<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[experimental strategic missile defense system idea]]></title><description><![CDATA[<p dir="auto">Hello!!!<br />
I've come up with the idea of ​​creating an experimental missile defense system. It will be the only one available for construction (how to do this isn't a problem) and will have a large protection radius. I want its main feature to be 99 percent damage absorption when it's not in fire mode. I know how to do this for it in any state, but I need it to take +300 percent damage when in fire mode. How do I implement this?</p>
]]></description><link>https://forum.faforever.com/topic/10287/experimental-strategic-missile-defense-system-idea</link><generator>RSS for Node</generator><lastBuildDate>Mon, 27 Jul 2026 01:52:13 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/10287.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 23 Jul 2026 17:09:35 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to experimental strategic missile defense system idea on Fri, 24 Jul 2026 05:27:12 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/nomander" aria-label="Profile: Nomander">@<bdi>Nomander</bdi></a> Thanks, I'll try))</p>
]]></description><link>https://forum.faforever.com/post/74187</link><guid isPermaLink="true">https://forum.faforever.com/post/74187</guid><dc:creator><![CDATA[Mavr390]]></dc:creator><pubDate>Fri, 24 Jul 2026 05:27:12 GMT</pubDate></item><item><title><![CDATA[Reply to experimental strategic missile defense system idea on Fri, 24 Jul 2026 00:13:35 GMT]]></title><description><![CDATA[<p dir="auto">Use <a href="https://github.com/FAForever/fa/blob/7d42adac875fa5ebf0a44e6816367f960ccd0a55/engine/Sim/Unit.lua#L90" rel="nofollow ugc">Unit:AlterArmor</a> to change the damage amount.<br />
Hook the <code>OnGotTarget</code>, and <code>OnLostTarget</code> functions of the unit weapon to adjust the damage resistance when needed. <a href="https://github.com/FAForever/fa/blob/b3de37cb2ee64b41a99fecd0aefc2ddc95a9bdd2/units/DEA0202/DEA0202_Script.lua#L25" rel="nofollow ugc">Janus example</a></p>
]]></description><link>https://forum.faforever.com/post/74186</link><guid isPermaLink="true">https://forum.faforever.com/post/74186</guid><dc:creator><![CDATA[Nomander]]></dc:creator><pubDate>Fri, 24 Jul 2026 00:13:35 GMT</pubDate></item></channel></rss>