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    About Neroxis map generator...

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    • A Offline
      ANALyzeNoob
      last edited by

      I agree with Sir-Prize that it might not be best to separate the ladder, if there are so few player to begin with.

      My idea for a solution would be to make it opt-in. E.g. in the matchmaking tab there is Box A you can check, where you would like a 10% probability (or whatever) to play on a mapgen map. Box B would be if you want to always have a mapgen map and none of the ladder pool maps. So two players that select B can always play mapgen on ladder if they are paired, and any player that never wants it will never get it.
      Just a suggestion, no idea how difficult this would be to implement.

      1 Reply Last reply Reply Quote 1
      • J Offline
        JazzFunkNoob
        last edited by

        @Sir-Prize said in About Neroxis map generator...:

        Tbh I don't think I've seen the 1800+ crowd so united behind a ladder idea before, if the 1800+ pool was partly or wholly mapgen for a month I think it would go down very well.

        take into consideration that usually only the people say something that want change. To get the opinion of the others we would need to introduce it and get feedback then.

        1 Reply Last reply Reply Quote 0
        • ResistanceR Offline
          Resistance
          last edited by Resistance

          people are just used to the same pool which grants most quite some skill boost during games.
          not to mention that the bowhoring is one of the main things in big tourneys like LoTs,i wouldn't enforce that change but it's just bad when you look at high ranked players doing the same stuff for about 15 minutes when they have to play seriously and we call that "skilled" gameplay

          queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
          https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

          1 Reply Last reply Reply Quote 2
          • TheVVheelboyT Online
            TheVVheelboy
            last edited by

            I think one of the problems that you aren't just willing to look at is the presentation to new players.
            This is something that Biass and FtX have to watch out for.
            Sure the map gen is great addition for us seasoned players who are all sick of BO whoring and want less competitive enviroment where burden of map knowledge is kept to minimum. We can also live with smaller and bigger mistakes like terrain not being obvious or something, as we are getting the kick out of finding new random map to play on. We are fine with ugly decals as long as we don't get to play the same game of burden of knowledge for the first 10 minutes of the game as to how to expand on certain maps or how to not lose the game at minute 11 by having worse Air BO.

            But new players won't be as amazed, they will be pissed for having to fight against game again and again where nothing makes sense to them. Them getting a bad map will be much more impactful compared to us. Them seeing ugly map compared to what they can see on current ladder will also look strange. Why are they playing on ugly maps with pathfinding problems when there are hundreds of great hand crafted maps available to them.
            Not to mention the fact that with random maps they will never get to feel at home seeing the same map for 3-4 time and now kinda knowing what to play on that map. Instead they will be faced with the daunting experience of having to play against not only enemy but also against brand new map with each new game.

            Not to mention the fact that the newbies will have even harder time getting accustomed to setting economy up and running when they have to learn how to improvise BO each and every time they enter the match. What you all want to do is all nice and dandy if you are seasoned player who already have played the game for a while and is accustomed to it's problems.
            But a new player? You are literally inviting living hell upon them and making sure that the ladder experience will become even more daunting to many of them as they get scared of yet another layer of unknown.

            AmygdalaA 1 Reply Last reply Reply Quote 4
            • AmygdalaA Online
              Amygdala @TheVVheelboy
              last edited by Amygdala

              @RandomWheelchair
              I agree with your points but dont recall anyone proposing to put mapgen into the <300 or 300-800 ladder pool. If blodir or archsimkat talk about how they would love like 10% mapgen in ladder, they clearly talk about their corresponding ladder map pool and not about forcing mapgen onto the low rated ladder brackets. So I dont see a conflict in this regard.

              1 Reply Last reply Reply Quote 0
              • T Offline
                Tex
                last edited by

                Yah, we already have map pool which changes based on your ladder ranking. The higher you go in ladder, the larger/harder the maps get, and map pool size increases. I would assume you could have map gen be introduced into pool the same way. Have it unlock at 'X' rating, to be determined.

                1 Reply Last reply Reply Quote 1
                • MoraxM Offline
                  Morax
                  last edited by

                  I like the idea of map gen in ladder because it does not allow people who have PhDs in build orders to reign supreme.

                  I like having actual battles in my games rather thinking about how to survive first bomber and the game going to shit in less then 5 minutes.

                  1 Reply Last reply Reply Quote 0
                  • AskaholicA Offline
                    Askaholic @Sir-Prize
                    last edited by

                    @Sir-Prize said in About Neroxis map generator...:

                    Why an entirely new ladder and pool?

                    TMM is still lacking the casual element which was a big part of the design. The 2v2 queue we added is still pretty laddery because it has its own rating. I want to see at least one queue that uses global rating so new players can use it to "get out of the grey." Something that has the casual feel of “all welcome” games. It seems that there wouldn’t be as much resistance to adding mapgen to that sort of a queue, so it just feels like a nice way to test out the idea.

                    1 Reply Last reply Reply Quote 2
                    • Sir-PrizeS Offline
                      Sir-Prize
                      last edited by

                      Fair enough, a global queue does make some sense when you put it like that. I still slightly worry about splitting player bases and making it harder to fill games overall but in fairness the moment you're not talking about 1v1s I probably should butt out of the conversation due to a total lack of knowledge.

                      On a (possibly) related note, what's the latest with the ladder divisions/hiding matchmaker ratings?

                      @harzer99 said in About Neroxis map generator...:

                      take into consideration that usually only the people say something that want change. To get the opinion of the others we would need to introduce it and get feedback then.

                      This is exactly what I'm suggesting. I will say that when map pool sizes have changed in the past there's always been some debate among higher level players, although they overwhelmingly preferred larger pools (keyser basically stopped laddering when the pool got big again). The only argument I'm seeing against mapgen is from people who are worried for newbs (rightly, imo) - but no one is suggesting this for newb map pools.

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        Blodir
                        last edited by

                        Small map pool = everyone has a build order for all maps => bo no longer has impact on the result of the game

                        Large map pool = some players have build orders on some maps => better prepped player wins

                        Mapgen = nobody has a buildorder on any maps => better bo improv wins

                        Sir-PrizeS 1 Reply Last reply Reply Quote 1
                        • Sir-PrizeS Offline
                          Sir-Prize @Blodir
                          last edited by

                          @Blodir said in About Neroxis map generator...:

                          Small map pool = everyone has a build order for all maps => bo no longer has impact on the result of the game
                          Large map pool = some players have build orders on some maps => better prepped player wins

                          This was/is why I prefer a small pool, but I'm in a minority and it's obvious small pool kills your level ladder play 💔

                          1 Reply Last reply Reply Quote 0
                          • ResistanceR Offline
                            Resistance
                            last edited by

                            let's not forget that 1v1 is already considered a competitive gameplay

                            queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                            https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

                            1 Reply Last reply Reply Quote 0
                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by

                              I leave the decision for map gen for ladder up to arch. Of course it has development requirements etc but if he wants it for ladder I’ll trust his opinion.

                              Ultimately I’d rather run a dual queue with map gen and curated ladder maps both operating with the same rating system.

                              With regards to tmm, I see no need for implementing map gen in those formats. Most reasonings here hold no real sway because:

                              1. Tons of new maps that saw near zero competitive play exist for these formats
                              2. The format has hardly exists long enough for map fatigue to set in
                              3. Map gen itself is a lot less tested for these formats
                              FtXCommandoF 1 Reply Last reply Reply Quote 1
                              • J Offline
                                JazzFunkNoob
                                last edited by JazzFunkNoob

                                If the infrastrucutre is being developed anyway we could indroce a feature queue, which would host a smapp mappool/ single map with a theme. One rotation it could be generated maps, next one only setons 4v4 etc. . It should be unranked and balanced by 1v1 or 2v2 rating.
                                On the one hand it would be great for testing how the playerbase reacts to experimental maps, but also feature certain maps to a broader audience. Also I would suggest a weekly rotation, due to the small size of the pool.

                                1 Reply Last reply Reply Quote 1
                                • H Offline
                                  humanpotatoe
                                  last edited by

                                  random map generator is the only good thing thats happend to faf in forever

                                  1 Reply Last reply Reply Quote 0
                                  • Brutus5000B Offline
                                    Brutus5000 FAF Server Admin
                                    last edited by

                                    The ICE adapter disagrees.

                                    He said, "I've been to the year 3000
                                    Not much has changed, but they live underwater
                                    And your great-great-great-granddaughter
                                    Is playin' FAF, playin' FAF"

                                    1 Reply Last reply Reply Quote 16
                                    • M Offline
                                      MassBlockader
                                      last edited by

                                      that is the only reason I dont play ladder, ppl simply know all ins and outs of maps, and as a new player I cant compete with that

                                      arma473A 1 Reply Last reply Reply Quote 1
                                      • arma473A Offline
                                        arma473 @MassBlockader
                                        last edited by

                                        @karlhoffman At lower levels (under 500 rating) people make so many mistakes that you can win even with a bad build order. I played against FLOOD once on Twin Rivers, he was AFK for the first 100 seconds of the match. The match lasted over an hour. I had 700 rating, he had about 1000. I didn't even know that he had been AFK until I saw the score screen.

                                        Lower-rated players make so many mistakes. Big ones, small ones. There is plenty of room for an imperfect player to win lots of games against other low-rated players.

                                        M 1 Reply Last reply Reply Quote 1
                                        • M Offline
                                          MassBlockader @arma473
                                          last edited by

                                          @arma473 making mistakes doesnt change the fact that ppl who played map before will know better where to put defence/offence, how to reclaim better and how to eco better

                                          1 Reply Last reply Reply Quote 0
                                          • FemtoZettaF Offline
                                            FemtoZetta
                                            last edited by

                                            Map knowledge is mostly negligible until you get in the top 50 or so. You are vastly overestimating people's map knowledge advantage.

                                            nine2N arma473A 2 Replies Last reply Reply Quote 0
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