Brick torpedo damage

Guys, what is going on with the brick torpedo damage, 37.5 dps, really?

In the original game it was 10.
Let's compare to UEF T1 sub Tigershark: same dps, 800HP vs. 7.5k HP for brick, mass cost: 360 vs 1.28k. So brick has 9 times the HP and costs only 4 times more -> Bricks are more cost effective as subs.
This even holds for the T2 subs. For example, the T2 Aeon sub Vesper. Approx. same cost, trice the dps but less than trice the HP -> Brick is more cost effective again. Against dedicated subs that can only move on water and only shoot torpedos.

How do you guys balance the units? Please, think a moment before changing values by a factor of 3.75 compared to the original game!

4 subs have 4 times the DPS that a Brick does.

You are right, I made a mistake there. For 1.28k mass you get 3.55 T1 subs with 2840 HP and 3.55 times the dps. So corresponds to 10k HP at the same dps which is better than the brick with 7.5k HP but not much, since the subs will reduce dps as they get killed while the more sturdy bricks will keep their dps longer, so its a close call and it should not be. Keep in mind that the subs can do nothing else!

Why are you comparing T1 unit and T3? What's the point? To get T3 unit you have to upgrade your HQ twice. And you have lots of other higher tier units that can deal damage with torpedos.

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@boony said in Brick torpedo damage:

Please, think a moment before changing values by a factor of 3.75 compared to the original game!

Please think a moment about killing anything with a 10 dps torps of t3 unit that costs 1280 mass. The list would not exceed a few t1 engineers

Kill enemy before they hit t3. Easy win.
How do people not see this.

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@sainserow said in Brick torpedo damage:

@boony said in Brick torpedo damage:

Please, think a moment before changing values by a factor of 3.75 compared to the original game!

Please think a moment about killing anything with a 10 dps torps of t3 unit that costs 1280 mass. The list would not exceed a few t1 engineers

The brick was never meant to be a serious sea killer, its a T3 assault bot and the torpedo was an added extra. If the cost effectiveness approaches that of subs, there is no point in building subs after it arrives on the battlefield because the brick is much more versatile.

@NOC :
Sure, you can kill an enemy earlier. That is not the point! Why would you want other units to become obsolete once you arrive at T3, especially subs that have nothing to do with land units?

@boony said in Brick torpedo damage:

Sure, you can kill an enemy earlier. That is not the point! Why would you want other units to become obsolete once you arrive at T3, especially subs that have nothing to do with land units?

All units become obsolete compared to their higher tier counterpart if you only look at DPS and Health per cost. This is not unique to subs and bricks.

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Isn't the sub almost three times faster as well? Move speed is super important in navy battle. I've never seen bricks crush navy at all btw.