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    UI Revolution Project

    Scheduled Pinned Locked Moved Modding & Tools
    modsuimodgameplay
    36 Posts 16 Posters 5.5k Views 1 Watching
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    • Ctrl-KC Offline
      Ctrl-K
      last edited by

      @Raishini specific target priorities is a self sufficient ui mod which may be a nice addition to advanced target priorities.

      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
      — Steve Jobs.
      My UI Mods
      Support me

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      • R Offline
        Raishini @Ctrl-K
        last edited by

        @ctrl-k so what u mean its that it should be add into advanced target priorities mod ? i am looking to download one of those mods to see how good it is ..been away from FAF like for a year so taking again some games and getting update ...i used to use eco manager but it seems like nobody likes it anymore so i am trying to see which ones are good right now

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        • Ctrl-KC Ctrl-K referenced this topic on
        • Ctrl-KC Offline
          Ctrl-K
          last edited by Ctrl-K

          Updated Additional Orders Extension:

          • you can now bind keys to some ACU and SACU enhancements
            6aef7172-5bed-4409-89e2-f70c593f88df-image.png
          • added keybind for OC / Repeat build

          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
          — Steve Jobs.
          My UI Mods
          Support me

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          • Ctrl-KC Ctrl-K referenced this topic on
          • Ctrl-KC Ctrl-K referenced this topic on
          • T Offline
            TAG-Defcon
            last edited by

            "Unpack textures of the mod before using it."

            Unpack them where?:)

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            • Ctrl-KC Offline
              Ctrl-K
              last edited by

              Into mod folder obviously.

              “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
              — Steve Jobs.
              My UI Mods
              Support me

              1 Reply Last reply Reply Quote 0
              • Ctrl-KC Offline
                Ctrl-K
                last edited by

                Huh, gotta update all of that stuff. Unfortunately project died :Kappa:

                “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                — Steve Jobs.
                My UI Mods
                Support me

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                • S Offline
                  SMITHERS
                  last edited by

                  On team info share are nuke subs/battleship nukes going to get the same info that other nuke launchers and smd get, ie total nukes loaded and progress of loading them?

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                  • D Offline
                    deVasto
                    last edited by

                    Idle Engineers Light is a really nice mod.
                    I didn't find a separate discussion thread about it. So I decided to post here.
                    It would be great to add options to resize or reposition overlay icons for idle engineers, upgrading extractors and factories.
                    This would be useful for people using the mod for larger strategic icons.
                    Otherwise the icons overlap, making them difficult to use.

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                    • BanthaFodderB Offline
                      BanthaFodder
                      last edited by

                      Where are the options to enable the mex overlay? I also want to enable auto pausing of mex.

                      Was using CheeseBerry's updated EcoManger for the longest time but it's started being buggy for me so thought I would try out your mod.

                      Thanks

                      MostLostNoobM 1 Reply Last reply Reply Quote 0
                      • MostLostNoobM Offline
                        MostLostNoob @BanthaFodder
                        last edited by

                        @ysomanyratstho in-game Main Menu (F10) > UI Mods Options > ECO UI Tools

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