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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Better Carriers - Carrier Overhual

    Scheduled Pinned Locked Moved Modding & Tools
    5 Posts 3 Posters 75 Views 1 Watching
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    • D Offline
      D4rkstalker
      last edited by

      Vanilla Carriers aren't very useful.

      Now each carrier comes with their own combat air patrol complement, 10 of each: T3 Spy plane, T3 Strat Bomber, T3 Torp bomber and T3 Gunship. Atlantis gets 15 of each.

      These aircraft will automatically engage targets in range (300). They cost 66% less to rebuilt, but are slaved to their carriers.

      Carriers are 2x as expensive.

      Added a Seraphim T3 Heavy Gunship

      Mod support:
      Optional Addon, comes in either vanilla or blackops version:
      CZAR gets 15 Restorers.

      Screenshot 2026-09-29 125731.png Screenshot 2026-09-29 125746.png Screenshot 2026-09-29 150004.png Screenshot 2026-09-29 150032.png

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      • SaverS Offline
        Saver
        last edited by

        Interesting idea. Are the units included in the construction of the unit itself, or are they built on the aircraft carrier after a certain amount of time?

        auch mal fünf gerade sein lassen

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        • D Offline
          D4rkstalker
          last edited by

          The first set is free, the replacements are built in a separate build queue

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          • N Online
            Nomander Balance Team Team Lead
            last edited by

            It's cool but clearly too powerful if you look at the unit mass costs (8k mass carrier coming with a free 10 * (1750+1500+195+1650) mass of units + no massive aircraft energy cost). I would turn down the initial numbers even if not aiming for a well-balanced, modded game.

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            • SaverS Offline
              Saver
              last edited by

              @d4rkstalker A little feedback on your mod:

              Overall, I think it's very well made and a really good idea 🙂 However, I would recommend merging the units where only the scripts and blueprints have been modified. This would make them more compatible with other mods. There are plenty of examples of this approach in other mods.

              Regarding the number of support aircraft, I think you've chosen a bit too many. Especially T3 bombers are too valuable to simply be given out like that. The same applies to the Gunships.

              You could replace these two types of units with T2 versions instead. That would make the support a little less powerful while still keeping it useful.

              auch mal fünf gerade sein lassen

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