v62 Update
M28 should play noticeably differently on 5km and some 10km maps 1v1 following this update:
- Introduced new 't1 spam' mode, where M28 will try really hard to avoid getting a T2 mex so it can invest the mass into T1 spam or factory upgrades instead. It'll need some refinement but it at least doesn't seem like a significant drop in competitiveness for AI games
18 misc changes, including:
- making 'short range' land units more likely to attack the enemy instead of waiting for the enemy to die to longer range units (which would in some cases lead to a GC staying back so that a lone MML could try and kill the enemy T2 PD)
- Adjusting logic for getting engineers to cancel their orders to reclaim so they'll try and resume their order once done if they were heading towards a mex, and making it less likely an engineer follows up 1 reclaim order with another for reclaim far away
- Improved M28's logic for thinking it has mass to spare in high AiX scenarios (e.g. previously if all the M28 players on a team combined had 4k mass income per second they'd ignore most low mass conditions which could lead to aircraft carriers spamming torp bombers)
- Added basic build logic for the tempest
Acknowledgements
- Zhanghm18 – Testing different scenario’s impact on memory usage
- Sladow – Tips on how to approach a 5km game (suggesting to stay at T1 the entire game)
Trophies
No change to the current holders from their defeat of v59 M28: Radde (Sladow trophy); and Radde, Mhad and GhillieWolf (Radde trophy)