Is there a way to change whether one of the menus starts minimized vs open? Specifically the "pings" menu starts closed. What setting or preferences text file do I modify for that?
UI Party Mod
Hey there, newer player, any possibility for setting the right side of the split-screen as the main monitor? It's so close to being exactly what I need, but having my main screen be on my side monitor rather than my main just doesn't work.
I do have another monitor to the right of my main one, but it's in a different resolution.
Any help would be appreciated, thank you.
OfficialMaxBox - there are two different mods that does that. the one i can remember is this
https://forums.faforever.com/viewtopic.php?f=41&t=14343
arma473 - sorry I forgot to reply. search the code for "hideMenusOnStart" ... i think you want to comment out gamemain.lua line 57
@nine2
Super solid suggestion. It's almost exactly what I need, aside from my main build bar being super constricted. Every other UI element seems to move properly. The red arrow is where I would expect the control bar to continue. Thanks!
https://i.imgur.com/sYUm3Fd.jpg
With my updated Windowed dual screen Script I found a few bugs with Party mod
https://forum.faforever.com/topic/123/guide-fake-fullscreen-and-optimisation/39
If you switch from dual screen to single screen when the match has started the idle avatar does not position correctly.
The ui-party icon also does not position correctly.
The drop down menu also does not quite position correctly
https://forum.faforever.com/assets/uploads/files/1631604436553-untitled-1-resized.jpg
Never Fear, A Geek is Here!
Thanks for the report but I'm not polishing this mod to that type of level. I'm happy with bugs like that - not worth the time.
The hotkey for selecting locked units also doesn't work. The only way to select locked units is by holding down shift and clicking/box dragging.
Sometimes the bottom build icons are missing and you have to reselect the acu again. This can happen if you restart a single player game.
Never Fear, A Geek is Here!
In the old thread was said:
econtrol ui. Helps you manage your economy. Description here: http://forums.faforever.com/viewtopic.p ... 83#p126783
but the link is dead. Can someone make new description of this feature?
https://forums.faforever.com/viewtopic.php?f=41&t=9776&start=140#p126783
Check the spoiler down the bottom of the page
Is there a hotkey for resetting to default? I lost the ingame wrench icon and could not figure how to restore it. Lot of great features otherwise!
My eco control not refresh unit icons: on the screenshot engineer and factory was successfully built, but their icon are still on my eco control hud https://drive.google.com/file/d/1UtQ20Z0wlmDS3r_Tqxymx8cQtd86l9jF/view?usp=sharing
and another question: some mod options require Notify mod (game won't launch with it) and Watch units (cant find it) - is there any solution?
The icons are meant to stay on eco control. Otherwise they jump around a lot and the chart is hard to read.
I don't remember what exactly is the case with Notify but just disable those options and delete the the Notify mod. It is old and will cause you trouble.
"Watch units" is not a mod, it's another checkbox on the ui party settings screen
Hm, it makes sense, but at the same time useless information covers big part of my screen (in mid game there are very many icons) Can you please make checkbox with toggle jump around and stay state for such icons?
Maybe set a delay before icon get deleted, so when a new production phase started - icon stays
You could try the Supreme economy 2 mod. It does a similar thing but worse imo. You might like that better.