@Exselsior said in Cybran Frigates:
Granted, I also agree with your point that it's not good game design to have a faction that's only good on some maps and not others
Wtf are you and tex talking about, the entire game is designed around the fact that factions are not the same and have defined strengh and weaknesses ?? Are you saying the existence of the aurora is bad game design ?
Faction diversity is a strenght of the game imo, it forces you to think about the matchup and about your strategy. I'm completly OK with cybran having the most powerfull frigate and having my aeon frigates suck ass, as long as I can develop some viable strategies to work around that (torpedoes, air, dropping, some micro, going t2 navy ...). That way instead of having identical gameplay where everybody makes the same units, the game tells you "nope, you're not winning against cybran frigate by mindlessly spamming your own frigates, think something else".
Now I agree there is a problem in the very early game, where cybran frigs can snowball out of control due to them winning any 1v1, and some counterplays are not very viable (subs are cool but don't really stop the frigate from rampaging mexes/engies). That's why I think of increasing the potential for micro. Maybe tweaking the turret turning speed or the firecycle, or the projectile physics.