Good news everyone, more toys to play with.
The released maps are symmetrical (mirrored/rotated heightmap, marker, decals, props and units/structures). Most maps are Adaptive
with optional features. AI marker
are included as well. If you discover any issues, have improvement requests or other feedback, feel free to post it here.
The latest version of all released maps can be downloaded as map bundle.
gl hf
Note: You are not allowed to upload any of my content to the vault without my permission.
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Released Maps
2017
Adaptive Monument Valley --> improved version ofMonument Valley
2017
Adaptive Monument Valley Flooded2017
Adaptive Sand Box --> rebuild of Sand Box2017
Adaptive Theta Passage --> remake of Theta Passage & replacement forTheta Passage Ultimate
2018
Adaptive FAF Atoll2018
Adaptive Ahssa-Shi2018
Adaptive Mars - Mangala Fossa2019
Adaptive Skadi2020
Adaptive Salt and Pepper2021
Adaptive Moon
Community Maps & Projects
- FAF Version Maps --> GPG, unknown & inactive author map rework
- FA and FAF Props --> tool for map maker with all available props (2019)
- Supreme Props *--> FA props rework
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Adaptive Features
The following or similar features are available in my maps. To change the default adaptive settings access Game Options
(game lobby) and scroll down to Advanced
Options. If you like more information's about Adaptive Maps
, look here or in the FAF-wiki.
- Dynamic Spawn Of Resources: mirror slots, used slots, no mirror = no resources, XvX setup
--> determine how resource marker will adapt to number and position of spawned players - Crazyrush: disabled, forward crazyrush mexes, crazyrush 1 core mex, crazyrush
--> building a mex on a chosen mass point, will always create new adjacent mass points to build upon - Core Mexes : 3 or 4
--> scale the amount of mexes in ACU build range at map start - Civilian Base: disabled, wreckage or operational
--> choose a civilian base of your liking - Civilian Defenses: disabled, wreckage or operational T1 - T2/T3
--> choose civilian defenses of your liking - Wreckage: disabled, T1 - T3/T4
--> scale the amount & tech of unit wrecks on the map - Natural Reclaim Values: 0-300%
--> change mass & energy values of rock & tree props - Jamming
--> add a seraphim jamming crystal to the map, to create false radar signals - Close - spawn mex
--> game lobby option that gives you the option to spawn the associated resources without playing on the spawn
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Attention! The adaptive resources depend on the selected / occupied spawn in the lobby. In order for random spawn
to work properly, the empty spawn points must be closed
to avoid starting on a spot without resources...
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Mapping Tools
- GPG Map Editor
- FAF Map Editor (forum & github) --> thx to @ozonex
- Scmap Mirror Tool (github) --> thx to b2ag
- Adaptive Map Files (forum & github & FAF-wiki) --> thx to CookieNoob & KeyBlue
- Photoshop, Gimp, Inkscape
- World Machine
- FAF Mapping Tutorials
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