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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    ingame chat function seems to no longer work

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • A Offline
      AI-Very_Easy
      last edited by

      heapend after latest update.
      usualy the window comes up by pressing enter,but now nothing seems to heapen.
      its a realy annoying bug.

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      • N Offline
        Nomander Balance Team
        last edited by

        Can you post a game log? It sounds like a UI mod issue.

        A 1 Reply Last reply Reply Quote 0
        • A Offline
          AI-Very_Easy @Nomander
          last edited by

          @Nomander [game_27620742.log](Invalid MIME type)
          log,
          dont know if this works,bc invalid mime type,what ever that means.

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          • A Offline
            AI-Very_Easy
            last edited by

            culprit found.
            its the emojis mod by azot that somehow disables the chat function after latest update.
            this is not a critical ui mod,so ill just remove it.
            if others have similair problems,then this prob is why.

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            • N Offline
              Nomander Balance Team
              last edited by

              That mod overwrites the entire chat.lua file, so it's unfixable and 4z0t has to rewrite it or game team has to integrate it.

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              • NuggetsN Offline
                Nuggets FAF Association Board
                last edited by

                The mod has been causing issues for years with incompatibilities. 4z0t has also attempted / requested it to be merged into the game but there were complaints / issues brought up by moderation (i think) and thus it was dropped. I will ask him if he is intending to do a fix, and if not the mod will be hidden from the vault. (Hidden does not mean it will be removed from your game files. Everyone is responsible for activating / deactivating their own mods)

                N 1 Reply Last reply Reply Quote 1
                • N Offline
                  Nomander Balance Team @Nuggets
                  last edited by

                  @Nuggets said:

                  Everyone is responsible for activating / deactivating their own mods)

                  Actually we can update the init file in the game repo to mark a mod as deprecated so that the mod doesn't even get loaded into the game. I did this in my PR that implements feedback for the chat rework.
                  Also any mod author reading should know that the deprecation status is based on version number, so you can update your mod and then people can load it again.

                  NuggetsN 1 Reply Last reply Reply Quote 0
                  • NuggetsN Offline
                    Nuggets FAF Association Board @Nomander
                    last edited by Nuggets

                    @Nomander said:

                    @Nuggets said:

                    Everyone is responsible for activating / deactivating their own mods)

                    Actually we can update the init file in the game repo to mark a mod as deprecated so that the mod doesn't even get loaded into the game. I did this in my PR that implements feedback for the chat rework.
                    Also any mod author reading should know that the deprecation status is based on version number, so you can update your mod and then people can load it again.

                    Azot has confirmed he is no longer working on it, so i have hidden it. So you can mark it

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