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    'Brigadier Fletcher' Mapping tournament

    Scheduled Pinned Locked Moved Tournaments
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    • B
      Blade_Walker
      last edited by

      I had an old map idea that would suit the requirements, signing up

      1 Reply Last reply Reply Quote 1
      • JipJ
        Jip
        last edited by

        No need to sign up in front - as long as you post your submission before the deadline has passed 🙂

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 1
        • JipJ
          Jip @TheCrimsonKnight
          last edited by

          @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

          Also, what exactly is the theme? Just UEF in general I'd assume?

          I've not responded to this I think, apologies! Yes; it is a general UEF theme. The goal is that when someone looks at the map that the observer can clearly identify the planet as being part of the UEF faction.

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 1
          • CaptainKlutzC
            CaptainKlutz
            last edited by

            Making my post early because I'm unsure how busy I'll be during November.

            Adaptive Fangtooth Islands

            17f553ba-d185-4da7-8857-65bcbeb93c60-image.png
            The idea was to create a navy-dominant map with strong land elements (air was always going to be relevant due to map size). Here we can see this idea manifested in multiple long islands that can be fought over by land but cut off by sea. Most of the mass on the map is vulnerable to navy, so that secures it as the primary theatre, but the capability of hover vehicles to navigate the numerous ridges should not be underestimated.
            fe28a87a-5bd9-4a28-8cc9-f06cf5e12555-image.png
            Features considerable Adaptive mex spawning for meaningful games regardless of player configuration.
            09398468-d393-4683-a2ad-0d9c44773557-image.png
            Note: The map is still actively under development, do not take the version currently on the vault as the final product until the week of the deadline.
            6f76213d-8464-4426-9553-c567663c4a6d-image.png
            Thanks to Jip for hosting.
            acba0d1d-ce6f-4b14-ae70-62cd5c9cbece-image.png

            1 Reply Last reply Reply Quote 9
            • JipJ
              Jip
              last edited by

              Humble reminder that the deadline is in roughly two weeks worth of time 🙂

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 0
              • TheCrimsonKnightT
                TheCrimsonKnight @Jip
                last edited by TheCrimsonKnight

                @jip said in 'Brigadier Fletcher' Mapping tournament:

                You can use the following lists as a rough example to what we use to deduct points for this section. If you'd like to read more about AIs and what they may find difficult then you can read up about it on the wiki

                Is this page a 404 for anyone else?

                If it can't be fixed soon, then I guess I'll need my questions answered here instead.

                1. How do I make my navmesh take up less space? currently it's at 36.9Mb, and I know I need it below 30, but how?

                2. How do I check for the generated expansion markers?

                3. How do I check for the generated large expansion markers?

                4. What do you mean when you say "legacy pathing/AI utility markers?"

                5. What defines a "small plateau?" Is it a T1/T2 transport struggling to drop an engie? or is there an actual measurement we can use?

                Thanks!
                -Crimson

                JipJ 2 Replies Last reply Reply Quote 0
                • JipJ
                  Jip @TheCrimsonKnight
                  last edited by

                  @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

                  Is this page a 404 for anyone else?

                  I've updated the link.

                  @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

                  How do I make my navmesh take up less space? currently it's at 36.9Mb, and I know I need it below 30, but how?

                  Usually it is because of a noisy heightmap. Seton's Clutch for example is relatively clean and only consumes about 20 mega bytes.

                  @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

                  How do I check for the generated expansion markers?

                  Start a game with the AI adaptive. Start the game. Assign a hotkey to the map utilities window. Open the map utilities window. Navigate to the Markers tab and choose the marker types that you want to visualize.

                  326c6e96-00bc-4eed-a854-e0eb3561dc2f-image.png

                  2114eff5-26dd-4951-83fa-8dac37251722-image.png

                  @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

                  What do you mean when you say "legacy pathing/AI utility markers?"

                  The AI markers that you can place in the editor. See also:

                  • https://forum.faforever.com/topic/145/about-markers-ai-markers

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 0
                  • JipJ
                    Jip @TheCrimsonKnight
                    last edited by

                    @thecrimsonknight said in 'Brigadier Fletcher' Mapping tournament:

                    What defines a "small plateau?" Is it a T1/T2 transport struggling to drop an engie? or is there an actual measurement we can use?

                    There is no measurement. If transports have problems dropping units off (and after building a single structure, like an extractor or a pgen) then you can assume the plateau is too small. It will make it difficult if not impossible for the AI to understand how to approach it

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 0
                    • TheCrimsonKnightT
                      TheCrimsonKnight
                      last edited by

                      Thank you Jip!

                      -Crimson

                      1 Reply Last reply Reply Quote 0
                      • JipJ
                        Jip
                        last edited by Jip

                        After a short discussion surrounding the submission of @TheCrimsonKnight I decided to drop the following AI grading criteria:

                        Navigational mesh

                        • Navigational mesh generates in more than 4 seconds
                        • Navigational mesh is larger than 30 megabytes

                        These were intended to limit noisy heightmaps. But in practice they also limit the creativity of an author. That would be damaging to the submission. As a result I'm dropping these two grading criteria all together.

                        Good luck for those that compete 🙂

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 0
                        • S
                          STlNG
                          last edited by STlNG

                          My tournament submission was kind of a last-minute spontaneous idea that I thought I could accomplish without the normal amount, i.e., fifty plus hours, of effort. The idea is several large artificial monoliths for base-building surrounded by water and maybe just a bit of natural-looking terrain, and it's predicated on the phenomenon that if the water level is the exact same height as the land you get to build and move land units as usual, but the water textures are also rendered.

                          Kings of Beta Ceti

                          No one now living knows where the massive columns, dubbed the Kings of Beta Ceti, came from, what they're made of, or the significance of their markings. But these mysteries are going to have to remain unsolved, at least for a while longer. The moon, officially named Beta Ceti E 44, is approaching its perigee with the super Jovian and the entire site is rapidly flooding. The UEF scientists are packing up and leaving, abandoning everything but their data. Even the exceptionally expensive Black Sun instruments will soon be submerged.

                          Site brief courtesy of UEF Advanced Special Programs Division.
                          kobc03.png

                          Image from Novax pass 29:40:10 local time.
                          2a2ba55a-1bb1-49a1-8010-4e7a7135277b-kobc01.png

                          Final transport leaving Logistics Command. The floodwaters have reached the peaks of the artifacts.
                          1317bb92-16d2-41d8-8328-e10c12c995e6-kobc02.png

                          Each spawn has about 1k mass reclaim. You can go first navy factory without moving if you wish.
                          kobc06.png

                          Each civilian area contains about 2k mass reclaim.
                          kobc05.png

                          The Black Sun wreckage was reduced to 15% of its original mass.
                          kobc04.png

                          I'll get this uploaded to the vault in the next day or two. Thank you @Jip for hosting another tournament.

                          One final shot of some flooded structures.
                          kobc07.png

                          TheCrimsonKnightT 1 Reply Last reply Reply Quote 4
                          • CaptainKlutzC CaptainKlutz referenced this topic on
                          • MoraxM
                            Morax
                            last edited by

                            Oh man, wish I got to return sooner. Would have loved to participate.

                            1 Reply Last reply Reply Quote 1
                            • JipJ
                              Jip
                              last edited by

                              @Morax There will be another one soon-isch 🙂

                              A work of art is never finished, merely abandoned

                              1 Reply Last reply Reply Quote 0
                              • TheCrimsonKnightT
                                TheCrimsonKnight
                                last edited by TheCrimsonKnight

                                I am submitting "Stulta Aqua Pugna" for this contest.20231108130345_1.jpg 20231108130335_1.jpg 20231108130306_1.jpg 20231108130235_1.jpg 20231107232520_1.jpg 20231108130414_1.jpg

                                These photos are before adding the shaders I'm going to work on with Index! So it should look even better soon.

                                RoweyR RobustnessR 2 Replies Last reply Reply Quote 8
                                • RoweyR
                                  Rowey @TheCrimsonKnight
                                  last edited by

                                  @thecrimsonknight Images are a tad small so see

                                  "The needs of the many outweigh the needs of the few" - Spock

                                  TheCrimsonKnightT 1 Reply Last reply Reply Quote 0
                                  • TheCrimsonKnightT
                                    TheCrimsonKnight @Rowey
                                    last edited by

                                    @adastranoob Fixed 🙂

                                    1 Reply Last reply Reply Quote 1
                                    • TheCrimsonKnightT
                                      TheCrimsonKnight @STlNG
                                      last edited by

                                      @stlng how do I make the sky look like that?

                                      S 1 Reply Last reply Reply Quote 0
                                      • RobustnessR
                                        Robustness @TheCrimsonKnight
                                        last edited by

                                        @thecrimsonknight beauty, it's in simplicity 5/5

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                                        • S
                                          STlNG @TheCrimsonKnight
                                          last edited by STlNG

                                          @thecrimsonknight you can grab the map from the vault and reverse engineer it. As far as the actual skybox, I used Gaea for the planet texture and GIMP to sphereize, fade it out, and add the star.

                                          1 Reply Last reply Reply Quote 1
                                          • TheCrimsonKnightT
                                            TheCrimsonKnight
                                            last edited by

                                            Shaders have been added!

                                            1 Reply Last reply Reply Quote 0
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