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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    UI Revolution Project

    Scheduled Pinned Locked Moved Modding & Tools
    modsuimodgameplay
    40 Posts 17 Posters 5.9k Views 1 Watching
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    • nullptrN Offline
      nullptr
      last edited by nullptr

      Updated Additional Orders Extension:

      • you can now bind keys to some ACU and SACU enhancements
        6aef7172-5bed-4409-89e2-f70c593f88df-image.png
      • added keybind for OC / Repeat build

      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
      — Steve Jobs.
      My UI Mods
      Support me

      1 Reply Last reply Reply Quote -1
      • nullptrN nullptr referenced this topic on
      • nullptrN nullptr referenced this topic on
      • T Offline
        TAG-Defcon
        last edited by

        "Unpack textures of the mod before using it."

        Unpack them where?:)

        1 Reply Last reply Reply Quote 0
        • nullptrN Offline
          nullptr
          last edited by

          Into mod folder obviously.

          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
          — Steve Jobs.
          My UI Mods
          Support me

          1 Reply Last reply Reply Quote 0
          • nullptrN Offline
            nullptr
            last edited by

            Huh, gotta update all of that stuff. Unfortunately project died :Kappa:

            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
            — Steve Jobs.
            My UI Mods
            Support me

            1 Reply Last reply Reply Quote 0
            • S Offline
              SMITHERS
              last edited by

              On team info share are nuke subs/battleship nukes going to get the same info that other nuke launchers and smd get, ie total nukes loaded and progress of loading them?

              1 Reply Last reply Reply Quote 0
              • D Offline
                deVasto
                last edited by

                Idle Engineers Light is a really nice mod.
                I didn't find a separate discussion thread about it. So I decided to post here.
                It would be great to add options to resize or reposition overlay icons for idle engineers, upgrading extractors and factories.
                This would be useful for people using the mod for larger strategic icons.
                Otherwise the icons overlap, making them difficult to use.

                1 Reply Last reply Reply Quote 0
                • YewY Offline
                  Yew
                  last edited by

                  Where are the options to enable the mex overlay? I also want to enable auto pausing of mex.

                  Was using CheeseBerry's updated EcoManger for the longest time but it's started being buggy for me so thought I would try out your mod.

                  Thanks

                  MostLostNoobM 1 Reply Last reply Reply Quote 1
                  • MostLostNoobM Offline
                    MostLostNoob @Yew
                    last edited by

                    @ysomanyratstho in-game Main Menu (F10) > UI Mods Options > ECO UI Tools

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                    • nullptrN Offline
                      nullptr
                      last edited by

                      Check ReUI!

                      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                      — Steve Jobs.
                      My UI Mods
                      Support me

                      1 Reply Last reply Reply Quote 0
                      • D Offline
                        Deiv
                        last edited by Deiv

                        • Hey, CTRL+K graphics mods are great. But I saw your mod called BEER, and while I was drinking beer, I thought maybe I could add voiceovers for factory upgrades, MEX upgrades, prototype construction, nuclear weapons, mass overflows, and mass shortages in Supreme Commander.
                          These mods, like the graphics ones, will help in-game. The player can react to events using their hearing.
                          And you can do this in Supreme style, using QAI's computer voice to announce different stages, like "Base upgraded" or "Prototype built."

                        • Привет CTRL+K графические моды это хорошо. но я видел у тебя мод под названием ПИВО, и вот под пиво я подумал, может быть озвучить в суприм командер апгрейд заводов, мексов, постройку прототипов, ядерного оружия, перелива массы и нехватки массы.
                          Эти моды как и графические будут помогать в игре. Игрок может реагировать на события уже подключая органы слуха.
                          И сделать это можно в стиле суприм, компьтерным голосом QAI озвучивать разные этапы, типо "База улучшена" или "Прототип построен"

                        1 Reply Last reply Reply Quote 1
                        • nullptrN Offline
                          nullptr
                          last edited by

                          Well, if you have voice lines and audio ready I can make one pretty easily.

                          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                          — Steve Jobs.
                          My UI Mods
                          Support me

                          D 1 Reply Last reply Reply Quote 1
                          • D Offline
                            Deiv @nullptr
                            last edited by

                            @Ctrl-K Yes, I have the files, I'll write to you on Discord.
                            @Ctrl-K Yes, Да, файлы есть, напишу в Дискорде.

                            1 Reply Last reply Reply Quote 0

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