T2 torpedo turrets are awful
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So, let's fix them!
Right now, for 1k mass you get 5-6k hp with ~200 DPS, depending on the race chosen.
They are easily outranged and destroyed by T2 ships. Increasing the range won't work for a bunch of reasons, leading to the degenerate gameplay (it works for land, but navy is different).
However, what about making them movable? Just allow them slowly move (slower than any ship). This would lead to an interesting gameplay. For a price of a half of a Destroyer you get about the same DPS, and a bit more HP.
Finally, T2 torp launchers have a use: you can make one or two and move them in along with your T2 ship army. They will soak up some damage, and provide defence against T1 spam that might overrun your T2 ships. Defencive applications are also possible: moving T2 torp launchers towards threatens the T2 navy army and might make it move away, buying you some time.
So, new strategic uses that should not break the game, but would provide better gameplayy.
Buff T2 torp launchers.
Please.
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Only Aeon and Cyb destros outrange t2 torps. They are genuinely great defensive tools against sera destros especially.
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Wow, true. Their range is 60, exactly matching T2 Aeon and Sera Destroyers'. I missed that, I haven't seen T2 torp launcher in a while.
Anyways, make them move.
Please.
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I could see letting sera T2 torpedo defence move, since their T2 sonar already can. The other factions not so much
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@rampeer Movable t2 torpedo is called destroyer/sub hunter. You cannot more torpedos for the same reasons you cannot move your PD
The only way the could be movable is if they can either move or fire, similar to mobile t3 arty. But that’s unlikely to get implemented
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@rampeer It sounds strange, but I can understand why. When I have time again, I could design a test mod for this too. However, I would limit it to the T2 launchers.