UI Party Mod
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I haven't worked on the mod for years sorry. Delay is a good idea tho.
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You could try the Supreme economy 2 mod. It does a similar thing but worse imo. You might like that better.
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@nine2 I would like to collaborate and make brand new version of UI party
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He'll yeah do it bro. What are you going to put in it?
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@nine2 firstly wanna know what to leave and what to remove from existing mod, and then I add my own stuff
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Decided to give this another try after cleaning my Game.prefs (so much old junk, lol). Is there a way to move the Resource Viewer portion of Econtrol separate from the rest of the UI? I like having the Party menu and Mex list next to my main eco bar at the top left, but then the resource manager extends down, effectively cutting my screen by a third.
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Nope
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Add few lines to the
gamemain.lua
in order to fix compatibility with other modsfunction OnSelectionChanged(oldSelection, newSelection, added, removed) if ignoreSelection then return end --if not SelectHelper.IsAutoSelection() then UnitSplit.SelectionChanged() local selectionChanged = UnitLock.OnSelectionChanged(oldSelection, newSelection, added, removed) if not selectionChanged then oldOnSelectionChanged(oldSelection, newSelection, added, removed) end --end end
specifically ignoreSelection stuff
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Has anyone else had an issue with this as of version 2022.6.0? EControl has vanished, and I no longer have the wrench icon to change anything. The other settings seem to remain, like moving the menu buttons to the right and starting with a factory selected. Last time I tried a clean reinstall, all the settings remained, so I was unable to get the wrench back. Attempting to manually remove the mod's settings from my game.prefs resulted in a complete game crash, so I had to reinstall the game in full (lost all my templates & hotkeys).
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- After the recent patch, all player colors are black (only mod activated + common mod tools)
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I can't test right now but 2 out of 2 other people have told me they can't replicate your bug. Does it work fine with uiparty disabled?
Doesn't look like something a ui mod can even break.
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@magge ^^
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I could pinpoint it to "Start with Player Colors on". If that is selected, every unit in the game will be black after a new game. Friend and Enemies. That was 100% not the case before the last patch(s). I reinstalled the mod again to be sure.
It saved me for every game two thankful clicks, because I always play with those colors enabled.
If they can not reproduce that bug in that way, then something is really odd.
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Nice work. And presumably team colors itself is fine if you do it manually?
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OMG, I did not know you can right-click this icon. I changed the default colors. Thanks Jip.
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I did not know this either
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@jip Are you kidding me?! I've been using this mod for months, also use player colors as my default setting, and only now do I learn about that setting to fix the black-icons bug. Thank you!