Commander Survival Kit (A new SIM Mod)
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Hi, can you make a mini-guide for installing the Commander-Survival-Kit, and new units on FAF?
And how does the mod work online?
Well, if possible, links
Only of CSK Units -
To be specific, I ask you to leave a link to CSK Units in the update posts, otherwise it is difficult to constantly search for it)
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@famklio
Hey just search in the FAF Modvault for Commander Survival Kit and subscribe the Mod. If needed I will going to Create an small Guide later today with Screenshots to Show it visually as well. The FAF Client will Download and Install the Mod automatically into the Mods Folder of the Game.The Commander Survival Kit itself is actually Designed for the Survival Mode. Specifically agianst Survival related AIs where you and your Allies (usually other Players) are playing agianst Hordes of AI Waves. The Main Goal is to survive them at all costs. The Mod gives you the ability to Support you and your Allies to call in Reinforcements and Fire Support Solutions agianst those AI Waves. The Commander Survival Kit can be Played in other Game Modes as Well such as the Campaign of the Base Game, FAF Coop Campaigns, Skirmish and Multiplayer.
The Mod comes with several new Lobby Options as Well where you can Manage the Access of callable Reinforcements, Air Strikes or some specific Gameplay Mechanics such as the Structure wise Gameplay with the Mod as an example. So Take a look into the Lobby Options once you have the Mod. If the Mod is going to be Played in Multiplayer or together in other Game Modes I recommend that the Players should agree in advance on which lobby options and gameplay mechanics they want to use in the match. Otherwise, it can become quite unfair If anyone is using different Setttings. Hope that is okay for you as an small Guide but If you have any more Questions feel free to ask me anytime.About CSK Units:
The Unit Pack itself is currently only available in Early Access on my GitHub Repository, because it is still in Development:https://github.com/CDRMV/Commander-Survival-Kit
You can find it in the Mods Folder If you Download the Repository.
Same goes for the Unit Pack: Mechdivers which is currently in Development as Well:
https://github.com/CDRMV/MechdiversBest regards
CDRMV -
хай а где все эти юниты можно найти ( я скачал репризитории гита на не нашёл большую часть этих юнитов я протсетировал все твою юниты которые нашёл некоторые юниты т3 мехи в частности не стреляют , а транспортники не могут транспортировать за исключением тяжолого транспота т 3 )
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@frost_OTBEPTKA
Translation:Hi, where can I find all these units? (I downloaded the GIT replicas and didn't find most of these units. I tested all your units. I found some T3 mechs, in particular, they don't shoot, and transports can't transport anything except heavy T3 transports.)
First of all I don't speak and understand Russian so you should better use English. Depends on which Units you mean specifically. If you have Screenshots of those Units I can directly tell you where you can find them in my Mods. Hmm that Sounds the Mods are incorrectly installed. So If the Units Shot Just Red Lines, the Animations doesn't Work or other broken Behaviours is this cleary the Sign for an incorrect Install of the Mod.
You should better Show me how do you have install these Mods from GitHub with Screenshots of your Mods Folder and thier specific Folders. This makes it much easier to Support you more to find an Solution for it. -
hi, sorry, I didn’t think to write in English right away
I'm interested in units like "A10". "Caspian monster" “helicopter”, but I would like to touch all the units, how they behave, and so on
installed this way
1- downloaded both github repositories and put them in the mods folder
This is a method without a boot "doucher"
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with the boot "launcher" I unpacked it into the folders called "mods" and "game data" -
said in Commander Survival Kit (A new SIM Mod):
hi, sorry, I didn’t think to write in English right away
I'm interested in units like "A-50 Thunderbolt". "Caspian monster" “helicopter”
, but I would like to touch all the units, how they behave, and so on
installed this way
1- downloaded both github repositories and put them in the mods folder
This is a method without a boot "doucher"
2-
with the boot "launcher" I unpacked it into the folders called "mods" and "game data" -
@frost_OTBEPTKA
Regarding to the Commander Survival Kit If you Play FAF you don't need the Gamedata Folder. The Gamedata Folder which includes the SCD Files is only required for the Steam/Retail (Vanilla) Version of the Game.If you Download the GitHub Repository for example of the Commander Survival Kit you will need to Put the included Folders, which are inside the Mods Folder for example Commander Survival Kit, Commander Survival Kit Units, Commander Survival Kit Ammunition and so on into your Mods Folder. After that is done you can activate the Mods in the Mod Manager and they will Work. Same goes for Mechdivers where you need to put the Mechdivers Folder which is inside the Mods from GitHub into your Mods Folder than activate the Mod in the Mod Manager. The Units which you are looking for are included in the Mod Commander Survival Kit Units (CSK Units) So If you want to Play them Put the Commander Survival Kit Units Folder from the Mods Folder from GitHub into the Mods Folder of the Game and activate the Mod in the Mod Manager.
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Thank you
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Hello everyone,
After a period of quiet, it's finally time to present you with the newest development report for Mechdivers. And this time it's significantly larger than usual.
First of all the Unit Roster of the UEF has get a few new Additions + a few of the exiting Units has get an new Texture.
'T 080 DAD' - Tech 2 Heavy Tank
A new Tank Series has been added into the Mod.
This Tank is armed with an Improved Gauss Cannon, a Machine Gun and a Gatling Secondary Turret. The Design of this Tank is based on an Helldivers 2 Fan Concept Artwork for an Super Earth Tank. The Model has been created by myself and the Texture has been created by Wardem.
Drop Tesla Tower
Once the Drop Pod hits the Ground a Tesla Tower will be unpacked. This Defense is able to Stun and Damage the Target Unit. However the effect will be expanded on enemy land unit, which are close to the Target . So they will be stunned and damaged by Chain Lightning. The Design is based on the A/ARC-3 Tesla Tower Strategem from Helldivers 2.
Drop HMG Emplacement
The first stationary Defense, which can be manned by an single Mech Marine has been added into the Mod. This Turret is armed with two Rapid Fire Armor Piercing Machine Gun Cannons. Next to of this this Turret has access to Enhancement Upgrades, where you can install additional Armor or an Wall. If you install the Armored Wall Upgrade you will be able to link it with the Wall Emplacement and to rotate it manually if needed with two additional Buttons.
A Video Demonstration, where you can see how it works will be posted soon on Moddb. The Design is based on the E/MG-101 HMG Emplacement from Helldivers 2.
Drop Anti Tank Emplacement
Similar like the Drop HMG Emplacement it can be manned with an Mech Marine. It comes with a Enhancement Upgrades to install Armor and Wall with the specific Rotation Abilities. The Design is based on the Anti Tank Emplacement Strategem from Helldivers 2.
Drop Wall Emplacement.
The first Variation of the Wall Emplacement has arrive.
After the Drop Pod arrives the Wall will be unpacked in an nice Animation Sequence. This Unit comes with two Abilities where you can Rotate the Wall in the following Directions: Left and Right. They will be a another Variation of this Unit soon with the access to an attached Grenade Launcher. A Video Demonstration, where you can see how it works will be posted soon.
The Design is based on the E/GL-21 Grenadier Battlement from Helldivers 2

New Textures for two UEF Units by Wardem:
'Razer G-167' - Tech 1 Assault Truck

'Boxer' - Tech 3 Armored Mech Marine Carrier (AMMC)


The Unit Roster of the Cybrans has also get several new interesting Units based on Automaton Units from Helldivers 2
Tech 1 Advanced Light Bot Factory
This small Factory is actually similar like an Infantry Barrack. However it produce a new Series of Light Assault Bots for the Cybrans. The Design is based on the Automaton Fabricator Structure from Helldivers 2It comes with 3 Enhancement Upgrades:
Regular Legion
The regular Build Configuration of the Factory builds only the first 6 Units from the list below
Jet Brigade
Adds a few new Units with an Jetpack to the Build List and gives a few existing Units a Jetpack as well.
!Incineration Corps
Adds a few new Units armed with flame Weapons to the Build List and changes the Weapons of the existing to Flame Weapons and gives them a little bit more Armor (Health)This Structure is able to build 8 new Units
- Trooper (Or Raider)
- Commissar (Is able to call in Land Reinforcements)
- MG Raider
- Marauder
- Rocket Raider
- Brawler (A Melee Variant armed with two Blades)
- Assault Raider (Comes with an Jetpack)
Only Buildable if the Jet Brigade Upgrade is installed to the Factory - Pyro Trooper (Armed with an Flamethrower
Only Buildable if the Incineration Corps Upgrade is installed to the Factory
Note:
I will probably going to make an additonal post to show you these Units more in Detail.
Tech 2 Advanced Heavy Factory
A Heavy Factory, which is able to Build the Scout Striders, Devastators, Tanks and the Hulks. Similar like the Advanced Light Bot Factory this Factory comes with Enhancement Upgrades. The first 3 Upgrades are similar like the ones of thew other Factory which gives you the Build Access to Units of the Jet Brigade and the Incineration Corps. However it comes with an fourth Upgrade which allows the construction of the Cybran Tech 3 Land Units from Mechdivers. Later regular Factories from the Game itself will no longer be able to build the Cybran Mechdivers Units. But currently they are still buildable because the AI needs an Support for the two Factories. The Design is based on the Automaton Bulk Fabricator from the Game Helldivers 2
'Hunter II' - Tech 2 Medium Assault Bot (Scout Strider)
A bipedal Walker, which can be manned/unmanned by an Trooper to make it functional. The Walker is armed with two Fusion Laser Cannons. Additionally this Walker has access to the "Speed Booster", which allows him to move faster if needed. The Design is based on the Automaton Scout Strider from Helldivers 2
Buildable in the Tech 2 Advanced Heavy Factory.
Hunter III' - Tech 3 Medium Assault Bot (Advanced Scout Strider)
Basically an improved Version of the Hunter II. The Pilot cabin has been fully armored which gives him more HP. Additionally the Walker has get access to 4 Proton Missiles, which gives him additional Fire Power in Combat. This Walker has access to the "Speed Booster", which allows him to move faster if needed. The Design is based on the Automaton Reinforced Scout Strider from Helldivers 2. Buildable in the Tech 2 Advanced Heavy Factory.
'Devastator' - Tech 2 Advanced Assault Bot
The Successor of the Advanced Light Assault Bot Series. Comes with an full redesigned armored Body and a integrated Medium Fusion Laser Blaster on its Right Arm. This Bot is slow but has access to the Speed Boost Ability to increase its Move Speed a bit if needed. The Design of this Unit is based on the Automaton Devastator from the Game Helldivers 2. Buildable in the Tech 2 Advanced Heavy Factory.
'Rocket Devastator' - Tech 2 Advanced Missile Bot
An another Variation of the Devastator, which comes with an Proton Missile Launcher on its Back. The Design of this Unit is based on the Automaton Rocket Devastator from the Game Helldivers 2. Buildable in the Tech 2 Advanced Heavy Factory.
'Heavy Devastator' - Tech 2 Advanced Siege Bot
An another Variation of the Devastator, which comes with an portable armored shield and an improved Fusion Machine Gun. The Design of this Unit is based on the Automaton Heavy Devastator from the Game Helldivers 2. Buildable in the Tech 2 Advanced Heavy Factory.
'Incineration Corps Devastator' - Tech 2 Advanced Shotgun Bot
An another Variation of the Devastator, which comes with an portable armored shield and an Flame Shotgun. Buildable in the Tech 2 Advanced Heavy Factory. Only if the Incineration Corps Upgrade is installed to the Factory.
'!Jet Brigade Devastator' - Tech 2 Advanced Jetpack Bot
An another Variation of the Devastator, which comes with an Jetpack on its Back.
Buildable in the Tech 2 Advanced Heavy Factory. Only if the Jet Brigade Upgrade is installed to the Factory.
***'Hulk Scorcher' - Tech 3 Heavy Ambush Bot ***
A large armored bipedal Mech, which is armed with an flamethrower and an circular saw for close combat engagements. The Design is based on the Automaton Hulk Scorcher from Helldivers 2. Note: The circular saw is functional in close combat as well make sure to place the unit close to an enemy unit to see the saw in action. Buildable in the Tech 3 Advanced Heavy Factory. There is an Jet Brigade Variant of this Unit with access to an Jetpack. There is an Incineration Corps Variant of this unit as well with an small modifed Model to give it an more armored approach.
Only Buildable if the Jet Brigade Upgrade is installed to the Factory.
'Hulk Bruiser' - Tech 3 Heavy Assault Bot
A large armored bipedal Mech, which is armed with an Heavy Fusion Laser cannon and an Proton Missile Launcher. The Design is based on the Automaton Hulk Bruiser from Helldivers 2. Buildable in the Tech 3 Advanced Heavy Factory.
There is an Jet Brigade Variant of this Unit with access to an Jetpack.
Only Buildable if the Jet Brigade Upgrade is installed to the Factory.
'Hulk Obliterator' - Tech 3 Heavy Assault Bot
A large armored bipedal Mech, which is armed with two Proton Missile Launchers. The Design is based on the Automaton Hulk Obliterator from Helldivers 2. Buildable in the Tech 3 Advanced Heavy Factory.
'Light Fusion MG Emplacement' - Tech 1 Point Defense
A basic Defense Emplacement armed with an Rapid Fire Fusion MG Cannon. Can be manned/unmanned with an Trooper. Design is based on the Automaton Fusion MG Emplacement from the Game Helldivers 2.
'Dual Fusion Cannon Emplacement' - Tech 2 Point Defense
This Turret It is an Dual Barrel Fusion Cannon Turret which can be manned/unmanned with an Trooper. The Design is based on the Automaton Dual Fusion Cannon Emplacement from Helldivers 2.
That is actually alot already and hope you like it.
Stay tuned for more Updates
See you soon
Best regards
CDRMV -
Hello everyone,
in Addition to the Development Report from Yesterday.
Two new Units join the Cybran Unit Roster in the Mod: Mechdivers today.'Hunter IV' - Tech 3.5/Elite Heavy Siege Bot (War Strider)
A large Bipedal Mech which is armed with two Heavy Fusion Rail Gun Cannons and an Grenade Launcher. These Rail Guns Cannons shot 4 Projectiles per Salvo. The Grenades, which are fired by the Grenade Launcher will not explode on Impact as usual they will explode with an delay. The Grenade Launcher itself has an automatic Active and Inactive Sequence. So he will Fire its Grenades in an specific interval. This Unit is buildable by Tech 3 Engineer's + SACU's. The Design is based on the Automaton War Strider from Helldivers 2.

'Incineration Corps Hulk Firebomber' - Tech 3 Heavy Armored Artillery Bot
A new Hulk Variant has been added, which is armed with an Flamethrower and an Mortar. The Design is based on the Automaton Hulk Firebomber from Helldivers 2.
Both Units are now available in Early Access on Github. There are included in the Mod: Mechdivers.
Hope you like them.
Stay tuned for more Updates
Best regards
CDRMV -
Too bad it doesn't work with FAF.

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@QuantumTyphoon
The Mod works with FAF but you have install the Mod incorrectly that is the Problem.Why did you don't download the Mod from the FAF Modvault?

I See you have install the Github Version of the Mod.
If you download the Mod from Github the extracted Folder is called Commander-Survival-Kit-main. If you want to install the Mod correctly open this Folder and you will find the Commander Survival Kit Folder inside the included Mods Folder. Put the Commander Survival Kit Folder into your Mods Folder and activate the Mod in the Mod Manager. If you have any throubles let me know I will help you.Note:
I have Update the First Post with the Information that the Mod is downloable on the FAF Modvault as Well. -
@CDMV that did it. Thanks.
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Hello everyone,
its time for an new Development Report of Mechdivers.
Lets See what is new:
Landing Pad
The Design of this Structure is based on the Landing Pad from Helldivers 2. You can now build these two following Units with this Structure:Pelican Tech 3 Mech Marine Transport Gunship,
Hercules Tech 3 Vehicle Transport GunshipSo there are No longer be buildable in the regular Air Factory from the Game.

'Slatter' - Tech 3 Heavy Anti Air-SAM Launcher
This Missile Launcher is designed to shot down large enemy Air Units such as Air Transports and Air Experimentals only. It comes with 24 Missiles in its Storage and will going to automatically refuel it once it gets empty. Compared to the regular T3 AA SAM Launchers from the Game itself such as the UEF Flayer the Slatter has an larger Range to use his Missiles. Buildable by Tech 3 Engineer's and SACU's It comes with an full Set of nice Unpack Animations as well. The Design is based on the S.E.A.F SAM Site from Helldivers 2.

Drop Flag
Basically an Droppod with an animated Flag.
It has its own Capture Mechanic
The Flag and the Mast are animated too.
Design is based on the Super Earth Flag Strategem from the Game Helldivers 2

Umanned/Manned Emancipator and Patriot
The Emancipator and Patriot Multifunctional Support Bots of the UEF has got an Model Update which adds an Cockpit/Inferior to them. So you can now Unman/Man them with an Single Mech Marine as an Pilot to make them Functional


'Berserker' - Tech 2 Advanced Melee Bot (Melee Unit)
Basically an Devastator without his armor and more fractured as usual. He is armed with two Titanium Chainsaws on both Arms, which makes him very dangerous in close range. This Unit comes with the Speed Boost Ability. Buildable in the Tech 2 Advanced Heavy Factory. The Design is based on the Automaton Berserker from the Game Helldivers 2. Yes the Chainsaw is animated as well


'CX-300: Factory Strider' - Tech 3.5/Elite Heavy Walker
A large four-legged Walker which is armed with two Rapid Fire Fusion MG Cannons on its Head. It comes with an build in Devastator Factory. The Design is based on the Automaton Factory Strider from the Game Helldivers 2.
The Factory Strider comes with several other Official and Custom Variations as Well
For example:
A Variant with an Tactical Jammer, which disables Shields of enemy Units in Range. Its able to Shot Flares in Sky to call in Land Reinforcements delivered by Air Transports

A Variant with an Missile Battery on its Back for Long Distance Fire Support for your Armies

A Variant with an Detector Tower on its Back.
If the Tower discovers an enemy Unit it will be able to call in Land Reinforcements delivered by Air Transports as Well.
Note: The Screenshots of those Factory Striders above are a Bit outdated since the Model has get a few little Updates with additions
Landing Pad
To build the large Tech 3 Air Transport Drone based on the Automaton Dropship from Helldivers 2 an Landing Pad has been added into the Mod. So it is No longer buildable in the regular Air Factory of the Game.

AI Support Expansion
Mechdivers has get an huge Expansion when it comes with its AI Support of its Units recently. With the introduction of the new Factories and Landing Pads the AI Support Had to be expaned Code wise to make them fully buildable and usable by the AI. This is has been successfully implement into the Mod. So the AI builds the new Factories and Landing Pads and the Units which are buildable by them.About the Commander Survival Kit
Next to of the Progress on Mechdivers the next Versions of the Commander Survival Kit and Commander Survival Kit Timeos are getting closer thier Release. Currently I Work on the Descriptions for the Enhancement Upgrades of the Callable Drop Turrets and Drop Supply Stations for the Commander Survival Kit to give you an better Overview what they do in Detail.
Of course with the German Translatation next to of a few Fixes for both Mods.As always stay tuned for more Updates.

More is already coming to us soon.
Best regards
CDRMV -
Hello! This looks very interesting

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Hello everyone,
the next official Version of these two following Mods has been finally released on the FAF Modvault:- Commander Survival Kit (Version 26)
- Commander Survival Kit Timeos (Version 2)
Just search for the Autor: CDRMV and you will see them:

Patchnores for Commander Survival Kit:
Patchnotes.pdfNote:
The Category Database for the Commander Survival Kit didn't have get any new thnigs or changes.Patchnotes for Commander Survival Kit Timeos:
Patchnotes.pdfHave fun and stay tuned for more Updates related to Mechdivers.
Best regards
CDRMV -
hello again my friend

I was wondering when you're going to create more units for the Aeon and Seraphim factions
this is a great project Mod 
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@JoTape79
Hello sorry for the late Response. I'm actually busy in the Week because of my Job, which Mod do you mean specifically? Mechdivers or CSK Units? I and my Team will going to Create new Units for the Aeon and Seraphim soon.Regarding to Mechdivers:
I will Post the next Development Report soon.
Currently I Work on several new Content for it, which takes time to complete.
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@CDRMV yes, I was talking about supreme commander units (CSK Units)
..... I've never heard about Mechdivers ? .... mechdivers is another mod ? 
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