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    Unassisting one factory with onather shouldn't kill current cue

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    • D Offline
      DrPatrickStar
      last edited by

      This should be obvious really. If you have a factory assisting another, and then cancel the assist. It should finish the current item in the cue.

      The most annoying example is that if you cause a factory to stop assisting, it will even kill cues from its own build cue, including factory upgrades.

      1 Reply Last reply Reply Quote 2
      • MostLostNoobM Offline
        MostLostNoob
        last edited by

        How are you stopping the assist order?

        D 1 Reply Last reply Reply Quote 0
        • FichomF Offline
          Fichom
          last edited by

          By ctrl-king both of the factories, duh!

          Jokes aside, I'm assuming he 'cancels the command' (ctrl+RMB or whatever it is, it's in my muscle memory).

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          • D Offline
            DrPatrickStar @MostLostNoob
            last edited by

            @mostlostnoob

            Like @Fichom said. If there's a way to unassist it in a way this doesn't happen, I'd love to know it.

            Sylph_S 1 Reply Last reply Reply Quote 0
            • JipJ Offline
              Jip
              last edited by

              I don't think it is possible to 'soft stop' an assisting factory

              A work of art is never finished, merely abandoned

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              • MostLostNoobM Offline
                MostLostNoob
                last edited by MostLostNoob

                I haven't tested in FAF, but in LOUD, I can just drag the assist order to a non-factory structure like a pgen, mass extractor, etc.. This results in that factory producing units from its own queue & not resuming assisting the other factory afterwards. In fact, you can continue to add units to the queue & just leave the assist order attached to the non-factory structure.

                Edit: I just tested in a sandbox & this can also be done if FAF.

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                • Sylph_S Offline
                  Sylph_ @DrPatrickStar
                  last edited by Sylph_

                  @drpatrickstar What exactly are you looking for?

                  If you want a command that tells a factory to stop assisting, but finish the current build, does 'stop and cancel all factory orders except the current one' not behave how you want it to?
                  I use that binding quite often, and it's always worked as expected regarding factories assisting factories. (ie, if I have a factory building nothing but T3 engineers, and a second factory assisting it. I can tell the second factory to "stop and cancel all factory orders except the current one", followed by an order to build antiair flak... The second factory will finish building the engineer it was previously building for factory 1's queue, after which it will build the antiair I told it to (although I believe it would build the antiair even without the 'stop and cancel all except' command!).)

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                  • D Offline
                    DrPatrickStar @MostLostNoob
                    last edited by

                    @mostlostnoob

                    Thanks, this works. I can drag the assist order to the factory itself, and the assist order will disappear after the current build order is finished. A bit awkward, but works.

                    @Sylph_

                    So if I have a factory assisting another one, and I want to upgrade the assisting factory to t2, if I cancel the assist order directly the current order gets cancelled and the buildtime and resources wasted. Unfortunately that command doesn't help.

                    I made the post after I saw that a half upgraded t2 factory was still assisting a t1 factory, and I didn't want it to spam out t1 units so I unassisted the upgrading factory, and lost half the progress.

                    Sylph_S 1 Reply Last reply Reply Quote 0
                    • Sylph_S Offline
                      Sylph_ @DrPatrickStar
                      last edited by Sylph_

                      @drpatrickstar said in Unassisting one factory with onather shouldn't kill current cue:

                      So if I have a factory assisting another one, and I want to upgrade the assisting factory to t2, if I cancel the assist order directly the current order gets cancelled and the buildtime and resources wasted. Unfortunately that command doesn't help.

                      The "stop and cancel all factory orders except the current one" command tells said factory to finish whatever it is currently building, then do what you tell it to.

                      In the example you gave, the command I mentioned ("stop and cancel all factory orders except the current one") would have the assisting factory complete its current build, so what you descibed : "current order gets cancelled and the buildtime and resources wasted" wouldn't happen. It would, instead, finish its current build (the one it inherited from the factory it was assisting) before starting its T2 upgrade.

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