ADAPTIVE MONUMENT VALLEY
Just recently news spread around the galaxy that the defending troops from the UEF research facility got completely destroyed after a fatal accident during the secretly conducted experiments on a "Chrono Dampener" of their own. Now every faction is interested to get their hands on the information as well as the resources.
Player: 2-12 (1v1-6v6)
Size: 10x10 km
Prop value: 76.725 mass & 40.510 energy
Latest version: 5
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Info
- Rotated real world map from the Monument Valley. The heightmap was obtained from terrain.party (USGS shaded relief)
- Since
Monument Valley
was my first map, I improved the spawn points, resources and added new features - Civilian UEF base in expansion --> replaces the crater reclaim of the non-adaptive version of the map
- Improved AI path nodes
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Adaptive Features
- Dynamic Spawn Of Resources (mirror slots, used slots, no mirror = no resources, XvX setup) --> default: mirror slots
- Crazyrush (forward crazyrush mexes (8 mexes on the diagonal middle line), crazyrush 1 core mex, crazyrush) --> default: disabled
- Core Mexes (3 or 4) --> default: 4
- Extra Mexes (2 in the center) --> default: 0
- Civilian Base (disable, wreckage or operational) --> default: operational
- Civilian Defenses (disable, wreckage or operational T1 - T2/T3) --> default: T1 operational (PD+AA)
- Wreckage (disable, T1 - T4) --> default: T1 wrecks
- Natural Reclaim Values (0-300%) --> default: 100%
- Jamming (add a Seraphim jamming crystal to the map center) --> default: disabled
Operational Civilian Base & T1-T3 Defenses + T1-T3 Wreckage
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Mapping Tools
- Photoshop: heightmap preparation and rotation
- SupCom editor: heigthmap fixes, strata, textures, decals, props, units
- FAF editor: marker