FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Better Carriers - Carrier Overhual

    Scheduled Pinned Locked Moved Modding & Tools
    8 Posts 4 Posters 111 Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • D Offline
      D4rkstalker
      last edited by

      Vanilla Carriers aren't very useful.

      Now each carrier comes with their own combat air patrol complement, 10 of each: T3 Spy plane, T3 Strat Bomber, T3 Torp bomber and T3 Gunship. Atlantis gets 15 of each.

      These aircraft will automatically engage targets in range (300). They cost 66% less to rebuilt, but are slaved to their carriers.

      Carriers are 2x as expensive.

      Added a Seraphim T3 Heavy Gunship

      Mod support:
      Optional Addon, comes in either vanilla or blackops version:
      CZAR gets 15 Restorers.

      Screenshot 2026-09-29 125731.png Screenshot 2026-09-29 125746.png Screenshot 2026-09-29 150004.png Screenshot 2026-09-29 150032.png

      1 Reply Last reply Reply Quote 0
      • SaverS Offline
        Saver
        last edited by

        Interesting idea. Are the units included in the construction of the unit itself, or are they built on the aircraft carrier after a certain amount of time?

        auch mal fünf gerade sein lassen

        1 Reply Last reply Reply Quote 0
        • D Offline
          D4rkstalker
          last edited by

          The first set is free, the replacements are built in a separate build queue

          1 Reply Last reply Reply Quote 0
          • N Online
            Nomander Balance Team Team Lead
            last edited by

            It's cool but clearly too powerful if you look at the unit mass costs (8k mass carrier coming with a free 10 * (1750+1500+195+1650) mass of units + no massive aircraft energy cost). I would turn down the initial numbers even if not aiming for a well-balanced, modded game.

            1 Reply Last reply Reply Quote 1
            • SaverS Offline
              Saver
              last edited by

              @d4rkstalker A little feedback on your mod:

              Overall, I think it's very well made and a really good idea 🙂 However, I would recommend merging the units where only the scripts and blueprints have been modified. This would make them more compatible with other mods. There are plenty of examples of this approach in other mods.

              Regarding the number of support aircraft, I think you've chosen a bit too many. Especially T3 bombers are too valuable to simply be given out like that. The same applies to the Gunships.

              You could replace these two types of units with T2 versions instead. That would make the support a little less powerful while still keeping it useful.

              auch mal fünf gerade sein lassen

              1 Reply Last reply Reply Quote 0
              • D Offline
                D4rkstalker
                last edited by

                Update:
                -Swapped to use bp hooking for the carriers
                -Carriers no longer start with pre-built strike wings (carriers will need ~10 mins to fully launch their strike complement)
                -Icons for the vanilla aircraft drones
                -Script refactoring + external factory bugfixes

                @Saver
                Thanks for trying and feedback!

                Imo using fully T2 units wouldn't do much in the T3 late game when everyone has cruisers and ASF swarms. Hopefully removing the starting set of strikecraft would make it feel more balanced 😛

                1 Reply Last reply Reply Quote 0
                • SaverS Offline
                  Saver
                  last edited by

                  Hi,

                  great job with the quick adjustments! Regarding your comment about T3 Air: I was specifically referring to the T3 Bombers and T3 Gunships. If those units aren't available for the respective faction, then you could reduce the number of them accordingly.

                  But whether you want to do that, and how, is completely up to you. 🙂

                  I might get back to you once I've done another test.

                  auch mal fünf gerade sein lassen

                  1 Reply Last reply Reply Quote 0
                  • HotCheeseInRearH Offline
                    HotCheeseInRear
                    last edited by

                    I have not tried it but by "slaved to their carriers" what does that entail? AI control only? limited radius from carrier?, Dies when carrier dies?

                    1 Reply Last reply Reply Quote 0

                    Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                    Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                    With your input, this post could be even better 💗

                    Register Login
                    • First post
                      Last post