<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[MOD UI] Build Grid]]></title><description><![CDATA[<p dir="auto">Place one building normally, and the mod calibrates a world-aligned build grid.</p>
<p dir="auto">It works out of the box without requiring any configuration.  Everything can be customized.</p>
<p dir="auto">It is meant to make spacing, symmetry, and adjacency placement easier.</p>
<hr />
<p dir="auto"><strong>Main features:</strong></p>
<ul>
<li>World grid anchored from your first building placement. (reset possible)</li>
<li>Every value customizable; colour/style settings are saved automatically.</li>
<li>Hover reveal while placing buildings. It is based on the same calibrated world grid.</li>
<li>Vision-grid display around your selected builders</li>
</ul>
<p dir="auto">Quick Demo:</p>
<p dir="auto"><img src="https://files.catbox.moe/feadkf.gif" alt="Animation showing the initial setup. Place any building once to calibrate the grid. After the first successful placement, the build grid is automatically revealed whenever you enter build mode." class=" img-fluid img-markdown" /></p>
<hr />
<h3>How it works:</h3>
<ul>
<li>The first building sets the grid anchor.</li>
<li>The build mode / selecting an engineer will show the calibrated grid.</li>
<li>If the first building was misplaced, use <code>Reset Anchor</code> and try again.</li>
</ul>
<hr />
<h3>Settings window:</h3>
<p dir="auto">A <code>Toggle Build Grid Panel</code> hotkey action is available in FAF key bindings under the <code>Build Grid</code> category.</p>
<p dir="auto"><img src="/assets/uploads/files/1782646567717-257179ba-0f6a-43db-ad14-36b0ed144cc8-image.jpeg" alt="257179ba-0f6a-43db-ad14-36b0ed144cc8-image.jpeg" class=" img-fluid img-markdown" /></p>
<hr />
<h3>Disclaimer:</h3>
<p dir="auto">This mod was developed with Codex, then manually reviewed and adjusted in-game.</p>
<h3>Notes / Limitations</h3>
<ul>
<li>
<p dir="auto"><strong>Can the Shift build overlay be enabled permanently?</strong></p>
<p dir="auto">No. The in-game build overlay is hardcoded. Keeping it active would require engine modifications. And simulating a key press would interfere with hotkeys.</p>
</li>
<li>
<p dir="auto"><strong>Not every mex / hydro spot fits perfectly on the grid?!</strong></p>
<p dir="auto">The map author has placed them with a different grid offset. You can either re-anchor the grid near those affected, or kindly ask the map author to make the whole map a little more grid-friendly.</p>
</li>
<li>
<p dir="auto"><strong>Is it terrain sensitive?</strong></p>
<p dir="auto">Not <em>yet</em>. The grid uses a fixed height for every line, so hills and slopes may cause minor visual issues. Height support needs more testing.</p>
</li>
</ul>
<h3>Credits:</h3>
<p dir="auto">Thanks to <a class="plugin-mentions-user plugin-mentions-a" href="/user/c0rtex" aria-label="Profile: c0rtex">@<bdi>c0rtex</bdi></a> and <a class="plugin-mentions-user plugin-mentions-a" href="/user/nomander" aria-label="Profile: nomander">@<bdi>nomander</bdi></a> for sparking <a href="https://forum.faforever.com/topic/10215/anyway-to-see-the-build-grid/7">the idea</a> and providing feedback.</p>
<hr />
<p dir="auto">Bugs?  Report, please!</p>
]]></description><link>https://forum.faforever.com/topic/10223/mod-ui-build-grid</link><generator>RSS for Node</generator><lastBuildDate>Mon, 29 Jun 2026 20:24:44 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/10223.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 28 Jun 2026 12:28:19 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [MOD UI] Build Grid on Mon, 29 Jun 2026 00:37:07 GMT]]></title><description><![CDATA[<p dir="auto">Fabulous!</p>
]]></description><link>https://forum.faforever.com/post/73754</link><guid isPermaLink="true">https://forum.faforever.com/post/73754</guid><dc:creator><![CDATA[c0rtex]]></dc:creator><pubDate>Mon, 29 Jun 2026 00:37:07 GMT</pubDate></item></channel></rss>