Sera MMLs are broken
-
If you spam ground attack with Sera MMLs, you can make them skip weapon cooldown and rapid fire missiles. It doesn't work with other MMLs. I've seen it abused in at least one game.
-
Known issue: https://discord.com/channels/197033481883222026/1144676891018666088/1144676891018666088
Feel free to report any players abusing bugs like this
-
I wish Discord stopped taking over community everything like this, it's horrible for retaining or searching for any information
-
Yeah it is a little inconvenient, but I think it's overall better to make reporting bugs as easy as possible. That includes providing a few places to do so.
-
Is this because it fires from the front, instead of behind?
I mean, surely there something that can be done about fixing this?
(Yeah, yeah, I'll have a look myself to see if I can find a fix that doesn't change the units behaviour in the next couple of days - unless it's already been tried and no solution is possible?) -
Fix is in the pipeline: https://github.com/FAForever/fa/pull/5454
Excellent job, Jip for figuring out the two bugs.
-
Fix is going live tomorrow . For those interested, there's a lot of content in the pull request linked by Magge. Including a few videos
-
Related but unrelated, the Aeon Volcano, the missile defense flares have a hard time picking up Seraphim Mobile Missiles when they are fired at max range.
-
That's not a bug though, the volcano just behaves different than other TMDs and missiles fired at max range are usually very high in the sky
-
This post is deleted!