@zlo said in Why would you have left FAF?:
it also allows players to spectate the game without lagging it to much
That's basically how FAF Live replays currently work.
You have some server that gets all the info from the players saves that and then distributes it to all spectators at a slower rate.
@zlo said in Why would you have left FAF?:
also in BAR 8v8 someone can crash for example on minute 30
and players can decide to wait for him to launch the game again and catch up or just take his units and keep playing and if he will logs in again and load the game again and catch up to other players they can give him his base back.
Yeah a reconnect mechanic would be cool, but I don't think you can somehow get the game to load a replay, then after some time swap from watching replay into one of the players positions and then somehow make the game believe you are actually connected to an online lobby playing this game, without a lot of work on the engine side.
@zlo said in Why would you have left FAF?:
in case of sim lag i think in BAR it works that game does slow down to wait slow PC players but not always... it depends and idk how exactly it works there
From the link above it seems like it balances the speed around the average cpu rating of all players and people slower than this might fall behind.
@zlo said in Why would you have left FAF?:
Tho idk why were are discussing this here... don't think we can add this functionality to FAF
Well lag and desyncs are something that make people quit the game, but yeah fixing it is probably out of scope of FAF (for now).
But discussing the solutions other projects use is kinda fine here I think. Better than just telling people that make those suggestions "it won't work." without any explanation.