@keyser said in Fire beetle balance suggestion:
On an unrelated topic, i'm quite amazed you can draw any conclusion on the game from that screen shot. If you want to know it's a double gun acu vs a vanilla cybran acu. Without the mercy situation was pretty save (even after killing the yellow player and losing half of the army)
I just went from what I can see in the screenshot. Of course there's info outside that screenshot—which is the problem with arguing balance using specific scenarios. If a snipe occurs at 10 minutes we don't know what happened in the 9 before. I could just as easily argue mercies are underpowered if I showed you a screenshot from a game where they don't work.
So we don't use specific scenarios to generalize a unit's balance. What do we use, then?
@keyser said in Fire beetle balance suggestion:
you would be amazed at the speed mercy can be produced on a T3 air hq. The timing to scout is quite short. Well i guess that's more an issue of air player spot map, but quite a lot of team game balance is around that now anyway
By T3 air ACUs should be under shields anyways. A t3 fac can also make t2 bombers pretty quick, doesn't mean they are OP.
Which brings us back to what I said above... we are using specific scenarios to argue a generalizable balance.