experimental strategic missile defense system idea
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Hello!!!
I've come up with the idea of creating an experimental missile defense system. It will be the only one available for construction (how to do this isn't a problem) and will have a large protection radius. I want its main feature to be 99 percent damage absorption when it's not in fire mode. I know how to do this for it in any state, but I need it to take +300 percent damage when in fire mode. How do I implement this? -
Use Unit:AlterArmor to change the damage amount.
Hook theOnGotTarget, andOnLostTargetfunctions of the unit weapon to adjust the damage resistance when needed. Janus example -
@Nomander Thanks, I'll try))
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