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    UI Party Mod

    Scheduled Pinned Locked Moved Modding & Tools
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    • nine2N
      nine2
      last edited by

      Here is the old doc for UI Party:
      https://forums.faforever.com/viewtopic.php?f=41&t=9776

      Note:
      Requires common mod tools mod to be 1. installed and 2. enabled
      Causes an error on launch if the old Notify mod is in your directory, even if not enabled
      Causes a big black box to appear on your map if you use it with EcoManager

      1 Reply Last reply Reply Quote 1
      • arma473A
        arma473
        last edited by

        Is there a way to change whether one of the menus starts minimized vs open? Specifically the "pings" menu starts closed. What setting or preferences text file do I modify for that?

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        • O
          OfficialMaxBox
          last edited by OfficialMaxBox

          Hey there, newer player, any possibility for setting the right side of the split-screen as the main monitor? It's so close to being exactly what I need, but having my main screen be on my side monitor rather than my main just doesn't work.
          I do have another monitor to the right of my main one, but it's in a different resolution.

          Any help would be appreciated, thank you.

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          • nine2N
            nine2
            last edited by

            OfficialMaxBox - there are two different mods that does that. the one i can remember is this
            https://forums.faforever.com/viewtopic.php?f=41&t=14343

            arma473 - sorry I forgot to reply. search the code for "hideMenusOnStart" ... i think you want to comment out gamemain.lua line 57

            O 1 Reply Last reply Reply Quote 1
            • O
              OfficialMaxBox @nine2
              last edited by

              @nine2
              Super solid suggestion. It's almost exactly what I need, aside from my main build bar being super constricted. Every other UI element seems to move properly. The red arrow is where I would expect the control bar to continue. Thanks!
              https://i.imgur.com/sYUm3Fd.jpg

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              • T
                thecore
                last edited by

                With my updated Windowed dual screen Script I found a few bugs with Party mod
                https://forum.faforever.com/topic/123/guide-fake-fullscreen-and-optimisation/39

                If you switch from dual screen to single screen when the match has started the idle avatar does not position correctly.
                The ui-party icon also does not position correctly.
                The drop down menu also does not quite position correctly

                https://forum.faforever.com/assets/uploads/files/1631604436553-untitled-1-resized.jpg

                Never Fear, A Geek is Here!

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                • nine2N
                  nine2
                  last edited by

                  Thanks for the report but I'm not polishing this mod to that type of level. I'm happy with bugs like that - not worth the time.

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                  • T
                    Tagada Balance Team
                    last edited by Tagada

                    The hotkey for selecting locked units also doesn't work. The only way to select locked units is by holding down shift and clicking/box dragging.

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                    • T
                      thecore
                      last edited by

                      Sometimes the bottom build icons are missing and you have to reselect the acu again. This can happen if you restart a single player game.

                      bug.jpg

                      Never Fear, A Geek is Here!

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                      • B
                        BlackburnUTG
                        last edited by BlackburnUTG

                        In the old thread was said:
                        econtrol ui. Helps you manage your economy. Description here: http://forums.faforever.com/viewtopic.p ... 83#p126783

                        but the link is dead. Can someone make new description of this feature?

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                        • nine2N
                          nine2
                          last edited by

                          https://forums.faforever.com/viewtopic.php?f=41&t=9776&start=140#p126783

                          Check the spoiler down the bottom of the page

                          1 Reply Last reply Reply Quote 1
                          • Rodimus_PrimeR
                            Rodimus_Prime
                            last edited by

                            Is there a hotkey for resetting to default? I lost the ingame wrench icon and could not figure how to restore it. Lot of great features otherwise!

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                            • nine2N
                              nine2
                              last edited by

                              No but you can edit your game preferences file. Somewhere is an x/y coord

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                              • B
                                BlackburnUTG
                                last edited by BlackburnUTG

                                My eco control not refresh unit icons: on the screenshot engineer and factory was successfully built, but their icon are still on my eco control hud https://drive.google.com/file/d/1UtQ20Z0wlmDS3r_Tqxymx8cQtd86l9jF/view?usp=sharing
                                and another question: some mod options require Notify mod (game won't launch with it) and Watch units (cant find it) - is there any solution?

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                                • nine2N
                                  nine2
                                  last edited by

                                  The icons are meant to stay on eco control. Otherwise they jump around a lot and the chart is hard to read.

                                  I don't remember what exactly is the case with Notify but just disable those options and delete the the Notify mod. It is old and will cause you trouble.

                                  "Watch units" is not a mod, it's another checkbox on the ui party settings screen

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                                  • B
                                    BlackburnUTG
                                    last edited by

                                    Hm, it makes sense, but at the same time useless information covers big part of my screen (in mid game there are very many icons) Can you please make checkbox with toggle jump around and stay state for such icons?
                                    Maybe set a delay before icon get deleted, so when a new production phase started - icon stays

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                                    • nine2N
                                      nine2
                                      last edited by

                                      I haven't worked on the mod for years sorry. Delay is a good idea tho.

                                      Ctrl-KC 1 Reply Last reply Reply Quote 0
                                      • nine2N
                                        nine2
                                        last edited by

                                        You could try the Supreme economy 2 mod. It does a similar thing but worse imo. You might like that better.

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                                        • Ctrl-KC
                                          Ctrl-K @nine2
                                          last edited by

                                          @nine2 I would like to collaborate and make brand new version of UI party 😁

                                          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                          — Steve Jobs.
                                          My UI Mods
                                          Support me

                                          1 Reply Last reply Reply Quote 1
                                          • nine2N
                                            nine2
                                            last edited by

                                            He'll yeah do it bro. What are you going to put in it?

                                            Ctrl-KC 1 Reply Last reply Reply Quote 0
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