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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Black Screen with mod v6 'Advanced Target Priorities EVO'

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
    40 Posts 3 Posters 756 Views 1 Watching
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    • S Offline
      SealingSatyr511
      last edited by SealingSatyr511

      I just tried with the same configuration, dual screen, 1 ON 2 ON, 1080p on both, the 1 up, 2 down. dual screen disabled in FA
      I have zero issue, even with dual screen activated in FA

      Can you have a try by switching off your second screen ? and put the code in comment to disable it ? (modules/settings.lua)

      Is there other guy who experiment the same bug ?
      Does it work well for you ?

      Thanks for your help, it s a weird bug.

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      • nomadsN Offline
        nomads
        last edited by nomads

        V8 has been tested under dual screen conditions, and the display mod is normal regardless of left-right, and up-down.

        PixPin_2025-05-04_21-46-20.jpg

        PixPin_2025-05-04_21-46-42.jpg

        Conclusion for reference:

        1. It seems that only the main screen has a UI toolbar
        2. It is recommended to set your preferred screen as the main screen in the system settings before playing the game; The relative position of the screen doesn't matter, just adjust it according to personal habits.
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        • S Offline
          SealingSatyr511
          last edited by

          Only main screen have UI toolbar yes, it s the native behavior.
          So Nomads, you don't have issue if i understand well.

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          • nomadsN Offline
            nomads
            last edited by

            yes,thank you.

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            • S Offline
              SealingSatyr511
              last edited by SealingSatyr511

              i don t like this kind of bug, because something is wrong somewhere, maybe in the adapter code of the engine itself.. i don't know.
              But i would like to find a way to prevent this. It should not be.

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              • nomadsN Offline
                nomads
                last edited by nomads

                About multi monitors,I think it may not be a problem with your mod, but rather with the player's hardware configuration and system settings.At present, I feel that everything is ok while using version 8.

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                • S Offline
                  SealingSatyr511
                  last edited by SealingSatyr511

                  it seems the adapter code is weak.
                  I tried with very low resolution and 200% scaling, the lobby is broken. i must delete the gameprefs to recover a good display even in FAF lobby.

                  i switched the 2nd monitor to primary. It works in that mode too.

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                  • S Offline
                    SealingSatyr511
                    last edited by

                    magge, what scaling do you use ?

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                    • S Offline
                      SealingSatyr511
                      last edited by SealingSatyr511

                      magge, you can backup your GamePrefs files and delete it to force the game to create a new one from scratch and try again.

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                      • S Offline
                        SealingSatyr511
                        last edited by SealingSatyr511

                        in your gamePrefs :

                                    primary_adapter = '2560,1440,60',
                                    SSB2_Auto_Toggle_Mass_Column = true,
                                    SSB2_MessageWhen_SharingUnits = true,
                                    SSB2_MessageWhen_SharingEngy = false,
                                    secondary_adapter = 'disabled',
                        

                        maybe your primary-adapter is disabled, and all the good values are on the second adapter.
                        It could explain why it return nil when i check the primary_adapter. Normally is it not possible by logic, but your may have an old GamePrefs with values that should not be. It depends on how the game detects your screens and how it decides what is primary for itself, and paint the UI on.

                        if it s due to that, i can fix it but it s not a normal situation or i did not understood how the engine works with adapters.
                        Reseting the gameprefs may be the solution for this strange behavior.

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                        • maggeM Offline
                          magge Moderator FAF Association Board
                          last edited by

                          I can pinpoint my issue to the state of the in-game window.

                          If it is set to 'windowed' (does not matter which resolution) the bottom build panel does not show up.

                          As soon I switch to full screen (again, does not matter which resolution, even 800*600 works now) the build panel shows up. I do not even have to restart SC to reproduce that.

                          Is it possible to fix that behaviour?

                          Join a FAFtastic Team | Join the FAForever Association

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                          • S Offline
                            SealingSatyr511
                            last edited by SealingSatyr511

                            primary_adaptor is "windowed".
                            i can reproduce. Well i m going tomorrow to find a workaround to the fact that i can't retrieve the window width and height in windowed mode.
                            So actually the mod does not support the windowed mode.

                            I think there is a solution. The adapter does not provide any data, not that way, but the maths works with the native panels so.... i will investigate.

                            Thanks for the report.

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                            • S Offline
                              SealingSatyr511
                              last edited by SealingSatyr511

                              ok. i found a way to retrieve the right/bottom position of the window, in windowed mode.
                              So i get ride of the adapter logic and write something new that would be compatible in both mode.
                              I m not sure there is a window resize handle event. but it works by selecting a unit. But this is not the right event for that.

                              [EDIT] got it !
                              local UIMain = import("/lua/ui/uimain.lua")
                              UIMain.OnApplicationResize= function(head, width, height)

                              This should be fixed so.

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                              • maggeM Offline
                                magge Moderator FAF Association Board
                                last edited by

                                Thanks for the effort, appreciated. Looking forward to using the mod.

                                Join a FAFtastic Team | Join the FAForever Association

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                                • S Offline
                                  SealingSatyr511
                                  last edited by SealingSatyr511

                                  I just got the solution 🙂

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                                  • S Offline
                                    SealingSatyr511
                                    last edited by

                                    https://forum.faforever.com/post/66617

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