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    Why would you have left FAF?

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    • nflandersN
      nflanders @FtXCommando
      last edited by

      @ftxcommando Do you offer to play matchmaking? Does anyone play in matchmaking? If you count, only 10% play matchmaking. FAF spends a lot of time developing a matchmaking system but very few people play it.
      Why are you doing it? Shouldn't we focus on the majority?

      maudlin27M Brutus5000B 2 Replies Last reply Reply Quote 0
      • FtXCommandoF
        FtXCommando
        last edited by FtXCommando

        Majority = pve, time to pack up 90% of faf's contribution boys

        Majority of pvp play dual gap/astro, time to make dual gap more dynamic, oh no now quad gap exists for old dual gap players. Or is the idea that we need to make dual gap gameplay extend down to every 10x10 and 5x5 too? Why? Doing this would likewise ruin dual gap and just cause everyone to shift the map the other way. This notion of balance based on "majority" is built to fail because there is no control of maps in custom games.

        1 Reply Last reply Reply Quote 0
        • F
          FreemanItsNotHe
          last edited by

          @nflanders bla bla bla

          1 Reply Last reply Reply Quote 0
          • maudlin27M
            maudlin27 @nflanders
            last edited by

            @nflanders Re focusing on the majority, more than half of FAF games are against AI. FAF provides numerous AI, including both an improved default AI and various different custom AI (https://wiki.faforever.com/en/Development/AI/Custom-AIs).
            So if measuring by the type of games played a lot of time is already spent on the majority.

            FAF is also welcoming to people who want to volunteer to develop features so if someone wants to fix one of the various issues noted for the game, or create their own mod that implements their particular vision, they can. FAF is also supportive of such efforts with significant increases in documentation, tutorials, and the availability of support from various other FAF volunteers to help with questions/issues.

            As for why developers are volunteering their time to develop certain features such as the matchmaker, that'll be a matter for the person in question and I wouldn't want to speak to them (although I'm very grateful that they have implemented such features and many others). Since we're talking about volunteers though ultimately it will be down to the volunteer what to focus on - trying to force volunteers to look at something they dont want to is counterproductive and will just lead to fewer improvements to FAF.

            M27AI and M28AI developer; Devlogs and more general AI development guide:
            https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
            https://forum.faforever.com/topic/5331/m28ai-devlog-v150

            R 1 Reply Last reply Reply Quote 0
            • Sylph_S
              Sylph_ @Broker
              last edited by Sylph_

              @broker I honestly can't recommend enough playing 1v1 ladder.

              I see so many players that resist this type of game, and I think it's absolutely tremendous... Far better for getting involved in a game.

              I often think that the 'reason' people avoid 1v1 a lot - not wanting the responsibility of everything on their shoulders; is exactly their complain about the game - being annoyed when X player does do Y and thus loses the game.

              Come play some 1v1 - you'll never be annoyed at an ally failing a certain goal, and we're all a friendly bunch, waiting to welcome you in!

              B 1 Reply Last reply Reply Quote 0
              • R
                RedX @maudlin27
                last edited by

                @maudlin27 said in Why would you have left FAF?:

                @nflanders Re focusing on the majority, more than half of FAF games are against AI. FAF provides numerous AI, including both an improved default AI and various different custom AI (https://wiki.faforever.com/en/Development/AI/Custom-AIs).
                So if measuring by the type of games played a lot of time is already spent on the majority.

                FAF is also welcoming to people who want to volunteer to develop features so if someone wants to fix one of the various issues noted for the game, or create their own mod that implements their particular vision, they can. FAF is also supportive of such efforts with significant increases in documentation, tutorials, and the availability of support from various other FAF volunteers to help with questions/issues.

                As for why developers are volunteering their time to develop certain features such as the matchmaker, that'll be a matter for the person in question and I wouldn't want to speak to them (although I'm very grateful that they have implemented such features and many others). Since we're talking about volunteers though ultimately it will be down to the volunteer what to focus on - trying to force volunteers to look at something they dont want to is counterproductive and will just lead to fewer improvements to FAF.

                I am curious how many of those AI games are just "I needed somewhere to set up templates or change settings" since that's (as far as I know?) the only way to do so.

                maudlin27M 1 Reply Last reply Reply Quote 0
                • maudlin27M
                  maudlin27 @RedX
                  last edited by

                  @redx You don't need an AI in the game to do that. I guess if you wanted to estimate you could try a random sample of replays to approximate the amount of 'setting up template' games that feature an AI vs those that dont. You also have people who play FAF offline (which wont be caught by the stats), who I'd have thought most likely to be playing against AI.

                  M27AI and M28AI developer; Devlogs and more general AI development guide:
                  https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                  https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                  1 Reply Last reply Reply Quote 0
                  • Brutus5000B
                    Brutus5000 FAF Server Admin @nflanders
                    last edited by

                    @nflanders said in Why would you have left FAF?:

                    @ftxcommando Do you offer to play matchmaking? Does anyone play in matchmaking? If you count, only 10% play matchmaking. FAF spends a lot of time developing a matchmaking system but very few people play it.
                    Why are you doing it? Shouldn't we focus on the majority?

                    A lot of time was spent to improve matchmaking beyond 1vs1 hoping that it would shift more players into it and avoid having managing manual lobbies, waiting times etc. Maybe it didn't work out that well, but that doesn't mean the time spent there was only for "the pros".

                    Also there are many different teams working on different things. One group works on coop, another on maps, another on matchmaking, another on map gen.
                    You just can't tell all these people to just concentrate on a different things. They are experts in that area and their motivation relies on doing what makes fun there.

                    He said, "I've been to the year 3000
                    Not much has changed, but they live underwater
                    And your great-great-great-granddaughter
                    Is playin' FAF, playin' FAF"

                    nflandersN 1 Reply Last reply Reply Quote 1
                    • nflandersN
                      nflanders @Brutus5000
                      last edited by

                      @brutus5000 said in [Why would you have left FAF?]

                      You just can't tell all these people to just concentrate on a different things. They are experts in that area and their motivation relies on doing what makes fun there.

                      Does FAF have no common goal? By goal, I mean a metric that can be measured, such as the number of players. Or do you not have a common goal and are you just free artists where everyone does what they want?

                      arma473A 1 Reply Last reply Reply Quote 0
                      • BlackYpsB
                        BlackYps
                        last edited by

                        The overarching goal is the open and continued development of the game. There is no single metric to be measured that stands above all

                        nflandersN B 2 Replies Last reply Reply Quote 2
                        • nflandersN
                          nflanders @BlackYps
                          last edited by nflanders

                          @blackyps said in Why would you have left FAF?:

                          The overarching goal is the open and continued development of the game. There is no single metric to be measured that stands above all

                          The topic has the title "Why would you have left FAF?". Then why is this topic needed? Can't keep audience. Well, people are leaving FAF, but that doesn’t matter, the main thing is to continue development. I think the topic can be closed.)

                          1 Reply Last reply Reply Quote 0
                          • Brutus5000B
                            Brutus5000 FAF Server Admin
                            last edited by

                            If people state certain pain points we can address them to the associated team and ask for prioritization.

                            He said, "I've been to the year 3000
                            Not much has changed, but they live underwater
                            And your great-great-great-granddaughter
                            Is playin' FAF, playin' FAF"

                            1 Reply Last reply Reply Quote 1
                            • BlackYpsB
                              BlackYps
                              last edited by

                              Dude what is your problem that you are so cynical?

                              1 Reply Last reply Reply Quote 0
                              • S
                                snoog
                                last edited by

                                I don't think he understands you can't force volunteers to do things they don't want nor care about.

                                nflandersN 1 Reply Last reply Reply Quote 0
                                • FtXCommandoF
                                  FtXCommando
                                  last edited by

                                  this is all going into my shareholder report, personally

                                  1 Reply Last reply Reply Quote 0
                                  • arma473A
                                    arma473 @nflanders
                                    last edited by

                                    @nflanders said in Why would you have left FAF?:

                                    Does FAF have no common goal? By goal, I mean a metric that can be measured, such as the number of players. Or do you not have a common goal and are you just free artists where everyone does what they want?

                                    Correct, FAF has no single metric or collection of metrics that the leadership has agreed on as being the central point of having a FAF project at all.

                                    There are many contributors with many different agendas, some of whom barely interact with each other. The "balance" scene is very different than the "AI development" scene, which overlaps somewhat with the "survival maps" scene, and then there's different kinds of mapmakers, etc.

                                    Everyone is not just a "free artist." There is a leadership structure. People have more freedom the farther they get from the structure. The leadership is most protective of game balance and "vanilla" gameplay. People have more freedom to do whatever they want if they're not trying to mess with the vanilla game.

                                    It's wrong to suggest that there are no goals in common. Even if not everyone thinks 1v1 balance is important, the devs who do work on 1v1 balance do think it is important. Even if not everyone thinks AstroGap matters, there are contributors who care about this and make new AstroGap maps.

                                    We don't need to appoint a "CEO of FAF" to pick out 5 KPIs so he can tell us that 75% of the contributors are doing nothing useful because their contributions don't assist FAF in meeting his favorite KPIs

                                    1 Reply Last reply Reply Quote 1
                                    • nflandersN
                                      nflanders @snoog
                                      last edited by nflanders

                                      @snoog said in Why would you have left FAF?:

                                      I don't think he understands you can't force volunteers to do things they don't want nor care about.

                                      Congratulations. After two years of discussions and 500 messages, we finally figured out
                                      Why 90% of new FAF players will be gone after 2 years.
                                      Because the volunteers and management do (in addition to technical support, thank you for that) what they like, but this is not interesting to most players.
                                      As @ftxcommando correctly noted, the main arrival of players comes from casts where people love to watch the spectacle and play astro with a beer in their hand, and they are the majority.

                                      S 1 Reply Last reply Reply Quote 0
                                      • C
                                        clyf
                                        last edited by

                                        Is the suggestion to form the game around playing Astro Crater with one hand?

                                        1 Reply Last reply Reply Quote 1
                                        • B
                                          Broker @Sylph_
                                          last edited by

                                          @sylph_ I don’t see any pleasure for myself in this. the balance is still made for combat nerds.
                                          that they would snipe me or something else. build a mavor in 30 minutes or a strategic bobbander in 9 minutes. and I can’t do anything. Why do I need all this?
                                          I want to sit down with beer and whiskey and build a lot of tanks and have a big battle.
                                          but no one plays it. and there is no choice on the main page.
                                          so I'd rather spend my time and money on a good steak and wine.

                                          1 Reply Last reply Reply Quote 0
                                          • B
                                            Broker @BlackYps
                                            last edited by

                                            @blackyps the game hasn't changed in any way.

                                            1 Reply Last reply Reply Quote 0
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