ETFreeman-db Feedback Thread
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@wilson_ Thanks
Worth to mention that the latest version of the client actually has my database too now

You need to have client version 2026.4.0 or later
The client opens it in browser thoThe announcement about it will appear in the news somewhen soon
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PERFECT. Time to download the new client version. Thanks for the letting me know!
/edit: Okay, less user-friendly to link to the browser from there. Directly in the client would be decent. It works though

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@wilson_ unfortunately the in-client browser is just too old and laggy and doesnt support my db properly. U can even notice that spooky-db lags in it compared to the browser version. It may be solveable in the future by embedding whole browser in the client (need to wait till JCEF browser will be embeddable in JavaFX), but for now that's the best what can be done
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It is what it is.
The two obvious questions my trainees always ask when it comes to units are:
- What are they good against?
- What counters them?
Of course, you can conclude this based upon the given information if you are somewhat experienced. But maybe you could add some sort of simple relation between the units by creating a "counters" and "beats" property and linking / displaying the respective unit icon in there.
(This would probably require to cut it down to "best practices", as e.g. mass per mass selens might be able to beat a chicken, if there wasn't the pathfinding issue.)
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The balance between the units is highly debatable and also changes each patch, so hardcoding this is certainly not the way
It may be done like another section "Notes" with customizable content (something similar to what custom stats section does)Something like:
- u create some file which contains info about units & counters as you think it is
- u give it to your trainees
- they go to to site and upload your file, or simply go via link ?notes=LINK_TO_NOTES_FILE
- they have loaded data about unit balance
doable, maybe one day
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The game files have unit descriptions, but there could be a project to make more gameplay-relevant descriptions.
For example the brick's description:- Base description:
<LOC Unit_Description_0318> Amphibious assault bot. Capable of attacking land and naval units. - US localized description:
Extremely heavy Amphibious Assault Robot, equipped with direct fire blasters, weak torpedoes and anti-torpedo flares. Designed to engage enemy heavy units and defense structures.
Although this doesn't let you create a graph of counters like requested.
- Base description:
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I mean, graphic, non-graphic... If the unit description was somewhat accurate, this would already be super helpful for all newbies to get into the game.
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As a developer I found the listing of the unit's blueprint name on the spooky database to be really useful (without the need to click through the link to the blueprint, something also useful but which yours already replicates).
However I'm also aware I'm a niche case with how I use the unit database -
@maudlin27 not sure what you mean. You want [unit ID] shown when hover on unit tile on the main screen?
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From the spooky db:

i.e. if you are comparing units and it brings up more details on those units, have it include the blueprint ID
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@maudlin27 Its there, you just need to enable it in settings

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@wilson_ unfortunately the in-client browser is just too old and laggy and doesnt support my db properly. U can even notice that spooky-db lags in it compared to the browser version. It may be solveable in the future by embedding whole browser in the client (need to wait till JCEF browser will be embeddable in JavaFX), but for now that's the best what can be done
It could also be that the page asks for a decent amount of resource. This is from my laptop https://i.imgur.com/7lZAWI2.gif
Ryzen 7 4700U with integrated gpu
Just moving around the mouse is laggy, scrolling is almost a slideshow.
Thats all happening on view A, view B is pretty smooth.
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@speed2 yes, i know about that - its not any heavy JS tho, but just the visuals and animations. When im talking about in-client browser its not about the performance. JavaFX browser just doesnt support some half-decade old tech and even incapable of proper box-shadow render or variable fonts. I was able to launch my db with disabling some features, but it even looked ugly - not like it supposed to (box-shadows in it looked oversaturated, just simply render-bugged browser).
I've tried to make it more peformant on the view A screen, but no luck so far, without deleting some visual effects. Thanks for reminding tho, worth trying to do it again at some point.
Atleast i can simply do light mode which disables some heavy animations -
@speed2 I eliminated some performance bottlenecks, should be better now
the blur in the header still requires some gpu but i cut it in half too -
F Fichom referenced this topic on
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Thanks for putting the time and effort, Mr. Free Guy!
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