@broker said in Why would you have left FAF?:
the transfer of balance from single player to multiplayer
I assume you mean the balance from 1v1s, to team games?
(I absolutely don't mean to tell anyone how they 'should' play the game, and what I say in this post is simply trying to impart a bit of wisdom that has let me, personally, enjoy competitive videogames a little more, with a lot less frustration.)
I've always preferred 1v1 gaming. I had a brief stint of playing league of legends for a while, and it's ok for a shout, but at the end of the day, while I am delighted to lose when I've been outplayed, I absolutely cannot STAND losing because of something I was unable to control - it sucks all enjoyment out of a game for me.
I actually see this same dislike voiced often by gamers that play team games. I recognise that there must be some 'pull' that makes it worth weathering all those awful losses to RNG... But to be honest the only reasons I can usually see are "I like playing with my friends", "I like the free RNG wins more than I hate the free RNG losses", and a supcome-specific "I like a greater chance of someone building an experimental/lategame stuff".
I totally understand the motivation behind all of those reasons - except perhaps that third one - only because I've seen players quite able to force most of their 1v1 matches into T4, making me feel that the game is rather well designed to allow viable options for all types. Regarding the first 2 reasons - I encourage players that are at all annoyed to just play good 1v1 videogames. Playing team games competitively, for me, seems like an exercise in frustration, and the incredible rage in teamgame communities solidifies my thinking in this direction.
All that being said, I honestly don't see how FaF developers could 'cater to' casual players at all. Team games will still be won by the more skilled players, and weak players playing teamgames will still be losing... Granted, they'll get the odd 'free win' here and there, but thankfully FaF's efforts to balance teams seems to reduce that as much as possible - and I don't see a lot of players complaining about the automatic team balance not being accurate enough.
Still, if I better understood what it was, specifically, that you wanted from the game / devs, I could perhaps answer you better. I thought I understood you, and was answering accordingly, but I'm sorry if I was wrong. x