk_exe " procName
                                      }
                                      Return
                                  
                                  ProcessExist(exeName)
                                  {
                                     Process, Exist, %exeName%
                                     return !!ERRORLEVEL
                                  }
                                  return
                                  

                                  Join a FAFtastic Team

                                  T 1 Reply Last reply Reply Quote 2
                                  • T
                                    thecore @magge
                                    last edited by

                                    @magge You can also tell them to try the Definitive Supreme Commander Launcher where I did all the configurations.

                                    https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher/releases/tag/version1.03

                                    Never Fear, A Geek is Here!

                                    T_R_U_putinT 1 Reply Last reply Reply Quote 1
                                    • E
                                      ElOhTeeBee
                                      last edited by

                                      Is there any way, at all, to both run FAF in a borderless window AND still be able to scroll by moving the mouse to the edge of the screen? The script in the OP doesn't do it, magge's script doesn't do it, and thecore's launcher doesn't do it.

                                      1 Reply Last reply Reply Quote 0
                                      • T
                                        thecore
                                        last edited by

                                        When you enable borderless window (even without using any scrips) it prevents the use of the mouse scroll to the edge. Not sure why this happens.

                                        Never Fear, A Geek is Here!

                                        S 1 Reply Last reply Reply Quote 0
                                        • S
                                          schwartz1030 @thecore
                                          last edited by

                                          @thecore

                                          I don't have a solution for your question, but I only recently realized that holding the middle mouse button allows you to scroll by moving the mouse. That changed the way I manage scrolling and zooming.

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                                          • T_R_U_putinT
                                            T_R_U_putin @thecore
                                            last edited by

                                            @thecore i see typical noob programming "feature" - when interface of the program does not working correctly when it is not exactly the same as developer's
                                            Screenshot_1.png
                                            Windows 11. 125% zoom ration 1920x1080

                                            Youtube: https://www.youtube.com/FAFputinFAF
                                            Twitch: https://www.twitch.tv/faf_putin
                                            Discord: https://discord.gg/dxeMFxY

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